shrekfan246 said:
That'd be because the Wii was aimed at everyone. It was a console that anyone could afford, buy, and have fun with.
Price is a tricky thing to argue in this case. The Wii launched at 250 USD, and when compared to the 400 dollar xbox and 500 dollar PS3, it certainly seemed to be a steal. The truth of course is that the Wii U is only about 12 percent more expensive when you account for inflation and that leads to a natural question: what exactly is the Wii U competing with? AT this point, most people who are going to purchase either a PS3 or a 360
already have, and given that the vast majority of the most sought after franchises are cross-platform, there is relatively little reason to pick up the competition unless you have intense interest in the relative handful of quality exclusive titles. For the most part then, the Wii U competes with nothing save the 300 dollar price tag and at this moment there simply isn't a particularly compelling argument for why you should spend that kind of money on the device.
There is a problem with this stratagem however. With such a small install base, the incredibly risk adverse big companies that make most of the games people talk about have little reason to develop games specifically with the Wii U in mind. This means that little effort will be given to capitalizing upon the potential strength of the device which means, for the short term at least, the big games coming on the device are going to be cross-platform games. This gives no compelling reason for a current gamer to switch given the fact they have spent years cultivating an online space and social circle to play these sorts of games already.
That means, in short, the only real hope for the device comes, yet again, from Nintendo. Sure, there is always a chance a third party will make something interesting for the product - it just isn't terribly likely in the next few years. This leads to a second issue.
shrekfan246 said:
The Wii-U is being aimed at a different demographic, first and foremost. The people who don't know anything about it are the people who likely weren't going to be interested in it either way.
The Wii and DS were wildly successful in large part because they targeted an audience normally resistant to gaming - success in essence came from the fact that they successfully entered a market segment no one else had managed to breach. The Wii U on the other hand targets the average self-identified gamer. Given that precisely
zero effort has been made to clarify for the masses that the Wii U is, in fact, a new console and not just a new controller (which seems to be the common perception), it seems reasonable to assume that Nintendo has abandoned the casual audience when it comes to marketing the device.
The problem, of course, is exactly what I pointed out before. The device is now competing for the attention and dollars of people who
already have a console of their choice, and who have spent
years building their gaming habits around it. Without a strong library of quality titles, these people have no
reason to switch and without people switching, the odds of building that necessary library quickly
drops dramatically. To top it all off, whole swaths of functionality found on the competing consoles are not even
mentioned as possibilities yet. Rudimentary online functionality (an improvement over the Wii but vastly inferior to the PS3/360), archaic store structures and pricing models, and a near complete lack of multi-media functionality are all issues the Wii U needs to overcome in some form or fashion to actually compete.
shrekfan246 said:
So yes, I think it's the higher price and lack of games that are hurting it. Because that's what hurts every new console when it launches.
I don't believe it is truly
either. The problem the Wii U faces is simply that it seeks to attack a market
seven years after that market was established with a product who's one interesting bit of functionality
has yet to be used in any interesting way.
That isn't to say that the product is doomed by any stretch - just that the device is going to have a hell of a time making any sort of headway building a new market quickly. And that's kinda the kick in the pants for Nintendo - they need to build that market before the market shifts with a new generation of devices from the competition.