The game industry is much more expensive then the music industry, so can't live off of a few thousand new sales, but needs 10's of thousands of copies to break even and more to make profit.Athinira said:Not compared to any other industry. Every single industry in the world that sells something that isn't 100% a 'service' has to deal with resales. Why should gaming be any different?Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
In short: Instead of worrying about it, factor it into your budget (or as Brad Wardell put it: Make games for your CUSTOMERS, not your users, because not all users are customers).
Edit: And just to clarify, I'm an avid PC gamer. The only console i own is an old Xbox (not the 360). All my games are pretty much bought on Steam or some other digital service. I don't purchase pre-owned games, but i respect people that do.
The game industry does NOT have the luxury of an isolated experience that excels over home use such as film. I'm talking about Theatre/Cinema. DvD sales are usually the icing on the cake in terms of earnings (or a desperate bid to break even) as the majority of earnings come from the box office.
Games simply don't compare and are a completely alien market when compared to music and film. The costs and earnings work differently between each medium.
The game industry is also entirely dependant on individual consumers and retailers to turn a profit. Music has radio stations who will purchase tracks to play on air, from music channels who wish to play their videos, royalties from uses in advertisement and of course Statewide/Nationwide/Global Tours.
Film makes earnings off more then just DvDs. Cinema Screenings rake in the majority of earnings and are counted as a failure if they bomb in the box office, DvDs are then just breaking even. Airlines that play films must purchase them first and I believe pay huge amounts for fixed periods of use.
Again, Games (generally with very few exceptions) are only consumed by individuals and have no fallback to break even. When the game is released it's make or break. They don't have Radio stations lining up to air their hot new singles or Tours that offer a unique experience. They don't have TV stations/International airlines pumping money at you for their demanding customers or Theatres to offer unparalleled sensory delivery.
What games DO have, is DLC (online passes are still in flux, but a lot of vitriolic spite is directed at them, more so then DLC).
These statistics shown are very much so a bad thing. There is no back up for the game industry.
TL/DR:
GAMES ARE NOT THE SAME INDUSTRY AS MUSIC AND FILM. THEY ARE A COMPLETELY DIFFERENT BEAST THAT ARE AS DIFFERENT AS NIGHT AND DAY!.
I am so sick of these kneejerk reactions. You ARE killing the industry if you keep defending the current consumers habits with comparisons to industries that might as well be alien.
EDIT: Sorry man... just vented, nothing personal