Chapper said:
Well, to be honest, a good Pokémon MMO would make my pants drop to the floor so hard that I'd need a large team of contracters to fix the house afterwards, which is a good thing.
However, they'd need to adjust the combat a wee bit. Do you take the role of the individual pokémon in battle? Are you only the trainer issuing commands? Still turnbased?
And other aspects; Endgame content for instance, just the Elite Four? Pokémon League? Legendary Pokémon? Should you be able to catch said pokémon? That would certainly lead to a potentially broken gaming experience.
Level up system? What perks would be attained when levelling up besides new moves? How would they balance x amounts of pokémon? Quests?
There are many aspects that need to fit with the Pokémon universe, but I would like nothing more to see a well done MMO with Pokémon. There have been a few tries to incorporate multiplayer into the standard games, but it hasn't worked at all.
you are thinking World Of Warcraft, and that is a big mistake
every pokemon is cachable, with Legendary ones of a %15 chance of finding them and a %5 chance of getting them in the wild, scripted scenes and battles are NOT catchable, releasing the pokemon in the wild after certain things have being met, like explorig the whole volcano for moltress, or disabling the locks in the energy plant for zapdos, this quests are not "given" but are inherent in the map design, so it looks like an "accident" when they happen (you jump and slip a rock creating a cave in that releases moltres and such)
leveling is pointless because the "point" of the game is not "LVLing" its to "cach ´em all" so forget about that mechanic for the trainer and focus on the Pokemon, current lvling system works, but i think it might need a few tweeks, the "badges" are a good way to make something out of it, but i think they should be given more things like being able to carry 4 pokemon (up to 6) and such... maybe some stat upgrades?? like with the leaf badge your grass types have more power or something?
completelly live action battles, with you on the ability of telling the pokemon which moves he haves to use while he "auto fights" and "dodges", giving you 4 special moves besides the "normal attack" and you being able to say "keep attaking" or "retreat" (not escape) related ones giving you more choize as to how to fight obvious exceptions of course, like "normal" pokemon having a different set of attacks and different way of fighting, giving you more controll of his movements, combos for figthing pokemon (quick time events for successfull combo or something), casting times for "elemental" and "psiquic" pokemon, stuff like that kind of a tank/healer/DPS combo depending on pokemon abilities
6 pokemon per character is OK, follow the whole "rock-paper-sissors" battle scheme, and now the "SPEC" potions would have a point of existing besides a cool item in a shop (the ones that raise something on your stats for the duration of the battle)
quests?? find 5 new pokemon in this area for the pokedex (not catch thats entirely up to the trainer)/catch such mildly rare pokemon/fight off the team rocket/look for the missing vulpix etc etc etc, there are HUNDREDS of things that could be implemmented right from the games
endgame, of course!! battling the elite 4!! but remember, there is more than just one leage, Johto, Kanto and others are there too, so that would be kind of cool
it will work, considering how people like to collect stuff and level things up, one could always "start again" without creating an "alt" they just had to leave the lvlcapped pokemon on the PC and start catching a new set! and it would take away the "grinding" aspect of most MMO´s... it would still be there, but it would be to become more powerfull, not just "get 5 skulls" and that silly stuff, but more of "YES!! MY VULPIX IS LVL 5!!!! COOL!!! I GOT A NEW MOVE!!!!"