A game setting that hasn't been done?

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Gauntes

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Jun 22, 2009
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A sci-fi game where the entire course of the game is taken place inside of a giant pie. The goal of the adventurers is to use their high tech weapons to destroy the source of the decay so that the pie can, once again, be used as a food source for your tribe.
Generic shooter
Real time Strategy game
RPG game
and possibly puzzle game

possibilities are endless!
 

Kurokami

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Feb 23, 2009
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Onyx Oblivion said:
Mythical China was done ONCE. Jade Empire.

Umm...My mind's twisted fetish fantasy world.
I'm sure some game's been made in Japan that comes close.

I want to see a game where you play a soldier during a period when the earth is starting to take over other planets, may be cool as each level (presumably on different planets) would feature different enemies/shit trying to kill you) and you'll have the constant nagging in your mind saying "Holy crap, I'm not even the bad guy, I'm just his pawn..." etc. I can't think of a game like that, atleast not one that was done well.
 

Daedalus1942

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Jun 26, 2009
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ciortas1 said:
Umm... Norse mythology?
It was dabbled in a little bit in Too Human. Everybody hated the game, but I still maintain it had some interesting concepts.
Also something that's NEVER been done before?
An MMO in the ocean. Now that would be crazy fun. Imagine the eploration. You could upgrade spearguns, oxygen tanks, boats, etc, and fight whales, sharks, dolphins, giant octopi... I think it would make for quite an interesting little game.
 

Mr. Gency

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ENKC said:
Mr. Gency said:
How about a word where WWII never ended and we fight Nazis with modern weapons.

Sure, it's just building on a used setting. But reload a gun and it can fire bullets again.
I'm fairly sure that's been done several times - or at least concepts very much like it.
Sonavabitch, ass-monkey balls, rape!!11!1!
Really? Man that sucks. I really liked that idea too.
 

Enkidu88

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Jan 24, 2010
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Teh_Lemon said:
z121231211 said:
I really want a game set in Africa during a civil war, the amount of chaos and opportunities is almost infinite.
Far Cry 2?
And unfortunately they squandered a great opportunity, probably for fear of losing sales but I think they would have gotten more had they done it right. The environment was great, all the slums and jungle you'd expect (though larger slums and villages would be good). But then unfortunately for the entire rest of the game you only faced off against mercenaries (most of them white strangely enough) with south-african accents. No civilians, no children, no horrifically mangled corpses and starving people.

They missed a great opportunity to show how people in africa suffer under these brutal regimes. They could have made several great moral choices, are you going to kill the civilians to get the malaria medication you need to survive? Or will you protect them from a gang of machete armed thugs?

Far Cry 2 was an okay game, but it could have been brilliant.
 

Anticitizen_Two

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Jan 18, 2010
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arc1991 said:
i think prehistoric times haven't been covered alot, and if they have they have been awful.
Chrono Trigger has segments that take place in prehistoric times. Fantastic game by the way.
 

Thy-Art-Is-Awesome

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Jun 26, 2009
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a slaughterhouse?
where they kill cows and stuff?
like a meat packing plant where a deranged axe-wielding psychotic is killing everyone and you're the ONLY one who can stop them except your heart is on a pacemaker and you only have a.....no i got nothing.
 

Therumancer

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Nov 28, 2007
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I don't want to write about 30 differant seperate messages explaining where I've seen specific things, so I will limit this to things that I haven't seen done. I believe the intention of the thread was to come up with what hasn't been done, rather than trying to make an argument for whether it's been done well or not.

#1: Western Horror, I'm looking back at the old "Deadlands" RPG for inspiration here. There have been several pseudo-western themed gamed like "Darkwatch" that used science fiction or post-apocolyptic fiction to justify the world. Nothing so far has combined the actual "Old West" with horror as far as video games go. The closest has been modern people visiting ghost towns and the like as far as I've seen.

Of course I could be forgetting something, but still it's not a genere that has been visited in a fashion similar to that old PnP RPG.

If your not familiar with the Deadlands schtick, I will go so far as to say it's differant than the vibe they go for in say "Wild Arms" or other pseudo-western fantasy games.


#2: I am loathe to say this, but I think that the only genere involving the word "punk" somewhere in it that has been done correctly is "Cyberpunk" and Cyberpunk was only done "right" a couple of times around the 1980s when computers were in a fledgeling state.

People will talk about "Steampunk" but really it's just a buzzword for "retro future" stuff. To truely be "Steampunk" you need to give it a 1980s Punk/New Wave vibe as far as the specific spin and fashion used along with all the pipes and rivets. Things like Bioshock used 50sesque culture as a backdrop along with the retroscience, it didn't involve 80s counter- culture and sensibilities at all, it had nothing to do with the punk "movement" at all.

Other than that, just about anything else you can think of has been visited or re-visited. I do not consider a change of locale to really be a change of genere/theme. Setting something that has been done to death in a rarely used country doesn't change the fact that it's been done to death for the purposes of this discussion (as I understand it).

That said, I think it's more important to do a genere well, than to pick something that hasn't been done before. For the most part if something hasn't been used by now there is probably a reasonably good reason for it.
 

apelsz

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feather240 said:
apelsz said:
Chiefmon said:
A true utopia. No crime, no conflict.
Exactly, but the only problem with that is that it would create problems. What plot would it have? What could you do?
You answered your own question.
How exactly? I asked what you could possibly do in a true utopia that would make for a good, or even crappy, game?
 

Gindil

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Chiefmon said:
A true utopia. No crime, no conflict.
That was Mirror's Edge to an extent. Utopian and clean, trying to hide an underbelly that ironically enough, was high in the sky, not the dangy sewers.
 

DeleteThisPlease

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Therumancer said:
People will talk about "Steampunk" but really it's just a buzzword for "retro future" stuff. To truely be "Steampunk" you need to give it a 1980s Punk/New Wave vibe.
Time out. '1980's Punk/New Wave'?

I always thought (and have seen and heard and read) it was set in the 1800's, or 'Victorian' Era settings. Before the Industrial Revolution, back when Sea Travel was still a big deal and people were just starting to get used to the idea of the Renascence. (And yes, I'm probobly horribly mangeling the timelines, but it's late at night where I am, so meh to you...)

It almost always went along the lines of someone rediscovering steam and it's probable uses and delved into that, hitting on a cultural and technological revolution that lead to the creation of fantastical (not a word but go with it...) devices and the sparking of great empires... and greater wars.
 

Commissar Sae

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ionpulse2 said:
EDIT: Oh, and Canada. Name a game with CANADA as it's setting.
Of course the problem with using Canada as a setting is you really need something to happen. Unless you have a 'Russians invading' storyline or something not sure how much of a game you could make based on Canada. (and I live here)

oh and any olympic games that came out this year are technically set in Canada I guess.
 

Benarikun

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How about one set on the quantum level of the universe? No real rules, things going whacky and not acting in any preset manner. I dunno, just a thought
 

Therumancer

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GunlockerGlock said:
Therumancer said:
People will talk about "Steampunk" but really it's just a buzzword for "retro future" stuff. To truely be "Steampunk" you need to give it a 1980s Punk/New Wave vibe.
Time out. '1980's Punk/New Wave'?

I always thought (and have seen and heard and read) it was set in the 1800's, or 'Victorian' Era settings. Before the Industrial Revolution, back when Sea Travel was still a big deal and people were just starting to get used to the idea of the Renascence. (And yes, I'm probobly horribly mangeling the timelines, but it's late at night where I am, so meh to you...)

It almost always went along the lines of someone rediscovering steam and it's probable uses and delved into that, hitting on a cultural and technological revolution that lead to the creation of fantastical (not a word but go with it...) devices and the sparking of great empires... and greater wars.

That's just retro future. The idea of the future and possible evolutions of technology as people in the past might have envisioned them. Variations on Jules Verne type stuff.

Steampunk is not a very common thing, what makes it steam PUNK is that it involves those retro futuristic devices but involves the cultural elements and attitudes of the punk movement (hence the name).

Steampunk comes in two basic flavors neither of which are especially common.

The first is basically retro-future, but all of the heroes/protaganists/main characters are against that kind of proper "victorian" or Elizabethan type society by adopting punk. So you've got the Jules Verne based wierd science, but all the protaganists are based on punk archetypes and sporting big hair, and other "look at me" type fashions. Even the "bad guys" themselves (in true cyberpunk fashion) tend to be pretty "stylish" and would likely have their frock coats and such done up in tiger print or whatever.

The other is basically the idea of the world reaching the 1980s and things remaining largely the same culturally, but things simply having advanced based on old science. Thus you'd have computers the size of houses working on "Babbage Engines" with the punch cards and such, steam powered lamborginis, and similar things.... it's basically Cyberpunk, but exploring the hypothetical advancement of old technologies, rather than the idea of what tomorrow's technology might be like.

The problem with Steampunk is that it basically never was. That is to say that the entire idea is based around a bunch of very obscure short stories and comic strips and such from many years ago. The thing is that these works inspired certain modern writers and artists who mentioned it while working with retro-future concepts as "Steampunk" and caused it to become a buzzword, and then due to the common usage they started to use it themselves simply for the ease of recognition.

To put things into perspective, sometime think about what it means for something to be "retro future". Then think about the term "Steampunk" and ask yourself why the word "Punk" is even remotely involved in something people would label "Steampunk" like "Arcanum" or Phil Foglio's "Girl Genius". Great works of fiction they may be, but is there anything even remotely punk about them? In many cases the concepts would have been right at home with the writings of someone like Jules Verne. You can't even say that "punk" merely referances attitude, because to be blunt most of these works don't really have an attitude. Even with wierd devices galore, and maybe some non Vernian-elements like magic, the idea of a couple of gentlemen in tailed coats doffing their top hats and duelling or whatever (no matter how dressed up) is totally anti-punk by any definition (which is not to say that it's not cool, just that it's not punk in any sense).

Get where I'm coming from?

Steampunk as it is now, is a soul-less buzzword used to make retro future concepts seem cooler. Chances are if "20,000 Leagues Under The Sea" was written for the first time tomorrow someone would try and attach the "Steampunk" buzzword to it for marketing purposes.

Arguably, it can also be argued that true Steampunk never was, I mean it's pretty much impossible to point at anything verifyable and say "That is Steampunk", which is part of the problem. It's really been that obscure.

That said, the tenets are easy to understand, which is why if someone was to make an actual Steampunk game, it would be pretty much unique. Other than the inclusion of magic it's hard to really differentiate the vibe of say "Arcanum" (Computer Game) from "Space 1889" (computer game and PnP RPG) or "Castle Falkenstein" (Paper and Pencil RPG) on a lot of levels. However if you replaced all of the gentlemen and "proper" citizens with a 1980s counter cultural vibe, and then replaced a lot of the more "victorian" stylings with brass fittings and rivets with stuff resembling old school blowtorch art and such... well... you'd have something unlike anything else on the game market.