All Jrpgs look the same? HA!

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asinann

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lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
Other than Disgaea not being an RPG at all, the all LOOK different but they almost universally have stories with so many of the same elements that when I play them I can tell you what's going to happen in chapter 10 during chapter 2 and tell you who the end boss will be 20 minutes into the intro.
...IN WHAT WORLD IS DISGAEA NOT AN RPG? Everything has stats and levels out the ass in that game, and in most NIS games. SRPGs are still RPGs.
It's the same style as Final Fantasy TACTICS (that's the key word for you.) Tactics and strategy games are not RPGs of any kind even if they have some elements of the RPG in it. The story in the modern RPG while cliche is at least there, there is character development (in ways other than game mechanic) while games like Disgaea have stories, the stories are weak at best. The story in most tactics and strategy games is a backdrop for the real game, not the primary motivator.
...The genre was created by the Fire Emblem series. The genre is called "Strategy RPG."
That's why I find all of those games in the tactics/strategy section with Warcraft 3 and Command and Conquer right? And there's no RPG in the Fire Emblem series either. With no story driven character development, it's not an RPG. Occasionally in one of those games you are allowed 1 or 2 "choices" that effect nothing other than which ending you get to the game or what map you fight on for one battle.
Warcraft and Command and Conquer are RTS games. And and the definition of an video game RPG is a game in which "players control a character or party of characters who undertake quests, and whose capabilities advance using statistical mechanics."

FIRE EMBLEM IS ONE OF THE OLDEST CONSOLE RPGS OUT THERE AND INVENTOR OF THE CONSOLE SRPG GENRE. This is common knowledge.
You shouldn't claim misinformation as common knowledge just because you didn't have a Genesis or Turbo Graphix 16, those systems both had games from the genre years before the first Fire Emblem came out on the SNES. We also had a thread a few weeks ago where games like Final Fantasy Tactics were labeled as non-rpg games. Using the wikipedia definition for something doesn't help your case. Fire Emblem hasn't even hit 20 years yet, it's not "one of the oldest" or "the first" of anything.
...The first Fire Emblem came out for the NES (or rather, the Famicon).

Also this http://en.wikipedia.org/wiki/Tactical_role-playing_game
And I'm sure you've had a chance to play it since it didn't come out outside of Japan until 2009. The first one that came over here was released on the GBA in 2002. There aren't even fan translations of the first one. Common Knowledge means nearly everyone knows it, not that you can prove it true but the information you used to get it is obscure or would have been hard to find before the internet. The first time the genre was seen outside Japan was 1992 with Shining Force.
It took them until the 7th title to release one outside Japan.

But since this was about whether or not it's an actual RPG, it still isn't. The only ones that were close were the Shining Force games, and that's just because they were sequels to an actual RPG. Using your definition of RPG, Borderlands would be an RPG, and I'm pretty sure the general consensus was that it's an FPS. Just because there are stat upgrades and levels that are tossed in there to try and appeal to RPG players, does not make a game an RPG. The FPSRPG isn't an RPG, it FPS with some stats and leveling tossed in. The tactical rpg isn't an rpg, it's a tactical game with rpg elements tossed in.
(edit, forgot it was 2010)
It doesn't matter if it Shining Force came out over here first, FE1 came out 2 years before it did.

And you can play the first one without knowing English you know. It just takes trial and error.

And yes, these are all role playing games. Tactical RPGs, but that's just a subgenre. There's a difference between something that's absolutely engrossed in stats like Fire Emblem or Fallout and something where the stats are just thrown in arbitrarily like the new Wolfenstein,
Except that Fire Emblem isn't engrossed in stats, it's a very pretty version of Paper Rock Scissors (Axe/Sword/Lance.) Unless you are 10 or more levels higher than the person with your weakness, the odds are that they will kill you in one round, the majority of the time without taking damage. All tactics games are stat based to that degree, but at least they have a RNG in them.

And as for your "trial and error" approach, I doubt very much you played that game before it's rerelease on the DS.
I played it before that remake was ever announced. It's called an emulator.

As for the Paper Rock Scissors bit... well you're just plain WRONG in that case. Of course it has influence over things, but an axe user can still be very easily beaten by a lance user and so forth. There's a lot of calculations going on in a Fire Emblem game, the Weapon and Magic triangles are only one variable.
Really? That's now how I beat the game. I used one round kills for nearly every enemy in the game through the rock/paper/scissor battle system. There might be other calculations, but they are so sickeningly minor that they might as well not be there. And I didn't say it wouldn't be done, I said that I doubted that YOU, as a person took that kind of time to do it.

WillSimplyBe said:
You're arguing nomenclature. The fact is that games like the Fire Emblem series, Final Fantasy Tactics, or the Disgaea games are considered TURN BASED STRATEGY ROLE PLAYING GAMES.
We had this discussion a couple weeks ago and games like Fire Emblem were determined, by the community at large, to NOT be role playing games. Just because the industry calls a game something does not mean it is that.
 

asinann

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lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
Other than Disgaea not being an RPG at all, the all LOOK different but they almost universally have stories with so many of the same elements that when I play them I can tell you what's going to happen in chapter 10 during chapter 2 and tell you who the end boss will be 20 minutes into the intro.
...IN WHAT WORLD IS DISGAEA NOT AN RPG? Everything has stats and levels out the ass in that game, and in most NIS games. SRPGs are still RPGs.
It's the same style as Final Fantasy TACTICS (that's the key word for you.) Tactics and strategy games are not RPGs of any kind even if they have some elements of the RPG in it. The story in the modern RPG while cliche is at least there, there is character development (in ways other than game mechanic) while games like Disgaea have stories, the stories are weak at best. The story in most tactics and strategy games is a backdrop for the real game, not the primary motivator.
...The genre was created by the Fire Emblem series. The genre is called "Strategy RPG."
That's why I find all of those games in the tactics/strategy section with Warcraft 3 and Command and Conquer right? And there's no RPG in the Fire Emblem series either. With no story driven character development, it's not an RPG. Occasionally in one of those games you are allowed 1 or 2 "choices" that effect nothing other than which ending you get to the game or what map you fight on for one battle.
Warcraft and Command and Conquer are RTS games. And and the definition of an video game RPG is a game in which "players control a character or party of characters who undertake quests, and whose capabilities advance using statistical mechanics."

FIRE EMBLEM IS ONE OF THE OLDEST CONSOLE RPGS OUT THERE AND INVENTOR OF THE CONSOLE SRPG GENRE. This is common knowledge.
You shouldn't claim misinformation as common knowledge just because you didn't have a Genesis or Turbo Graphix 16, those systems both had games from the genre years before the first Fire Emblem came out on the SNES. We also had a thread a few weeks ago where games like Final Fantasy Tactics were labeled as non-rpg games. Using the wikipedia definition for something doesn't help your case. Fire Emblem hasn't even hit 20 years yet, it's not "one of the oldest" or "the first" of anything.
...The first Fire Emblem came out for the NES (or rather, the Famicon).

Also this http://en.wikipedia.org/wiki/Tactical_role-playing_game
And I'm sure you've had a chance to play it since it didn't come out outside of Japan until 2009. The first one that came over here was released on the GBA in 2002. There aren't even fan translations of the first one. Common Knowledge means nearly everyone knows it, not that you can prove it true but the information you used to get it is obscure or would have been hard to find before the internet. The first time the genre was seen outside Japan was 1992 with Shining Force.
It took them until the 7th title to release one outside Japan.

But since this was about whether or not it's an actual RPG, it still isn't. The only ones that were close were the Shining Force games, and that's just because they were sequels to an actual RPG. Using your definition of RPG, Borderlands would be an RPG, and I'm pretty sure the general consensus was that it's an FPS. Just because there are stat upgrades and levels that are tossed in there to try and appeal to RPG players, does not make a game an RPG. The FPSRPG isn't an RPG, it FPS with some stats and leveling tossed in. The tactical rpg isn't an rpg, it's a tactical game with rpg elements tossed in.
(edit, forgot it was 2010)
It doesn't matter if it Shining Force came out over here first, FE1 came out 2 years before it did.

And you can play the first one without knowing English you know. It just takes trial and error.

And yes, these are all role playing games. Tactical RPGs, but that's just a subgenre. There's a difference between something that's absolutely engrossed in stats like Fire Emblem or Fallout and something where the stats are just thrown in arbitrarily like the new Wolfenstein,
Except that Fire Emblem isn't engrossed in stats, it's a very pretty version of Paper Rock Scissors (Axe/Sword/Lance.) Unless you are 10 or more levels higher than the person with your weakness, the odds are that they will kill you in one round, the majority of the time without taking damage. All tactics games are stat based to that degree, but at least they have a RNG in them.

And as for your "trial and error" approach, I doubt very much you played that game before it's rerelease on the DS.
I played it before that remake was ever announced. It's called an emulator.

As for the Paper Rock Scissors bit... well you're just plain WRONG in that case. Of course it has influence over things, but an axe user can still be very easily beaten by a lance user and so forth. There's a lot of calculations going on in a Fire Emblem game, the Weapon and Magic triangles are only one variable.
Really? That's now how I beat the game. I used one round kills for nearly every enemy in the game through the rock/paper/scissor battle system. There might be other calculations, but they are so sickeningly minor that they might as well not be there.
Yeah no it doesn't work like that. Basically what the weapon triangle has an effect on is accuracy. Power and such is based on the weapon's stats and the character's stats.
So that's why when I try to use a sword on a lance it does less damage right?
 

asinann

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Apr 28, 2008
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lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
Other than Disgaea not being an RPG at all, the all LOOK different but they almost universally have stories with so many of the same elements that when I play them I can tell you what's going to happen in chapter 10 during chapter 2 and tell you who the end boss will be 20 minutes into the intro.
...IN WHAT WORLD IS DISGAEA NOT AN RPG? Everything has stats and levels out the ass in that game, and in most NIS games. SRPGs are still RPGs.
It's the same style as Final Fantasy TACTICS (that's the key word for you.) Tactics and strategy games are not RPGs of any kind even if they have some elements of the RPG in it. The story in the modern RPG while cliche is at least there, there is character development (in ways other than game mechanic) while games like Disgaea have stories, the stories are weak at best. The story in most tactics and strategy games is a backdrop for the real game, not the primary motivator.
...The genre was created by the Fire Emblem series. The genre is called "Strategy RPG."
That's why I find all of those games in the tactics/strategy section with Warcraft 3 and Command and Conquer right? And there's no RPG in the Fire Emblem series either. With no story driven character development, it's not an RPG. Occasionally in one of those games you are allowed 1 or 2 "choices" that effect nothing other than which ending you get to the game or what map you fight on for one battle.
Warcraft and Command and Conquer are RTS games. And and the definition of an video game RPG is a game in which "players control a character or party of characters who undertake quests, and whose capabilities advance using statistical mechanics."

FIRE EMBLEM IS ONE OF THE OLDEST CONSOLE RPGS OUT THERE AND INVENTOR OF THE CONSOLE SRPG GENRE. This is common knowledge.
You shouldn't claim misinformation as common knowledge just because you didn't have a Genesis or Turbo Graphix 16, those systems both had games from the genre years before the first Fire Emblem came out on the SNES. We also had a thread a few weeks ago where games like Final Fantasy Tactics were labeled as non-rpg games. Using the wikipedia definition for something doesn't help your case. Fire Emblem hasn't even hit 20 years yet, it's not "one of the oldest" or "the first" of anything.
...The first Fire Emblem came out for the NES (or rather, the Famicon).

Also this http://en.wikipedia.org/wiki/Tactical_role-playing_game
And I'm sure you've had a chance to play it since it didn't come out outside of Japan until 2009. The first one that came over here was released on the GBA in 2002. There aren't even fan translations of the first one. Common Knowledge means nearly everyone knows it, not that you can prove it true but the information you used to get it is obscure or would have been hard to find before the internet. The first time the genre was seen outside Japan was 1992 with Shining Force.
It took them until the 7th title to release one outside Japan.

But since this was about whether or not it's an actual RPG, it still isn't. The only ones that were close were the Shining Force games, and that's just because they were sequels to an actual RPG. Using your definition of RPG, Borderlands would be an RPG, and I'm pretty sure the general consensus was that it's an FPS. Just because there are stat upgrades and levels that are tossed in there to try and appeal to RPG players, does not make a game an RPG. The FPSRPG isn't an RPG, it FPS with some stats and leveling tossed in. The tactical rpg isn't an rpg, it's a tactical game with rpg elements tossed in.
(edit, forgot it was 2010)
It doesn't matter if it Shining Force came out over here first, FE1 came out 2 years before it did.

And you can play the first one without knowing English you know. It just takes trial and error.

And yes, these are all role playing games. Tactical RPGs, but that's just a subgenre. There's a difference between something that's absolutely engrossed in stats like Fire Emblem or Fallout and something where the stats are just thrown in arbitrarily like the new Wolfenstein,
Except that Fire Emblem isn't engrossed in stats, it's a very pretty version of Paper Rock Scissors (Axe/Sword/Lance.) Unless you are 10 or more levels higher than the person with your weakness, the odds are that they will kill you in one round, the majority of the time without taking damage. All tactics games are stat based to that degree, but at least they have a RNG in them.

And as for your "trial and error" approach, I doubt very much you played that game before it's rerelease on the DS.
I played it before that remake was ever announced. It's called an emulator.

As for the Paper Rock Scissors bit... well you're just plain WRONG in that case. Of course it has influence over things, but an axe user can still be very easily beaten by a lance user and so forth. There's a lot of calculations going on in a Fire Emblem game, the Weapon and Magic triangles are only one variable.
Really? That's now how I beat the game. I used one round kills for nearly every enemy in the game through the rock/paper/scissor battle system. There might be other calculations, but they are so sickeningly minor that they might as well not be there.
Yeah no it doesn't work like that. Basically what the weapon triangle has an effect on is accuracy. Power and such is based on the weapon's stats and the character's stats.
So that's why when I try to use a sword on a lance it does less damage right?
Slightly. The major effect is accuracy. I can put Hector (or any other axe user) up against a Mercenary and still wipe the floor with them, but hitting them is a big problem. Similarly, a cavalier is pretty likely to miss an brigand, but if it hits can still do a nice chunk of damage. And of course there's weapon weight and such to calculate into speed and double hits. It's a ton of stats running at once.

Which games in the series have you even played by the way?
Every one that has hit the US (which means the first one since it was released over here on the DS.) I'll hit something that is weak to the weapon I'm using and it will do 15, against it's neutral type it will do 12 and against it's weakness it will do 3 and miss almost every time.
 

WillSimplyBe

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asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
lordlee said:
asinann said:
Other than Disgaea not being an RPG at all, the all LOOK different but they almost universally have stories with so many of the same elements that when I play them I can tell you what's going to happen in chapter 10 during chapter 2 and tell you who the end boss will be 20 minutes into the intro.
...IN WHAT WORLD IS DISGAEA NOT AN RPG? Everything has stats and levels out the ass in that game, and in most NIS games. SRPGs are still RPGs.
It's the same style as Final Fantasy TACTICS (that's the key word for you.) Tactics and strategy games are not RPGs of any kind even if they have some elements of the RPG in it. The story in the modern RPG while cliche is at least there, there is character development (in ways other than game mechanic) while games like Disgaea have stories, the stories are weak at best. The story in most tactics and strategy games is a backdrop for the real game, not the primary motivator.
...The genre was created by the Fire Emblem series. The genre is called "Strategy RPG."
That's why I find all of those games in the tactics/strategy section with Warcraft 3 and Command and Conquer right? And there's no RPG in the Fire Emblem series either. With no story driven character development, it's not an RPG. Occasionally in one of those games you are allowed 1 or 2 "choices" that effect nothing other than which ending you get to the game or what map you fight on for one battle.
Warcraft and Command and Conquer are RTS games. And and the definition of an video game RPG is a game in which "players control a character or party of characters who undertake quests, and whose capabilities advance using statistical mechanics."

FIRE EMBLEM IS ONE OF THE OLDEST CONSOLE RPGS OUT THERE AND INVENTOR OF THE CONSOLE SRPG GENRE. This is common knowledge.
You shouldn't claim misinformation as common knowledge just because you didn't have a Genesis or Turbo Graphix 16, those systems both had games from the genre years before the first Fire Emblem came out on the SNES. We also had a thread a few weeks ago where games like Final Fantasy Tactics were labeled as non-rpg games. Using the wikipedia definition for something doesn't help your case. Fire Emblem hasn't even hit 20 years yet, it's not "one of the oldest" or "the first" of anything.
...The first Fire Emblem came out for the NES (or rather, the Famicon).

Also this http://en.wikipedia.org/wiki/Tactical_role-playing_game
And I'm sure you've had a chance to play it since it didn't come out outside of Japan until 2009. The first one that came over here was released on the GBA in 2002. There aren't even fan translations of the first one. Common Knowledge means nearly everyone knows it, not that you can prove it true but the information you used to get it is obscure or would have been hard to find before the internet. The first time the genre was seen outside Japan was 1992 with Shining Force.
It took them until the 7th title to release one outside Japan.

But since this was about whether or not it's an actual RPG, it still isn't. The only ones that were close were the Shining Force games, and that's just because they were sequels to an actual RPG. Using your definition of RPG, Borderlands would be an RPG, and I'm pretty sure the general consensus was that it's an FPS. Just because there are stat upgrades and levels that are tossed in there to try and appeal to RPG players, does not make a game an RPG. The FPSRPG isn't an RPG, it FPS with some stats and leveling tossed in. The tactical rpg isn't an rpg, it's a tactical game with rpg elements tossed in.
(edit, forgot it was 2010)
It doesn't matter if it Shining Force came out over here first, FE1 came out 2 years before it did.

And you can play the first one without knowing English you know. It just takes trial and error.

And yes, these are all role playing games. Tactical RPGs, but that's just a subgenre. There's a difference between something that's absolutely engrossed in stats like Fire Emblem or Fallout and something where the stats are just thrown in arbitrarily like the new Wolfenstein,
Except that Fire Emblem isn't engrossed in stats, it's a very pretty version of Paper Rock Scissors (Axe/Sword/Lance.) Unless you are 10 or more levels higher than the person with your weakness, the odds are that they will kill you in one round, the majority of the time without taking damage. All tactics games are stat based to that degree, but at least they have a RNG in them.

And as for your "trial and error" approach, I doubt very much you played that game before it's rerelease on the DS.
I played it before that remake was ever announced. It's called an emulator.

As for the Paper Rock Scissors bit... well you're just plain WRONG in that case. Of course it has influence over things, but an axe user can still be very easily beaten by a lance user and so forth. There's a lot of calculations going on in a Fire Emblem game, the Weapon and Magic triangles are only one variable.
Really? That's now how I beat the game. I used one round kills for nearly every enemy in the game through the rock/paper/scissor battle system. There might be other calculations, but they are so sickeningly minor that they might as well not be there.
Yeah no it doesn't work like that. Basically what the weapon triangle has an effect on is accuracy. Power and such is based on the weapon's stats and the character's stats.
So that's why when I try to use a sword on a lance it does less damage right?
Slightly. The major effect is accuracy. I can put Hector (or any other axe user) up against a Mercenary and still wipe the floor with them, but hitting them is a big problem. Similarly, a cavalier is pretty likely to miss an brigand, but if it hits can still do a nice chunk of damage. And of course there's weapon weight and such to calculate into speed and double hits. It's a ton of stats running at once.

Which games in the series have you even played by the way?
Every one that has hit the US (which means the first one since it was released over here on the DS.) I'll hit something that is weak to the weapon I'm using and it will do 15, against it's neutral type it will do 12 and against it's weakness it will do 3 and miss almost every time.
Actually, lordlee is right, Damage dealt is based on Weapon Power Plus Character Strength(or Magic for a mage) minus target's defense, and number of hits are determined by weapon weight against opponent's speed. there are calculations that go into this stuff. The weapon weight along with character's Skill, governs accuracy, which some classes(particularly axe users) generally lack, regardless of the weapons triangle. In fact, by using slim weapons you can overcome this entirely.

And about your last reply to my post, Asinnan, how you say that these Turn based strategy RPGs aren't about stats at all or anything, i simply must say... Have you ever SEEN Final Fantasy Tactics? There is plenty of micromanagement involved in it and a deep and complex job system. I do not see how your argument holds any water, sir.
 

ElTigreSantiago

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I don't think they are all the same, but one must admit that although you found 3 that look different, you could find hundreds that look the same.
 

ElTigreSantiago

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lordlee said:
ElTigreSantiago said:
I don't think they are all the same, but one must admit that although you found 3 that look different, you could find hundreds that look the same.
I could also do that for every other genre in existence.
Very true. And I could pick out 3 that look different. I'm just saying this thread didn't prove all that much. There are many JRPGs with pixel-y sprites. There are many JRPGs with anime-styled visuals. There are many that have realistic visuals.
 

asinann

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WillSimplyBe said:
There is plenty of micromanagement involved in it and a deep and complex job system. I do not see how your argument holds any water, sir.
Because there's 8 or 9 other games, that aren't considered by the industry to be "strategy RPGS" that have deep and complex job systems. Strategy and tactics games all run on the same type of system as fire emblem and fft (outside of RTS, but those really aren't the topic here) with "deep job systems" and most of those are far more in depth than either of those other games. Those games are "SRPG" because that's what the makers wanted them to be called. Hell, Final Fantasy Tactics is only an "SRPG" because it has Final Fantasy in the name. There's more of a story line and more in depth job system in Tactics Ogre (there's even story effecting choices) than there is in Fire Emblem or FFT and the makers didn't even try to call it anything other than what it is: a tactics/strategy game.
 

RabbitDynamite

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My problem with JRPGs personally is that, too often, the combat is essentially a roadblock, throwing cookie cutter monsters at your party in a fight you are never in much danger of losing and over which strategy is rarely more intricate than knowing the magic bullet weakness for a particular monster. It is, in short, no where near complicated or involving enough to be interesting on its own merits.

"Ah" I hear you cry, "but that is a foolish complaint, for everyone knows that RPGs are beloved for their story." The problem with this argument is that RPGs are generally long, time consuming beats, and the actual amount of story you get through is rarely great. Essentially, if a JRPGs combat is not a complete game on its own, then you're spending the majority of your time doing something you don't care about for a story you do care about but isn't draw dropping enough to justify the amount of time demanded. This is exacerbated when the combat is particuarly uninvolved and slow, so you're essentially sitting around doing near nothing so you can get along with the story. Essentially, replace "combat" with "puzzles" and change the whining and you have why I don't play traditional adventure games either. If you merely want an interactive story, why not save yourself time and play a visual novel?

Obviously, this is not a problem for me in strategy JRPGs where the fights are complex and demanding of the player's effort. One's with more active, fun combat also earn some favour, such as The World Ends With You, which gets additional bonus points for allowing the player to pick fewer, tougher fights for more reward at his own discretion. So yeah, the main problem with JRPGs isn't the story, its the fact that too many of them feel bound to Dragon Quest's legacy of gameplay-as-timewaster.
 

WillSimplyBe

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asinann said:
WillSimplyBe said:
There is plenty of micromanagement involved in it and a deep and complex job system. I do not see how your argument holds any water, sir.
Because there's 8 or 9 other games, that aren't considered by the industry to be "strategy RPGS" that have deep and complex job systems. Strategy and tactics games all run on the same type of system as fire emblem and fft (outside of RTS, but those really aren't the topic here) with "deep job systems" and most of those are far more in depth than either of those other games. Those games are "SRPG" because that's what the makers wanted them to be called. Hell, Final Fantasy Tactics is only an "SRPG" because it has Final Fantasy in the name. There's more of a story line and more in depth job system in Tactics Ogre (there's even story effecting choices) than there is in Fire Emblem or FFT and the makers didn't even try to call it anything other than what it is: a tactics/strategy game.
lmao, that's it, I'm calling BS on you now with that one. It seems to me like you are the only one who has a problem with these games being called RPGs, and that's just a personal problem. Because the developers, AND their target audiences definitely agree on what they are called. As for me, I'm done with this now, good day to you sir. ^_^
 

sueyed

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Mar 20, 2009
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They don't all look the same.

They are all equally angsty and repetitive and no self-respecting western adult would ever go near one.

Same can be said of any western Shooter I suppose.

No wait scratch that. Same can be said of any game that's not Beyond Good and Evil and/or was not made by Tim Schafer
 

Blood_Lined

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tellmeimaninja said:
Blood_Lined said:
Taerdin said:
All Jrpgs look FEEL the same
There, fixed. You happy now? Lets move on with our lives, shall we.
At least they LOOK different. I like the play and feel of all JRPG's, because they are story/character focused RPG's, rather than "level-up" focused RPG's.
You can not tell me Mass Effect is not character focused.

I frankly hate most of the characters in JRPGs, although it's probably because they're anime-esque, and after being forced to watch Dragonball Z, I will never respect anime, ever.
#1. I'm speaking about J. RPGs. not DOMESTIC RPG's.
#2. Mass effect equals 1 character focused RPG.
#3. Next to ALL JRPGs are story/character focused.
#4. Watching Dragon Ball Z for a universal opinion on ALL anime is like playing Halo or Half-Life to see whether or not you'd ANY FPS games. It doesn't apply to everybody, regardless on whether or not you like FPS' in the first place.
#5. Even if a character resembles an "anime-esque" character, that fact bears absolutely no relevance as to the quality of the story or characters in the first place.