But if you buy a game used you are also getting "wear and tear", albeit of a different sort:Anah said:Yes. It is. But only for one reason:IKWerewolf said:snip
When buying a new car, you purchase the vehicle in a prime condition. When buying the car used, you get the same vehicle, and if the car has been on the road for 5 to 10 years already, its parts have been subjected to some wear and tear.
The same can be applied to any other used purchase. Clothes, shoes, furniture, you name it.
Now when you buy a game we lose the "used" bit of it. It has the exact same value as if you had purchased it new. So, how to solve this?
Do what the Publishers are doing right now. Cut the content of the game, whether with a 10 dollar online pass, by giving DLC for free with a new purchase, but require another 10 bucks for a used copy ... or by cutting the Single Player.
I say good on them.
... Don't go throwing the "But Games are not physical objects!" argument at me. This is a "last resort" argument used by people who want to defend their claim to cheap (or free) stuff with claws and teeth.
Go onto Rock Band Online and tell me if you can find a matchup to play online. Tell me if people are still playing Resistance 1 online. Do people still play Super Mario World? Can I still buy Freelancer new?
Buying new allows you to be a part of the "in" crowd and playing the game now. Waiting, means you get it at a cheaper price, but you also lose out on the popularity point. You can also scratch/lose a cd, just like real physical objects and you would be less inclined to purchase it again brand new if you already did so.
Game publishers should be looking at making games cheaper, so that people feel less ripped off when they buy a dud. Game Developers should be looking to make their games forwards compatable and backwards compatable. Reward me for buying a game and following a series. Make me want to follow you, wherever you go.
If games cost $10-$20, people would be less inclined to trade them in as they wouldn't get anything for it, so to speak. As well, you would sell far more of them as they would be in impulse buy territory. If you produce DLC later and continue adding to a game, people would be less likely to trade in games (look at Rock Band compared with Capcom. One does it right, the other one does it poorly).
I do not have to pay a pittance to the maker of a used book, a used car, a used movie, a used anything. Why do game makers feel they need special consideration?
There is a reason you are "loosing" money to used game sales: Your games are not worth what they are charging new! Maybe you should fix that instead of blaming gamers for looking for a deal.