All of us who have actually fired a gun IN REAL LIFE.. ..And you other guys can come too.

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Lyx

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Sep 19, 2010
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Guest_Star said:
Granted, I'm not excepting realistic gun simulators when I play stupid/goofy games, but when games market themselves as "realistic" shooters... I find it esp grating when games are built up around guns with identical ammunition, but deal completely different damage.
Speaking as someone who hasn't fired a gun, but is interested in learning it (mostly just for the experience. I'm the type of guy that enjoys learning all kinds of different things, just to widen one's own horizon):

The reason why thats done in games, is because: Accepting how important ammo is, adds nothing but complexity to a game, EXCEPT of more realism. Most abilities that can be implemented as an ammo-feature, also can (in the game) be modelled to be a gun feature - sans the ammotype-management. Ammo management most of the time doesn't really add anything to the game, except of realism. Thats the problem. When i started to "mod the mod" of Jagged Alliance 2, the first thing i did was to do something that you'd hate: There were like 20 different calibres and more than 60 ammunition types and you had to micromanage all this stuff. I reduced it to 5 calibres and 2-3 subtypes, sometimes letting a gun fire a calibre that doesn't match reality.

Of course, one could ask why games don't just offer less guns, a low amount of calibres, and then implement all the special features with specialized ammotypes. True, one could do that. Problem is just that what people see, when they see someone wielding a gun - is the gun - not the ammo. What i'm trying to say is: People associate abilities and power with the guns, not the ammotypes. Getting a new ability in the form of a fancily looking gun, just has more visual "wow!" than finding some cool bullets. Yes, it is unrealistic and a false myth - but unfortunatelly, that myth is so popular (plus the "wow!" thing), that people may consider "2 guns with 5 ammotypes each" more boring, than "10 guns, with one shared ammotype".
 

ottenni

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Aug 13, 2009
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My experiences with guns in real life have had no effect with how i play games. Guns in games are for the most part fire absolutely nothing like they do in real life, most of this is of course because your not actually holding the gun so there is no weight to consider.
 

Sn1P3r M98

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May 30, 2010
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Just went shooting my Sako Tikka T3 in 30-06 yesterday to practice for hunting. It's really light so it does give a bit of a kick. Great for hunting though, it weighs about 6 and 1/2 pounds.

 

Sn1P3r M98

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May 30, 2010
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camazotz said:
(she and her dad regularly draw for Elk Season out here in NM)
That's funny, I live in New Mexico (for 6 more months) and I also drew for elk season.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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TestECull said:
First of all let me state that I learned how to properly handle firearms before I even knew what video games were. My dad was in the air force, and is a bit of a gun nut on his own right, so he saw fit when I was six or seven to pull me into the backyard one day and teach me how to safely handle firearms. I learned on a .22 pistol and .22 rifle, both Rugers firing .22LR. I still fire that rifle to this day, oddly enough.

I've fired several weapons in my time, and never once have I ever had any accidents. I've never even had a "WHAT THE FUCK ARE YOU DOING?!" situation. The weapons I have had the (dis)pleasure of firing:

Some chinese made bolt action in .22LR. It jams a lot, but it's decently accurate.
Ruger .22LR pistol of some sort, I forget the exact name
Ruger 10/22 carbine. I love this thing for practice/fun shooting. Very little recoil, reliable, easy to handle, shoots straight.
Russel Arms Co(I think) 12 gauge damascus side-by-side from the turn of the 20th. It...well it jams. That should tell you about it's condition. A break action jamming. So yeah this one is permanently mothballed until we can find a gun shop that can restore the action and breech lock.


It should be obvious that I'm quite competent with boomsticks. This has caused me to mutter to myself in video games. CSS is a real bad one. Sometimes I'll be like "Wait a minute the spent casings don't come out the left on a right-handed gun!" or "You never cocked that!". Other games have me wondering what the hell their designers were thinking when they let you akimbo anything. Now I can understand akimbo .22LR's, because at least those will be light enough on the recoil to not shoot yourself/bystander(Your accuracy will still be shit). But Akimbo .50 Deagles?! Akimbo S&W 500s?!?! FUCK NO! That would break your wrists. As it is the recoil from those two hunting sidearms can break your wrist even when you're holding it correctly. Also, while I'm on about these two, why the hell are we using sidearms designed to take down a fucking elephant on humans?! We should need nothing larger than a .45ACP cart for a pistol used on a human, let's leave the 50 cal magnum loads for the Yao Guai kthnx.

I've also found myself complaining about how recoil is handled. VERY frequently I'll criticize game devs when they model recoil by simply firing bullets in a cone pattern from the end of the barrel, which results in bullets coming out of the barrel at funny angles. Excuse me WTF?! Even shotguns have a perfect grouping at six inches range. Bullets simply do not exit barrels at angles. This could easily be remedied by the gun itself wobbling in funny angles as it recoils. The mechanic doesn't even have to change, I'm fine with that. What I take offense with is the bullets exiting at angles. The gun itself should be flying around in that situation.

I've also noticed that firing from the hip is popular in games. Sorry but you can't hit shit this way. I've tried it with a BB gun. I was lucky to hit the broad side of my pickup truck from ten feet away firing from the hip! Yet using the sights I could puncture a cola can on the roof from 30 feet away first time every time. Well, unless the wind kicked up. Stupid low-velocity BBs.

I also tend to mutter quite a bit about reloading. Again CSS provides a good example. Reloading the AK47 in CSS involves removing old mag --> inserting new one --> shooting. sorry but that shit don't work with a weapon that fires from a closed bolt. The M16 fared even worse, the game pulls the forward assist when you should be using the charging handle. Then there's things like the Mac 10, where you can simply remove the old mag, insert a new one and expect it to fire. That weapon fires from an open bolt, so unless you tried to fire it after it ran out the bolt will be in the open position ready to fire when the new mag is inserted.

Then there's the constant slide racking games are famous for. IT comes from hollywood, and while it is a nice spectacle, it's a huge ammo waste. Stop doing this shit!


My basic tl;dr is that yes, being competent with real firearms has caused me to notice inconsistencies firing video game renditions thereof. Also, it seems I need a day job badly, because I just typed up a huge wall 'o text about video game weapons inconsistencies and I barely even scratched the surface...


Wadders said:
If you're getting bruised firing a shotgun, you're not mounting the gun correctly. Bruises are easily avoided, but having said that I've been shooting for several years and I still sometimes screw up and get a lovely purple bruise on my shoulder :p
Agreed. I've fired a 12 gauge side-by-side from the turn of the 20th and haven't bruised myself yet. God that thing kicks though, if I hadn't been trained how to fire guns properly I could easily see it hurting the shooter. Thankfully for me my dad was in the air force and is a gun nut in his own right so I knew from 6 or 7 how to properly handle firearms.
Super Toast said:
I've fired a Glock, a old army rifle, and a Barret .50 cal. My arms...
You lucky bastard.

Wait. M82A1 or A3? Because I would kill to have an M82A1 or A3.
TestECull said:
First of all let me state that I learned how to properly handle firearms before I even knew what video games were. My dad was in the air force, and is a bit of a gun nut on his own right, so he saw fit when I was six or seven to pull me into the backyard one day and teach me how to safely handle firearms. I learned on a .22 pistol and .22 rifle, both Rugers firing .22LR. I still fire that rifle to this day, oddly enough.

I've fired several weapons in my time, and never once have I ever had any accidents. I've never even had a "WHAT THE FUCK ARE YOU DOING?!" situation. The weapons I have had the (dis)pleasure of firing:

Some chinese made bolt action in .22LR. It jams a lot, but it's decently accurate.
Ruger .22LR pistol of some sort, I forget the exact name
Ruger 10/22 carbine. I love this thing for practice/fun shooting. Very little recoil, reliable, easy to handle, shoots straight.
Russel Arms Co(I think) 12 gauge damascus side-by-side from the turn of the 20th. It...well it jams. That should tell you about it's condition. A break action jamming. So yeah this one is permanently mothballed until we can find a gun shop that can restore the action and breech lock.


It should be obvious that I'm quite competent with boomsticks. This has caused me to mutter to myself in video games. CSS is a real bad one. Sometimes I'll be like "Wait a minute the spent casings don't come out the left on a right-handed gun!" or "You never cocked that!". Other games have me wondering what the hell their designers were thinking when they let you akimbo anything. Now I can understand akimbo .22LR's, because at least those will be light enough on the recoil to not shoot yourself/bystander(Your accuracy will still be shit). But Akimbo .50 Deagles?! Akimbo S&W 500s?!?! FUCK NO! That would break your wrists. As it is the recoil from those two hunting sidearms can break your wrist even when you're holding it correctly. Also, while I'm on about these two, why the hell are we using sidearms designed to take down a fucking elephant on humans?! We should need nothing larger than a .45ACP cart for a pistol used on a human, let's leave the 50 cal magnum loads for the Yao Guai kthnx.

I've also found myself complaining about how recoil is handled. VERY frequently I'll criticize game devs when they model recoil by simply firing bullets in a cone pattern from the end of the barrel, which results in bullets coming out of the barrel at funny angles. Excuse me WTF?! Even shotguns have a perfect grouping at six inches range. Bullets simply do not exit barrels at angles. This could easily be remedied by the gun itself wobbling in funny angles as it recoils. The mechanic doesn't even have to change, I'm fine with that. What I take offense with is the bullets exiting at angles. The gun itself should be flying around in that situation.

I've also noticed that firing from the hip is popular in games. Sorry but you can't hit shit this way. I've tried it with a BB gun. I was lucky to hit the broad side of my pickup truck from ten feet away firing from the hip! Yet using the sights I could puncture a cola can on the roof from 30 feet away first time every time. Well, unless the wind kicked up. Stupid low-velocity BBs.

I also tend to mutter quite a bit about reloading. Again CSS provides a good example. Reloading the AK47 in CSS involves removing old mag --> inserting new one --> shooting. sorry but that shit don't work with a weapon that fires from a closed bolt. The M16 fared even worse, the game pulls the forward assist when you should be using the charging handle. Then there's things like the Mac 10, where you can simply remove the old mag, insert a new one and expect it to fire. That weapon fires from an open bolt, so unless you tried to fire it after it ran out the bolt will be in the open position ready to fire when the new mag is inserted.

Then there's the constant slide racking games are famous for. IT comes from hollywood, and while it is a nice spectacle, it's a huge ammo waste. Stop doing this shit!


My basic tl;dr is that yes, being competent with real firearms has caused me to notice inconsistencies firing video game renditions thereof. Also, it seems I need a day job badly, because I just typed up a huge wall 'o text about video game weapons inconsistencies and I barely even scratched the surface...


Wadders said:
If you're getting bruised firing a shotgun, you're not mounting the gun correctly. Bruises are easily avoided, but having said that I've been shooting for several years and I still sometimes screw up and get a lovely purple bruise on my shoulder :p
Agreed. I've fired a 12 gauge side-by-side from the turn of the 20th and haven't bruised myself yet. God that thing kicks though, if I hadn't been trained how to fire guns properly I could easily see it hurting the shooter. Thankfully for me my dad was in the air force and is a gun nut in his own right so I knew from 6 or 7 how to properly handle firearms.
Super Toast said:
I've fired a Glock, a old army rifle, and a Barret .50 cal. My arms...
You lucky bastard.

Wait. M82A1 or A3? Because I would kill to have an M82A1 or A3.
An A3 if memory serves. The bench it was secured too shook like all hell when I fired it.
 

Free Thinker

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Apr 23, 2010
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Well, due to my partial colorblindness and my eye problems that involve looking down sights, I can't shoot anything bigger than a pistol very well, so, for gaming, it's something I will never experience; shooting with pinpoint accuracy and landing every shot.
 

Shock and Awe

Winter is Coming
Sep 6, 2008
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I am a pretty good shot in real life. I can practically hit the same whole twice at 7 yards and can nail a man sized target at 25.(This is with a Glock 19), my experience with assault rifles is limited though. As for it's effect in video games? Absofuckinglutely none.
 

RatRace123

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Dec 1, 2009
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I've never fired a gun, but I kick ass at darts. Not that I'm suggesting that they're similar, I just think that once I got used to the recoil and the feel of shooting, I'd be pretty good at it. I've got good aim.
 

katsumoto03

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Feb 24, 2010
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GamesB2 said:
Shooting guns in real life annoyed me... the way we were 'supposed' to fire the gun meant it kept jamming.

(We were meant to cock it overarm, I could cock it underarm no problem, but if I tried overarm it would jam half the time)

It hasn't really changed how I feel about firing them in games... they've always been two completely separate concepts to me.
Yeah, I suck at cocking overarm as well.

OT: I have only fired a gun a couple of times, but I always take time to aim in real life. In games I tend to spray and pray.
 

THEfog101

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Apr 18, 2009
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They are a hell of allot different in real life, that I can tell you.

Fired a F88 Steyr, F89 Minimi, .22 Rifle's (Typically Winchester), .22 Pistols, .357 Smith and Western Special, .303 WW1 Rifle, CZ Shadow, DP-28, 12 Gauge Double Barrel, Smooth Bore .50 Comparable Black Powder Rifle, Beretta M9, .223 Hunting Rifle (Unknown Manufacturer), AR-30, AR-50 And More......

When we were at the range firing the F88 at 300 Metres you have to begin to take Wind and Projectile Drop into account and it only gets harder from there, A firearm is but a tool and you would be foolish to say that "Guns kill People" Cause ill tell you what, People kill People and thats the way its gonna keep on happening.
 

C4N4DUCK18

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Jun 9, 2010
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Between real guns and guns in videogames, there's little in similarities, seeing how guns in games are virtual renditions of the real thing. I've fired revolvers, 9mm's, AK-47's, M16's and a Frenchie SPAZ on a federal shooting range. It takes a long time to get accurate with any firearm (pistols especially). I've also played plenty war based games like paintball, airsoft and dodgeball, and that's where I get most of my strategies for video games. To me, most guns in games like CoD are similar if not the same. The only thing that guns in games really do to me is make me look up the actual specs on the gun itself (in real life). Safety wise, I don't change anything. Aim gun downrange at all times (unless in a war, in that case shoot to kill as long as it's the enemy!)
 

Gilhelmi

The One Who Protects
Oct 22, 2009
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dogstile said:
Paintball gun is all i've fired.

Still kicks like a *****, my one. Nothing like a real gun though, i'd imagine.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA hehe. Sorry I was laughing so hard remembering the first time I shot a 12-gage shotgun, I did not place the stock on my shoulder hard enough and it left a bruise that lasted for days. I did not use a 12-gage for years (instead using a 410 'gage'(I know it is wrong word)).

I did enjoy the shooting sports in Boy Scouts. I meet a guy who might even qualify for the US Olympic shooting team in 2012 (or next summer Olympics). He picked up a brand new rifle, he never used it before and it was still factory sited, and hit the bulleye first try from 25 meters. It was amazing.
 

Gilhelmi

The One Who Protects
Oct 22, 2009
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Wadders said:
FreelanceButler said:
I've never fired a gun and I'm not sure I'd ever want to. Saw the bruises my dad got after having a go with a shotgun. Damn...
If you're getting bruised firing a shotgun, you're not mounting the gun correctly. Bruises are easily avoided, but having said that I've been shooting for several years and I still sometimes screw up and get a lovely purple bruise on my shoulder :p

hotpotat0wned said:
oh and do you know that a shotgun can brake an arm?
again, only if you hold it like a nobhead :D Or with 1 hand or something lol
I can attest to this. see previous post.
 

klaynexas3

My shoes hurt
Dec 30, 2009
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umm, i don't do it regularly, i've used a rifle and shotgun and scout camp. it was fun. and i think it didn't do anything for it. aiming through the barrel of a gun vs. a marker on a screen are very different. and they saw if you mount the shotgun right, you won't get bruises, no. it's all based on how easily you bruise. now it does effect how much it does bruise, but if you bruise easily like me, you'll still have a bit of pain. but it's nothing. so worth it for the fun of firing a gun.
 

ultrachicken

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Dec 22, 2009
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I've held a gun before, but never fired it. I'd never want to fire a gun without protection for my wittle ears, though.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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GamesB2 said:
Shooting guns in real life annoyed me... the way we were 'supposed' to fire the gun meant it kept jamming.

(We were meant to cock it overarm, I could cock it underarm no problem, but if I tried overarm it would jam half the time)

It hasn't really changed how I feel about firing them in games... they've always been two completely separate concepts to me.
Wait, overarm? Hang on...

*tries to imagine cocking overarm*

Wait, I can't see what you mean by that.

EDIT: I have held an Accuracy International Rifle before (British standard sniper rifle, was bloody heavy), but obviously didn't fire it.
 

Fridge

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Jun 25, 2009
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I don't use one regularly but I have on occasion needed to use a hunting shotgun. Maybe once a year or so.
 

Aglynugga

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Jul 25, 2010
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Meh. I've shot them. Guns are cool, but they aren't great. If you shoot people they fucking die.
I like paintball, I got an A5 with a flatline barrel. I can shoot people and they will (almost) never die.
 

Blue_vision

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Mar 31, 2009
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katsumoto03 said:
Yeah, I suck at cocking overarm as well.
Cocking overarm is the bane of my existence.

Okok, I'm not a big gun nut. I just shoot a 9 mil every once in a while (like once or twice a year,) and occasionally ye olde bolt action rifles. And I see like 0% resemblance with shooting in video games. Same with bows and arrows, just even more so.