Stall said:
Evidencebased said:
All those things are explained in the game's created universe, though. The game gives some sort of reason for things like elves and orcs (magic), the athleticism (magic and badassery) and the magic (uh... still magic. Kind of self-explanatory.) The rules of the game universe are different than our own, but at least they're consistent. We're okay believing things like "a spell will make you super strong" because that's the kind of thing the game has established spells do. But there isn't any attempt at explaining the skimpy girl armor in a plausible way
You are aware that you can find dozens upon dozens of inconsistencies in a world's universe if you read into it like that, correct? Your other examples were very shallow, but you really dug into female armor, as it is an object of spite for you. Of course you can find inconsistencies about female armor if you really, REALLY look to find them like you did. You can do the same thing about any aspect of a fantasy game with the exact same results. The internal mythos of a universe isn't perfect, and if you subject it to scrutiny, then you'll find flaws and inconsistencies in every waking aspect of the game. Why is it just THIS specific, minor one that is so egregious?
Even further, a single inconsistency isn't grounds for absolute dismissal. You are really playing fast and hard with the concept of "suspension of disbelief" here.
Goodness, you're getting worked up about this!

I'll try to explain better:
When it comes to suspension of disbelief, I'm willing to accept things like orcs and elves because the game creators usually try to make them fit logically into my understanding of the world. Orcs are big and strong, elves are pretty, okay, none of that conflicts with things I already believe because it's not like I've ever
seen an orc or elf nor have an opinion about how they should be. Ditto magic; if the game wants to tell me that magic works a certain way I'm fine with that, because it doesn't conflict with any of my common sense (because my common sense doesn't even deal with stuff like magic.) There is no cognitive dissonance with totally foreign concepts like that.
But when it comes to more mundane things, like how clothing should work, I have more knowledge about that and therefore a stronger idea of what is "realistic" or not. I've felt the strength of cloth vs. metal vs. skin, and suddenly being told that they are
equally good protection is jarring because it conflicts with my firmly-established perception of reality. You can tell me that orcs can benchpress horses and I'm like "sure, why not, they look pretty beefy!" because I don't have decades of experience telling me that's wrong. But if you try to tell me some half-naked human chick is impervious to swords I'll say "wait, what?" because I've always thought of half-naked humans as very
vulnerable to sharp weapons, and I'll balk at having to ignore that logic for no apparent reason.
It doesn't mean I'll throw the whole game out, but it's a weakness in world-building when there are those "wait,
what?" moments over simple things like armor. I'd prefer for games to avoid those interruptions as much as possible; fully clothing their female characters is a good start.
