A question of L4D morality....

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samsonguy920

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I can freely admit I am a Left 4 Dead junkie. I usually get at least one campaign and/or versus in a night. My last two campaigns ended on a bit of a sad note, with me being the only rescued survivor as the others (bots) had gotten hung up on something and overwhelmed by the final horde. I had the choice of leaving the vehicle and trying to rescue at least one, but the odds were in the favor of me being turned into mash by the tank. So I tried to add my fire as I could but eventually the other three were incapped and the vehicle left with one lone survivor.
This has got me to thinking of how to approach this in multiplayer. Would it be better to sacrifice the chance for one person to escape in order to make the effort to rescue the others, even if it is going to end with a loss and the level restarted. Or to do what you can from the rescue vehicle and try to guarantee that the campaign will be resolved?
There are factors to be considered, such as, were the others making a dumb choice on how to go to the vehicle? In my case it wouldn't be me leaving a slower less-healthy player behind, I would be following them. But bad luck can be a factor where everyone is green but as one person reaches the rescue vehicle the others might get knocked down by a well-thrown boulder from the tank.
Maybe this is a lot of thought to put into it, but I am curious as to others' input.
 

cobrausn

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Dec 10, 2008
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What fun is it to live alone? About as much fun as dying alone.

Anything other than an NPC and I tend to go back.
 

ZippyDSMlee

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samsonguy920 said:
I can freely admit I am a Left 4 Dead junkie. I usually get at least one campaign and/or versus in a night. My last two campaigns ended on a bit of a sad note, with me being the only rescued survivor as the others (bots) had gotten hung up on something and overwhelmed by the final horde. I had the choice of leaving the vehicle and trying to rescue at least one, but the odds were in the favor of me being turned into mash by the tank. So I tried to add my fire as I could but eventually the other three were incapped and the vehicle left with one lone survivor.
This has got me to thinking of how to approach this in multiplayer. Would it be better to sacrifice the chance for one person to escape in order to make the effort to rescue the others, even if it is going to end with a loss and the level restarted. Or to do what you can from the rescue vehicle and try to guarantee that the campaign will be resolved?
There are factors to be considered, such as, were the others making a dumb choice on how to go to the vehicle? In my case it wouldn't be me leaving a slower less-healthy player behind, I would be following them. But bad luck can be a factor where everyone is green but as one person reaches the rescue vehicle the others might get knocked down by a well-thrown boulder from the tank.
Maybe this is a lot of thought to put into it, but I am curious as to others' input.
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
 

Aesthetical Quietus

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Mar 4, 2009
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Personally, I'd go back if they weren't bots. The more enemies your opponents face, and the more fire you can add to the mess, the better, more chances for you and your allies to succeed.
 

squid5580

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Feb 20, 2008
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I don't need to run fast. I just need to run faster than you. And if it looks like you might be faster I have no qualms tripping you.
 

Kpt._Rob

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Apr 22, 2009
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My friends and I play versus mode together alot, and we do have some certain "codes" we losely follow. As a general rule, if we can help one another out, we do. If a man's incapped, and you can get him up, do it. If he's getting a big ol hug from the Hunter, give the Hunter some free lead, etc... etc... But are some situations in which we don't always go back. The thing about Versus mode is that the more of us who make it, the more points we get, so it's advantatious to get as many through as possible. But we also know that if you probably can't save someone, don't waste the time. 2 may be more than 1, but 1 is more than 0. We function as a symbiotic squad, every limb does its best, but if one has to be cut off to save the rest, we're only too happy to be left behind in the pursuit of a higher score four our collective.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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I personally love being the Person who saves everyone. I did it once as Zoey. It was on the finale of Death Toll. I was on the turret, and the boat came. I probably could've made it, but I wanted to be cool. So I covered my team and went down as a boomer threw up on me, and I got pounced on by a hunter. I was like "I saved you!!!"
 

CuddlyCombine

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ZippyDSMlee said:
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
No, I do that too. I remember, in the first Halo, I would try to save absolutely every marine; whenever the Covenant would come with a dropship, I'd sprint over and draw their fire by Rambo-ing in and letting loose with everything I had. The A.Idiots still somehow managed to die, usually by finding cover behind knee-high rubble. But I tried, damnit, I tried!
 

ZippyDSMlee

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CuddlyCombine said:
ZippyDSMlee said:
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
No, I do that too. I remember, in the first Halo, I would try to save absolutely every marine; whenever the Covenant would come with a dropship, I'd sprint over and draw their fire by Rambo-ing in and letting loose with everything I had. The A.Idiots still somehow managed to die, usually by finding cover behind knee-high rubble. But I tried, damnit, I tried!
I also love it when you have friendly fire it means you have to try harder to save them....damn I miss solid SP focused games.... even if half the fun or innovation is randomness in the build....
 

scotth266

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Jan 10, 2009
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Help a buddy if you can, but if there's a tank whacking him he's on his own.

It's really a judgement call. I try to help when possible.
 

Ben Jamin

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Apr 15, 2009
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I also try to save the bots/players. It feels awesome when your fiend
goe sdown and you already on the boat run out shooting and meleeing
and gettig them back up. Then covering them as they limp back.
Good feeling.
 

FluffX

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May 27, 2008
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I can't say I've ever played L4d (pity me) but if I were to, I probably wouldn't be able to resist helping others at my own expense. I'm dumb like that.
 

CuddlyCombine

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ZippyDSMlee said:
I also love it when you have friendly fire it means you have to try harder to save them....damn I miss solid SP focused games.... even if half the fun or innovation is randomness in the build....
Oh, yes, friendly fire. Me and him have gone down many paths together. Most recently, he was in my Call of Duty: World at War. Helped me waste every soldier who was oblivious to the fact that there was a stream of bullets from my gun that were intersecting his path to reach the lemonade stand across the field from him.

Maddening stuff, really.
 

yosophat

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Apr 15, 2009
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I always try to save my teammates, unless I am trying not to get overwhelmed by a horde.


Oh and if anyone is interested MEET THE SPY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! is on Gametrailers no joke it is awesome.
 

alen456645

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May 13, 2009
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ZippyDSMlee said:
samsonguy920 said:
I can freely admit I am a Left 4 Dead junkie. I usually get at least one campaign and/or versus in a night. My last two campaigns ended on a bit of a sad note, with me being the only rescued survivor as the others (bots) had gotten hung up on something and overwhelmed by the final horde. I had the choice of leaving the vehicle and trying to rescue at least one, but the odds were in the favor of me being turned into mash by the tank. So I tried to add my fire as I could but eventually the other three were incapped and the vehicle left with one lone survivor.
This has got me to thinking of how to approach this in multiplayer. Would it be better to sacrifice the chance for one person to escape in order to make the effort to rescue the others, even if it is going to end with a loss and the level restarted. Or to do what you can from the rescue vehicle and try to guarantee that the campaign will be resolved?
There are factors to be considered, such as, were the others making a dumb choice on how to go to the vehicle? In my case it wouldn't be me leaving a slower less-healthy player behind, I would be following them. But bad luck can be a factor where everyone is green but as one person reaches the rescue vehicle the others might get knocked down by a well-thrown boulder from the tank.
Maybe this is a lot of thought to put into it, but I am curious as to others' input.
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
I can agree with that it took me 5 hours to save this guy in i think resistance and what pissed me off the most is when i did get it ha didnt do jack shit he just stood thete like a retard.
 

Lancer723

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Dec 12, 2008
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There are times when you must cut your losses to an incapped survivor. Oftentimes the sheer number of zombies and/or the presence of a tank dictates that some sacrifices must be made.

Don't think of it as me abandoning them, I'm simply saving them.....with a Molotov Cocktail.
I save them with fire.
 

ZippyDSMlee

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Sep 1, 2007
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CuddlyCombine said:
ZippyDSMlee said:
I also love it when you have friendly fire it means you have to try harder to save them....damn I miss solid SP focused games.... even if half the fun or innovation is randomness in the build....
Oh, yes, friendly fire. Me and him have gone down many paths together. Most recently, he was in my Call of Duty: World at War. Helped me waste every soldier who was oblivious to the fact that there was a stream of bullets from my gun that were intersecting his path to reach the lemonade stand across the field from him.

Maddening stuff, really.
I'd rather have it than no friendly fire at all where they just soakup you're bullets like it was nothing... quake 4 and few other titles with no friendly fire it really kills the immersion I desire in FPSs and here DX3 comes along with a 3rdP health regen cover system.... on gwad shoot me now ><

alen456645 said:
ZippyDSMlee said:
samsonguy920 said:
I can freely admit I am a Left 4 Dead junkie. I usually get at least one campaign and/or versus in a night. My last two campaigns ended on a bit of a sad note, with me being the only rescued survivor as the others (bots) had gotten hung up on something and overwhelmed by the final horde. I had the choice of leaving the vehicle and trying to rescue at least one, but the odds were in the favor of me being turned into mash by the tank. So I tried to add my fire as I could but eventually the other three were incapped and the vehicle left with one lone survivor.
This has got me to thinking of how to approach this in multiplayer. Would it be better to sacrifice the chance for one person to escape in order to make the effort to rescue the others, even if it is going to end with a loss and the level restarted. Or to do what you can from the rescue vehicle and try to guarantee that the campaign will be resolved?
There are factors to be considered, such as, were the others making a dumb choice on how to go to the vehicle? In my case it wouldn't be me leaving a slower less-healthy player behind, I would be following them. But bad luck can be a factor where everyone is green but as one person reaches the rescue vehicle the others might get knocked down by a well-thrown boulder from the tank.
Maybe this is a lot of thought to put into it, but I am curious as to others' input.
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
I can agree with that it took me 5 hours to save this guy in i think resistance and what pissed me off the most is when i did get it ha didn't do jack shit he just stood thete like a retard.
Sometimes the AI gets stuck even in games with better AI the AI always dose random sht sometimes it leaves marks sometimes its just funny.