Yes, both ways which get minimal to zero profits to a company who spent tons of money and hours into something, is not the cause of anything. Cool argument bro.Garak73 said:Piracy is not a valid excuse for anything, stop blaming piracy. Besides, the new scapegoat is used games, haven't ya heard?Mcface said:Im saying its a possibility, at the least it's a valid reason someone could use.Garak73 said:..and those records became available to EA and other publishers how? How accurate are they? Do they show what people did with their downloads?Mcface said:No, it is according to BitTorrent tracking records.Garak73 said:Did they poll pirates to get those numbers?Mcface said:10 thousand games pirated, times 50 dollars = 500,000 dollar profit loss.Garak73 said:Well, atleast we got to page 2 before the old reliable "blame the pirates" nonsense came out. I guess we should expect DS games to increase by $10 too because I hear the piracy on the DS is bad.Mcface said:I'd be willing to bet it's because there is less money being made in the PC game market.Suki the Cat said:I'm sure they won't go back down, but I don't agree with it being purely because production cost has gone up. I think they just realized they can get away with the price increase anyway, and almost all of the games in this price-range so-far for PC has made tons of money, that wouldn't have changed if it was at it's previous level.
It used to be cheaper because it was easier to put out, since the code was already formatted for PCs, and they are generally easier to code and program games on.
But with the thousands and thousands of pirates, it no longer makes sense to charge less. They need to charge the people who actually pay more, to make up the difference between the 20 thousand people who will steal the game.
here are some pirate numbers.
1. Call of Duty: Modern Warfare 2 (4,100,000, Nov. 2009)
2. The Sims 3 (3,200,000, June 2009)
3. Prototype (2,350,000, June 2009)
4. Need For Speed Shift (2,100,000, Sept. 2009)
5. Street Fighter IV (1,850,000, July 2009)
I'm pretty sure 4 million stolen games is more than enough to cause a price change.
What are the sales of those games in respect to the piracy numbers?
How is raising the price fighting piracy?
Look this isn't about recovering lost sales, it is idiotic to claim that all those downloads were paying customers anyway. It is about them charging what they think you are willing to pay. You can throw out justifications all you like but at the end of the day of MoH didn't sell at $60 they would lower the price and that has nothing to do with pirates.
But there is no real reason PC games cost less than console games. They sell far less legit copies compared to their console counterparts, and they are easily pirated. Of course the price is going to increase over time.
Piracy has always been with us and will always be, what has changed recently is that gamers are willing to accept all kinds of anti-consumer DRM to combat piracy. Stop blaming piracy lest you want higher prices and worse DRM all while doing nothing to change pirates.
The reason they claim that console games needed an extra $10 slapped on them was because of licensing fees. Did ya miss that too.
The blockuster publishers will try and bump up the cost whatever platform, so PC game prices expanding to match consoles seemed inevitable, at least for the big franchise titles.[Gavo said:]do you see them bumping up their prices like some games have?
Wouldn't be surprised if Telltale makes their Mac versions on Macs.Scrumpmonkey said:What if they made it on a Mac XDWoodsey said:All games are made on PCs.Just i case you didn't get it im joking, im well aware that a Mac is just apple re-branding their line of PCs and software and im well aware the issue is moot anyway.
I could careless, I would prefer it if it went down, obviously. I was just stating possible reasons as to why it won't decrease, and why i think more than the block buster shooters will follow.Garak73 said:Let me ask you, why are you so concerned about the bottom line of game companies? Are you concerned about the bottom line of companies in other industries?Mcface said:Yes, both ways which get minimal to zero profits to a company who spent tons of money and hours into something, is not the cause of anything. Cool argument bro.Garak73 said:Piracy is not a valid excuse for anything, stop blaming piracy. Besides, the new scapegoat is used games, haven't ya heard?Mcface said:Im saying its a possibility, at the least it's a valid reason someone could use.Garak73 said:..and those records became available to EA and other publishers how? How accurate are they? Do they show what people did with their downloads?Mcface said:No, it is according to BitTorrent tracking records.Garak73 said:Did they poll pirates to get those numbers?Mcface said:10 thousand games pirated, times 50 dollars = 500,000 dollar profit loss.Garak73 said:Well, atleast we got to page 2 before the old reliable "blame the pirates" nonsense came out. I guess we should expect DS games to increase by $10 too because I hear the piracy on the DS is bad.Mcface said:I'd be willing to bet it's because there is less money being made in the PC game market.Suki the Cat said:I'm sure they won't go back down, but I don't agree with it being purely because production cost has gone up. I think they just realized they can get away with the price increase anyway, and almost all of the games in this price-range so-far for PC has made tons of money, that wouldn't have changed if it was at it's previous level.
It used to be cheaper because it was easier to put out, since the code was already formatted for PCs, and they are generally easier to code and program games on.
But with the thousands and thousands of pirates, it no longer makes sense to charge less. They need to charge the people who actually pay more, to make up the difference between the 20 thousand people who will steal the game.
here are some pirate numbers.
1. Call of Duty: Modern Warfare 2 (4,100,000, Nov. 2009)
2. The Sims 3 (3,200,000, June 2009)
3. Prototype (2,350,000, June 2009)
4. Need For Speed Shift (2,100,000, Sept. 2009)
5. Street Fighter IV (1,850,000, July 2009)
I'm pretty sure 4 million stolen games is more than enough to cause a price change.
What are the sales of those games in respect to the piracy numbers?
How is raising the price fighting piracy?
Look this isn't about recovering lost sales, it is idiotic to claim that all those downloads were paying customers anyway. It is about them charging what they think you are willing to pay. You can throw out justifications all you like but at the end of the day of MoH didn't sell at $60 they would lower the price and that has nothing to do with pirates.
But there is no real reason PC games cost less than console games. They sell far less legit copies compared to their console counterparts, and they are easily pirated. Of course the price is going to increase over time.
Piracy has always been with us and will always be, what has changed recently is that gamers are willing to accept all kinds of anti-consumer DRM to combat piracy. Stop blaming piracy lest you want higher prices and worse DRM all while doing nothing to change pirates.
The reason they claim that console games needed an extra $10 slapped on them was because of licensing fees. Did ya miss that too.
My god...therandombear said:Regular price for new PC games here are about, this is in Norwegian money, 399kr, that is the normal price, which equals to about 69$, (BTW, 69$ is the price for MoH atm in stores).
EDIT: Console games cost about, 499kr(82$) some places, can range up to 699, which equals to 120$.