Yes, technically without games there would be no industry that involved them, but originally I believe the first video game came before the first customer wanting a video game, but I'm open to someone who has solid historical facts correcting me on this.Aeonknight said:It's not really the wrong emphasis if they're both required for this industry to exist. The only one that's unneccesary is the retail side. Yet they're the ones screwing both ends, and it's somehow developer's fault (and to give credit where it's due, they blame us too.)
Hell even off Extra Credits' video here:
http://penny-arcade.com/patv/episode/project-ten-dollar
More of your money is going to game stop's pocket rather than developers. yet the developers are the greedy assholes...?
But in terms of who is more important in this dynamic, it's the customer, always. They don't need to own a video game, but a video game business needs to sell their products. The business has to cater to their desires, or they can try the riskier proposition of supplying an exclusive audience, on a 60 million budget (which I think is ridiculous. I'd settle for Skyrim with Morrowind graphics and no voice acting, if it meant the same amount of content and player agency as that game had, for example)
Personally when I buy used I know I'm being a cheap-skate, specifically because I would prefer a pristine new copy/package every time. And I'm lazy because I would rather walk to the Gamestop nearby than drive to a Target or someplace they sell new, sealed, games a bit cheaper. But I'm not going to force that way of thinking down the rest of the markets throat.