Sasuke here has the right idea. The only thing fueling this 'controversy' is greed. Greed on the part of the publishers who want a cut of the second-hand market, and greed on part of companies like Gamestop that offer pennies for people's used games and then sell them at almost full price.BiH-Kira said:Well, the whole logic fails hard. That would be my first point.
Same as selling/buying in a second hand shop, a used car, a used house (not building one your self), do you see any other industry QQ about the second hand market? I don't think so.
Also, buying used games does NOT hurt the gaming industry. Can you please explain me how it hurts? One of the many bad arguments is that the company has to "waste extra money for keeping servers". Well, look at the other side. If I sell my game, I stop playing. Someone other buys the game and starts playing. So that's (X-1)+1, which is still X. The number of players didn't change. They have no additional costs for "that extra players".
Also, the most obvious solution to this problem is really simple. Developers should stop making bad games and start making games that are worth keeping even if you stopped playing the game.
I still have all Zelda games and I wouldn't sell them for all the money on the world. Why you ask? Because the games are so damn good that I want to keep them. Same is for CoD 2, MoHAA and several other old school games which are worth keeping. But why should someone keep a game like CoD BO? Or any other shooter of today? Non of them are worth the space in my home.
If developers start making good games, people will be less likely to sell them, especially after just 3 days. They over hyped a game, make it look godly, but the game is shit and there is no demo to test the game out. And even if there is a demo, the demo is awful and they say the game has MUCH MORE, even though it does NOT. So yeah, people buying those games deserve a full money refund, but since that's not possible, they sell their used games.
tl.dr.
1. Every industry in the world has a second hand market. Why is the gaming industry the only one which is crying and making a big deal about it?
2. The whole logic is flawed. The number of gamers is still the same. The developers don't have any additional costs for those used copies. People who buy a used game most likely wouldn't buy a new game.
3. The developer should start fixing the problem on their side. Once the game is worth keeping, the number of resold games would fall drastically. Only then they can think about adding a coupon for multiplayer and request a payment if you don't have it.
Second-hand markets provide things for people who couldn't afford them otherwise. And I would venture to say; also open up people to try new things simply because they are a good deal.
Personally I think Gamestop is a complete rip-off. If I had games I wanted to part with I'd sell them to another individual directly, not to a store. I'd use Ebay or Amazon. I think that with the economy the way it is in the USA right now, it's more important to support individuals and small businesses then 'pawnshops' like Gamestop.
I don't like this new trend of businesses trying to double-dip on profits and keep people from sharing and trading. This why I will not be getting a Kindle or any of that other E-reader garbage either. I like to buy a book, own it, share it, gift it, or maybe even donate it to the local library when I'm done.
I will not buy Rage. Nor will I buy any other game that with-holds content in any similar way.