I've recently been working on a dissertation about the press' representation of videogames in the mainstream media, and have been thinking a lot about GTA4 recently. GTA4, for me at least, is probably the best game of this console generation. The only games which compete with it are Bioshock and Fallout 3.
So why am I writing this now? Because I'm fed up of the backlash against GTA4 , mostly caused by it failing to live up to the hype of perfect review scores in the minds of gamers and comparisons to Saints Row 2. So, lets take a look at the what the game does right:
Attention To Detail
GTA4's recreation of New York is an utterly compelling area to drive around. The beautiful rendering of New York city is packed with detail and for the most part runs smoothly on the Xbox 360, which is an impressive feat in itself. The world is also full of the satire and jokes which GTA is famous for. Even now, a year after it was released, I'm still discovering jokes on the sides of buildings and in the names of companies which I hadn't noticed before. Even getting in a taxi and being taken for a drive around the city is a pleasant experience simply because it allows you to examine the care and attention that has been taken in bringing a virtual world to life. The GPS system, the television adverts which relate back to the rest of the world, the radio which refers to your and other peoples actions, the chat between characters which changes every time you repeat a mission... All of these touches combine to create a more detailed and realistic world than anything else ever seen in a game.
Realism
Initially it is difficult to get used to the way the cars handle in GTA4. After the gloriously ridiculous handling of the cars in previous games, realistic handling, suspension and control is a bit difficult to get used to. This is a major barrier point for GTA detractors, since they are used to jumping into a car in an openworld game, holding down the accelerator and letting rip. It took me a while to realise it too, but that's not what GTA4's driving's about. The improved physics engine actually encourages driving more akin to games like PGR4 than Burnout, which, when you realise it makes the game's driving much more crunchy and enjoyable. Using skill to navigate through the city successfully becomes enjoyable in itself, and makes all of the carnage much more satisfying. Though I will admit, they should have toned down how much force it takes to propel you out the windscreen.
Story
This is something that GTA4 really doesn't get enough credit for. Niko is easily one of the most compelling protagonists in gaming simply due to his realism as a character. He is sympathetic, genuinely nice to those he cares about and regrets many of his actions throughout the game. How many other games can you talk about which have a character that actually goes through a development curve throughout the progress of the game? Beyond Good and Evil is one of the few that I can currently think of, though I'm sure that you guys will be able to conjure up some more.
These are the main things that the game does right, in my opinion. I have to go and study now, but feel free to challenge me, I'm up for a good debate about GTA