After the seas & skies, where else would Bioshock go?

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Nomanslander

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Feb 21, 2009
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I think that Bioshock isn't as much about its extreme settings, instead its extreme settings trying to paint a picture of the degree certain elitist political or pure ideological groups are willing to go to separate themselves from the rest of the world and find their ideal utopia. And then fail miserably a long the way.

Honestly, after Objectivism, Communism, and now American Jingoism, I'm more curious about what direction the developers will go next.

But as for settings. Stop thinking in polarizing extremes and limitations, and how can you ever "jump the shark" by taking it off world considering the material these games have already had to deal with (shooting bees out of hands and all that rubbish). That's not the point of the series even though these two games have been painting such image. Have the next setting take place in a crystal cavern, in a volcano or the earth's core, and YES in space, on our moon or Mars, or Saturn.

HAVE IT TAKE PLACE ON THE SURFACE OF THE SUN!

No.

INSIDE A BLACK HOLE!

lol

:p
 

Rogue Trooper

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Oct 25, 2012
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The centre of the earth...I can see it know plasmids that let you puke up lava or better yet turn you in to a lava man, yeah screw pig daddy's have lave men.
 

dancinginfernal

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Sep 5, 2009
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Altercator said:
A giant towerlike structure that looks like Spearpoint from Terminal World, and acts as a space elevator.
Final boss is fought inside the murder slingshot, and he gets fired into the sun.
 

Tallim

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Mar 16, 2010
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Personally I think they should stop after Infinite. Bioshock 2 should never have existed either. Now this isn't because I thin they are bad, far from it, but I want them to be special and not just be a long run of similar games that gradually lose impact.
 

AntiChrist

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Jul 17, 2009
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"After the seas & skies, where else would Bioshock go?"

Into the mind.

Mindshock. You heard it here first!
 

vasiD

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Oct 28, 2012
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I'm sure several posters have said this already but the obvious answer is "Super Bioshock Galaxy 2: Splicers in Space".
 

Baron von Blitztank

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May 7, 2010
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I like the idea of having a Bioshock game that takes place on a Moon City.

Captcha: not in kansas.
I agree captcha. Let's not set the next Bioshock in Kansas!
 

Johnny Novgorod

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Feb 9, 2012
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How about a movable/crawling/all-terrain city/fortress, kind of like Howl's Movin Castle.
That's about as steampunk as it gets.
 

Voxgizer

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Altercator said:
Funny thing about underground, there has been a lot of post-apocalyptic B-movies where cities were build underground in the 90's.

How about this:
A city set inside a giant creature, like a whale or something. That really should explore the Bio-side of the game.
Sounds like that episode of Doctor Who with the Star Whale. That might be cool.
 

VikingKing

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Oh! Even better! A number of domed enclosures in the middle of the North or South Pole where a lush vibrant series of landscapes exist within them, so that when they break the whole of these idyllic locations has become subject to the harsh and violent winds of the outside world, killing plant life and making them impossible to rebuild with the current madness infecting the citizens.

The whole place would reflect the usual status of these cities as isolated utopias in locations that are inherently dangerous or difficult for humans normally, trapping you in them once you enter. Like in Bioshock, and I suspect Infinite, the large ogreish creatures would be tasked with preserving and maintaining the city. Call them Gardeners perhaps.

The unique material which grants unusual powers wouldn't be injected or drunk, but breathed in. A new kind of fuel found deep beneath the ice which, when a pipe leaked, gave those exposed to it superhuman abilities in the process.

I suspect the whole of the conflict in this new city isn't caused by the madness induced by unlimited freedom or two groups of people fighting for their beliefs, but simply because the city has been completely cut off from the outside world. The ruler destroyed the method by which they visit the outside world. Supplies stopped flowing towards them. Riots began, gangs formed, violence broke out, and now the whole city is a haunted ruin with the echo of gunfire lost in the howling winds of the barren landscape.

Your character doesn't know this. Upon time of entering, the city has been quietly forgotten by most of the world, given that it was mostly self-sufficient in the first place. Rather it is that you are an arctic explorer trying to map out the landscape, become caught in a freak blizzard, and must seek shelter within the walls of this place. Only to quickly discover that it is much more difficult to leave then it is to enter.

That becomes your characters goal then, survival and escape. You're already a fairly hardy person who can survive out in the arctic landscape, so you aren't entirely without resources, but you must adapt even further to survive. From firing machine guns to looting bodies to making choices that many would consider horrible for the sake of yourself. Do you take the supplies for yourself or give them to the starving family? Do you shoot the wounded old man and grant him a quick death? Do you doom another part of the city to death just to ensure the gangs which live there won't threaten the rest of the tarnished paradise? Where will you go? What will you do? Can you even reach safety?

Adapt or Die. Paradise Awaits.
 

Silva

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Apr 13, 2009
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I like the ideas of the giant tower into space (easy epic world design idea, and just pseudoscientific enough for BioShock) and the core of the Earth (just think about those extremely high temperatures as a new more dangerous version of the water from the Rapture days - always encroaching danger on the facility which holds the heat just at bay). Or you could have a "hollow core Earth" with a "dark sun" on the inside like in some novels, where the society is built on the inside of the sphere so if you look up you can see buildings on the opposite side etc. Any of those would be awesome. It is sad to think how these ideas have not really been done in modern AAA games much, even though they are just so much more interesting than the usual Call of Duty tedium.

SPARTANXIII said:
They could have it as some sort of Anarchist state. And I mean literally, NO controlling government at all, just one guy, a dream and a golden inverted tower to look over his "Truly free subjects".
About that golden tower. Freud called, he wants his example back. Anarchy is also pretty much what happened in Rapture in the end, even though said anarchy started from an objectivist point of view with Andrew Ryan (Ayn Rand). Perhaps some other kind of society could become the subject of criticism though.