So yeah, I played Spore and I have to say that I'm slightly diappointed.
I also watched this [http://www.gametrailers.com/player/39608.html] epsiode of 'Invisible Walls' where a long discussion about Spore goes on and the guy who played it beat the game in one sitting - 8 hours.
Myself I've played more than halfway through the game in one sitting and I have to say that the length of this game is quite disappointing.
This game was been in development for so long and it's been so hyped for such a long time I would have expected a whole lot more than a normal 50EUR-pricetag-8-hours-to-beat stock game off the shelf. The main criticism that I have for it is that the first 4-5 hours of the game is extremely linear. You don't have much to do in the first 3-4 phases and it's all about conquering other races which is childishly easy to do. I played the game on normal and I breezed through the phases without much effort. Oddly enough it's way easier just obliterating other races than being a diplomat.
The problem is that in its core, Spore is a bunch of minigames, a very watered-down evolutionary-game-simulation and I cannot help but think that when playing as a carnivore it's just a typical crude version of grind in leveling up. All you do as a carnivore is to make sure that you are evolutionary stronger than all the others and it's just way too easy to do that.
The biggest liberty the game had to offer was notoriously the creature creation which do offer all the fun. Sadly I feel that it only is a cosmetic choice and it doesn't affect the gameplay or the outcome of the game in any way. The only thing that affects the gameplay in any practical way is if you're a carnivor,herbivor or a mix of both.
It saddens me to know that 8 years of development gave me this dumbed-down and almost childishly looking and childishly easy game as a result. I would have expected more.
What are your thoughts?
I also watched this [http://www.gametrailers.com/player/39608.html] epsiode of 'Invisible Walls' where a long discussion about Spore goes on and the guy who played it beat the game in one sitting - 8 hours.
Myself I've played more than halfway through the game in one sitting and I have to say that the length of this game is quite disappointing.
This game was been in development for so long and it's been so hyped for such a long time I would have expected a whole lot more than a normal 50EUR-pricetag-8-hours-to-beat stock game off the shelf. The main criticism that I have for it is that the first 4-5 hours of the game is extremely linear. You don't have much to do in the first 3-4 phases and it's all about conquering other races which is childishly easy to do. I played the game on normal and I breezed through the phases without much effort. Oddly enough it's way easier just obliterating other races than being a diplomat.
The problem is that in its core, Spore is a bunch of minigames, a very watered-down evolutionary-game-simulation and I cannot help but think that when playing as a carnivore it's just a typical crude version of grind in leveling up. All you do as a carnivore is to make sure that you are evolutionary stronger than all the others and it's just way too easy to do that.
The biggest liberty the game had to offer was notoriously the creature creation which do offer all the fun. Sadly I feel that it only is a cosmetic choice and it doesn't affect the gameplay or the outcome of the game in any way. The only thing that affects the gameplay in any practical way is if you're a carnivor,herbivor or a mix of both.
It saddens me to know that 8 years of development gave me this dumbed-down and almost childishly looking and childishly easy game as a result. I would have expected more.
What are your thoughts?