The world is becoming more and more strange with each passing day. Aliens, sorcerers, mutants and ninjas; all manner of crazy things popping up everywhere. People who can stick to walls and turn into raging monsters. Terrorist cells of crazed cultists and nations lead by mad dictators. The world is a crazy place nowadays.
And that's where we come in.
We're the guys who are on the front lines, fighting the madness head-on. We don't wear bright costumes. We don't have second jobs. We don't end up in the headlines. We don't have a fancy mansion or high-class tower. But we DO have the best equipment of any force in the world. We do have the best training. We have the best and the brightest men and women of any organization in the world.
Welcome to the Strategic Homeland Intervention, Enforcement and Logistics Division. But you know it better as S.H.I.E.L.D.* (Yes, I know that's the movieverse name, even though this takes place in the mainstream universe, but I just prefer that name.)
We are preparing you for our latest experiment. A unit consisting of metahumans, to engage in specialized missions. You will be the first members of the Special Power Enhanced Armored Recon unit. You will be the very front of the front lines. The first on the scene. S.P.E.A.R will be the eyes and ears on the ground. And when needed, S.P.E.A.R will make the first strike.
[hr]
How this works
Arcs can be divided into two sections: Missions and Preparations.
- The missions are given to you by either Director Fury or one of his contacts. How the unit reacts is up to the players. Sometimes you need to stop AIM from smuggling in a new shipment of weapons. Sometimes you need to sabotage the tools of a group's upcoming back job. The GM will play the role of S.H.I.E.L.D command and the villains.
-Preparations is pretty much downtime. Your characters get to talk to each other. Get to know each other. Get to bond and become a better unit. Take the time to talk. This is as much a story of the unit as it is the missions they go on.
Who You Are
You can make your character any way you want. The backstory can be as brief or expansive as you want, but three details must always be the case:
1: You were a S.H.I.E.L.D agent before. You are not a brand new recruit when the RP starts.
2: You have some power. More on that later.
3: You recieved a message from Nick Fury himself, inviting you to join the S.P.E.A.R unit. You do not know anyone else going there. You may know the other agents, but not of their invitation.
Powers
Ok, the idea here is for very SIMPLE powers. If you can make a compelling case, I might let you get a little more tricky, but these are some very simple guidelines to follow:
- The powers need to be able to serve some sort of application in a military unit.
- The powers can't be great enough that one would be able to start their own superhero career.
- You've had these for a while, and had time to both learn the basics and limits. So what you start with isn't going to be that different from what you have 5 missions from now.
Military Training
You are an agent of S.H.I.E.L.D. So you are able to handle yourself in a fight. You won't be able to fight Captain America or Iron Fist, but most thugs won't last that long against you. Some other things to keep in mind:
- Having a specialty or a position in mind will help your chances of getting in. Maybe your powers will help whoever is on point. Perhaps you can be a communications expert. Or a medic. Have a role in mind.
- Most of the time, there will be no back-up. You might run into a superhero, but almost every time, their objective is different than yours, and you have a mission to deal with. The X Men have fought Magneto a thousand times, they'll be fine. You have a bomb to locate and defuse.
- Some supervillains are bound to show up in this line of work. Play it smart. Working together, you can take down guys like Scorpion, The Blob or Radioactive Man. But don't be an idiot and try and take on Red Skull, MODOK or Mandarin by yourself.
Equipment
-The S.P.E.A.R Armor is based upon the Iron Man model. While we could copy most of the robotics, we couldn't get in an AI, and it lacks the repulsor technology. However, that is just the base. Each armor has been customized for each individual member when requested. The basic model is basically a black and dark blue Iron Man suit. The armor designers are very flexible, so your custom armor can range from a catsuit to 1.5 times your size.
-Firearms are available upon request, but all are given the standard issue S.H.I.E.L.D pistol.
-Each set of armor is integrated with a mid-level psionic barrier. While you won't be able to survive a concentrated attack by MODOK or Professor X, nobody will be able to detect you because of your thoughts.
POSTING RULES
- Don't derail the story in favour of your own shenanigans
- One character per person unless you have been given permission to do otherwise
- Don't you fucking dare write a single line and think it's a post. 1.5 is the absolute minimum. Try for 2-3 on average.
- Don't write posts that need to be translated from gibberish to English
- God-modders and/or god-moders will be nerfed into extinction
- Write in third person, past tense
And most importantly...
- Anyone who submits a character must be committed to the RP
ALSO: For the sake of reference, this story will pretty much be like Marvel Ultimate Alliance: The Marvel Universe before the Civil War, and there will be almost no regard to what villains/Heroes were alive or dead during this time. So don't ***** to me about "oooh, Jessica Drew isn't Spider Woman right now in the comics!" or "Bullseye died in Shadowland! What's he doing here?" or "Why is Magneto not evil right now?" (For the record, these were all examples, not actual plot points that will happen.)
And that's where we come in.
We're the guys who are on the front lines, fighting the madness head-on. We don't wear bright costumes. We don't have second jobs. We don't end up in the headlines. We don't have a fancy mansion or high-class tower. But we DO have the best equipment of any force in the world. We do have the best training. We have the best and the brightest men and women of any organization in the world.
Welcome to the Strategic Homeland Intervention, Enforcement and Logistics Division. But you know it better as S.H.I.E.L.D.* (Yes, I know that's the movieverse name, even though this takes place in the mainstream universe, but I just prefer that name.)
We are preparing you for our latest experiment. A unit consisting of metahumans, to engage in specialized missions. You will be the first members of the Special Power Enhanced Armored Recon unit. You will be the very front of the front lines. The first on the scene. S.P.E.A.R will be the eyes and ears on the ground. And when needed, S.P.E.A.R will make the first strike.
[hr]
Rules
How this works
Arcs can be divided into two sections: Missions and Preparations.
- The missions are given to you by either Director Fury or one of his contacts. How the unit reacts is up to the players. Sometimes you need to stop AIM from smuggling in a new shipment of weapons. Sometimes you need to sabotage the tools of a group's upcoming back job. The GM will play the role of S.H.I.E.L.D command and the villains.
-Preparations is pretty much downtime. Your characters get to talk to each other. Get to know each other. Get to bond and become a better unit. Take the time to talk. This is as much a story of the unit as it is the missions they go on.
Who You Are
You can make your character any way you want. The backstory can be as brief or expansive as you want, but three details must always be the case:
1: You were a S.H.I.E.L.D agent before. You are not a brand new recruit when the RP starts.
2: You have some power. More on that later.
3: You recieved a message from Nick Fury himself, inviting you to join the S.P.E.A.R unit. You do not know anyone else going there. You may know the other agents, but not of their invitation.
Powers
Ok, the idea here is for very SIMPLE powers. If you can make a compelling case, I might let you get a little more tricky, but these are some very simple guidelines to follow:
- The powers need to be able to serve some sort of application in a military unit.
- The powers can't be great enough that one would be able to start their own superhero career.
- You've had these for a while, and had time to both learn the basics and limits. So what you start with isn't going to be that different from what you have 5 missions from now.
Military Training
You are an agent of S.H.I.E.L.D. So you are able to handle yourself in a fight. You won't be able to fight Captain America or Iron Fist, but most thugs won't last that long against you. Some other things to keep in mind:
- Having a specialty or a position in mind will help your chances of getting in. Maybe your powers will help whoever is on point. Perhaps you can be a communications expert. Or a medic. Have a role in mind.
- Most of the time, there will be no back-up. You might run into a superhero, but almost every time, their objective is different than yours, and you have a mission to deal with. The X Men have fought Magneto a thousand times, they'll be fine. You have a bomb to locate and defuse.
- Some supervillains are bound to show up in this line of work. Play it smart. Working together, you can take down guys like Scorpion, The Blob or Radioactive Man. But don't be an idiot and try and take on Red Skull, MODOK or Mandarin by yourself.
Equipment
-The S.P.E.A.R Armor is based upon the Iron Man model. While we could copy most of the robotics, we couldn't get in an AI, and it lacks the repulsor technology. However, that is just the base. Each armor has been customized for each individual member when requested. The basic model is basically a black and dark blue Iron Man suit. The armor designers are very flexible, so your custom armor can range from a catsuit to 1.5 times your size.
-Firearms are available upon request, but all are given the standard issue S.H.I.E.L.D pistol.
-Each set of armor is integrated with a mid-level psionic barrier. While you won't be able to survive a concentrated attack by MODOK or Professor X, nobody will be able to detect you because of your thoughts.
Name:
Gender:
Age:
Powers: (explain what they are, what limitations they have, and what their primary use will be.)
Appearance: (What you look like both with and without the armor. If you don't want a custom armor suit, just say you're using the default S.P.E.A.R armor.)
Bio: (You don't need to explain where you got the powers, but do tell about your person's time in S.H.I.E.L.D.)
Role in unit: (Optional, but this might help your chances)
Gender:
Age:
Powers: (explain what they are, what limitations they have, and what their primary use will be.)
Appearance: (What you look like both with and without the armor. If you don't want a custom armor suit, just say you're using the default S.P.E.A.R armor.)
Bio: (You don't need to explain where you got the powers, but do tell about your person's time in S.H.I.E.L.D.)
Role in unit: (Optional, but this might help your chances)
POSTING RULES
- Don't derail the story in favour of your own shenanigans
- One character per person unless you have been given permission to do otherwise
- Don't you fucking dare write a single line and think it's a post. 1.5 is the absolute minimum. Try for 2-3 on average.
- Don't write posts that need to be translated from gibberish to English
- God-modders and/or god-moders will be nerfed into extinction
- Write in third person, past tense
And most importantly...
- Anyone who submits a character must be committed to the RP
ALSO: For the sake of reference, this story will pretty much be like Marvel Ultimate Alliance: The Marvel Universe before the Civil War, and there will be almost no regard to what villains/Heroes were alive or dead during this time. So don't ***** to me about "oooh, Jessica Drew isn't Spider Woman right now in the comics!" or "Bullseye died in Shadowland! What's he doing here?" or "Why is Magneto not evil right now?" (For the record, these were all examples, not actual plot points that will happen.)