A Solution To Piracy

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ItsAChiaotzu

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In my opinion, no art in any form should be made with making money in mind, this is what leads to constant samey music artists and games dominating charts, if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.

To anyone who thinks that artists would be screwed over by the lack of money, artists are being screwed over by the lack of money already, because all the money in these industries are not going to artists, but to mindless crap.


For those who cannot be bothered to read, I AM NOT A PIRATE, shall I repeat that? I AM NOT A PIRATE! This thread is born out of the stagnation of the modern music industry and the lack of integrity, the fact that the problem of piracy would be solved is just an added bonus.

What are your thoughts?

PLEASE DO NOT QUOTE THIS POST
 

Starnerf

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Jun 26, 2008
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How would these hypothetical artists live? Presumably they would require some sort of income.
 

ItsAChiaotzu

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Starnerf said:
How would these hypothetical artists live? Presumably they would require some sort of income.
Well, they along with everyone else, would require a job,
 

zfactor

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I don't think much art is made with the idea of making money. At least, not initially. The first paintings and sculptures and movies and pictures and video games were just people messing around. Sometimes the desire for profit actually makes developers make better products, other times it kills it.

So "if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue" is probably true, but not likly in today's world. And in today's globalized market, it costs money to distribute worldwide, so art without profit would make the artist lose money and not have money to make other art.
 

Zakarath

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Mar 23, 2009
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Games require a MASSIVE (millions of dollars) investment of capital in order to be produced. This makes it impossible to produce modern full-size games without intention of getting a return on the investment in these games. And piracy figures are even higher for high-quality games than lower-quality games, so how would making only high-quality "art" games solve piracy?
 

Cuniculus

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I don't know how this would stop piracy. Just because the people poured their heart and soul into a game in the hopes of making something truly beautiful, doesn't mean people won't still try to steal it. Pirates don't steal games because they think that game makers are corporate money mongers, they do it because they don't want to pay fifty bucks for something.
 

ItsAChiaotzu

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Zakarath said:
Games require a MASSIVE investment of capital in order to be produced. This makes it impossible to produce modern full-size games without intention of getting a return on the investment in these games.
Yeah, I thought about that, and you're right, but I think it's more to do with the intent, I want people to be artists out of a desire to create art.
 

tomtom94

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May 11, 2009
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ItsAChiaotzu said:
Starnerf said:
How would these hypothetical artists live? Presumably they would require some sort of income.
Well, they along with everyone else, would require a job,
Touring in support would I suppose count as a job.

There are people that do this, they're called independent artists, they're usually mocked because they don't get marketed enough to make as much money as mainstream artists.

Money rules everything.
Deal with it.
 

ItsAChiaotzu

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Cuniculus said:
I don't know how this would stop piracy. Just because the people poured their heart and soul into a game in the hopes of making something truly beautiful, doesn't mean people won't still try to steal it. Pirates don't steal games because they think that game makers are corporate money mongers, they do it because they don't want to pay fifty bucks for something.
It would stop piracy because the art wouldn't cost anything to begin with.
 

gl1koz3

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May 24, 2010
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Worker 1 to 32 makes food and likes games. Worker 33 to 64 makes games and likes food. Exchange.

Worker 33 to 64 must share in order for the food to come and worker 1 to 32 must share in order for the games to come.

Problem solved.
 

Catalyst6

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Apr 21, 2010
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Starnerf said:
How would these hypothetical artists live? Presumably they would require some sort of income.
Oh, didn't you know? Once you become competent with an art form you automatically gain the ability to pull large amounts of funding out of the aether.

OT: All artists use their skills to make money. That might not be their *primary* objective, but it's necessary. All the great artists do. Do you think that DaVinci cooked food for all his life? It's a skill, one that requires education and work like any other. They would have to be idiots to not take advantage of it.

I do love it when people try to push this idea. That's like asking a doctor to put so much work and money into learning a skill, then telling him that he should be doing it pro bono on the side, while working a "normal job", the selfish jerk.
 

Zakarath

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ItsAChiaotzu said:
Starnerf said:
How would these hypothetical artists live? Presumably they would require some sort of income.
Well, they along with everyone else, would require a job,
Game design is a job. Even indie developers have to devote time equivalent to a full-time job (or more) in order to produce their product in an even vaguely reasonable amount of time. Games like the games of today simply are not projects that can be undertaken in their creator's spare time.
 

Celtic_Kerr

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ItsAChiaotzu said:
In my opinion, no art in any form should be made with making money in mind, this is what leads to constant samey music artists and games dominating charts, if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.

What are your thoughts?
My thoughts are that people would still say "I don't feel like paying for this like the rest of humanity"

Pirates, go back to the short bus you crawled off of!
 

ItsAChiaotzu

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Zakarath said:
ItsAChiaotzu said:
Starnerf said:
How would these hypothetical artists live? Presumably they would require some sort of income.
Well, they along with everyone else, would require a job,
Game design is a job. Even indie developers have to devote time equivalent to a full-time job (or more) in order to produce their product in an even vaguely reasonable amount of time. Games like the games of today simply are not projects that can be undertaken in their creator's spare time.
I'll be honest with you, when I thought of this idea I had music in mind a lot more than games, what I'm against is the profit driven games rather than artistically driven games as it leads to substandard products, my solution most likely wouldn't work in the case of games, but the system we have now doesn't either, so I really don't know.
 

Gigano

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Oct 15, 2009
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I think it would be the end for all kinds of art requiring "expensive" (in the terms of a private hobby, no less!) materials or development processes, severely limiting what means and ways could be used for artistic expression.

Especially art forms relying on technology - movies and games mainly - would suffer tremendously from a lack of funds to see them produced.
 

ThreeWords

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Feb 27, 2009
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lostzombies.com said:
Solution to modern piracy = the same solution as 18th century piracy
Hire them to become privateers against the Spanish?
(or am I getting my dates wrong?)
 

Twad

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Nov 19, 2009
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lostzombies.com said:
Solution to modern piracy = the same solution as 18th century piracy
Violence!! ..right?

This thread smells like flame bait.
 

Aurgelmir

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Nov 11, 2009
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ItsAChiaotzu said:
In my opinion, no art in any form should be made with making money in mind, this is what leads to constant samey music artists and games dominating charts, if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.

What are your thoughts?

Aaaand that is not a solution to piracy.


All you are trying to do is create a world where entertainers don't make money, so they will stop caring that you pirate...

Yeah, no that's not right.

How would you make a BILLION DOLLAR MOVIE! without the prospects of making money of it?
Who in their right mind would INVEST in that?

Sorry mate, most games are not art, and even if they were they are fucking expensive to make... so they need to be about money, plain and simple.