All yours Guild Wars 2. *Information Topic* 48 HOUR PUBLIC BETA SIGN UP!!!! 2/22/2012

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Korten12

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Aug 26, 2009
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I have made this topic to inform people about guild wars 2 and all of its goodness. :D

[HEADING=3]Platforms: PC
Genre: Fantasy MMORPG
Developer: ArenaNet (isn't owned by NCSoft)
Publisher: NCSoft
Release Date: Confirmed 2012.
Beta Date: Closed Beta Internal Testing Finished, Media gets in beta in February, and more Open Betas (meaning you can sign up, not that everyone can play) in March/April. [/HEADING]


[HEADING=2]BETA SIGN UPS FOR 48-HOURS GO FAST!!![/HEADING]

https://beta.guildwars2.com/


[h4]What is Guild Wars 2?[/h4]

Guild Wars 2 is an upcoming MMORPG developed by the award-winning developers, ArenaNet, creators of Guild Wars. It is also the sequel to Guild Wars and isn't just in its name. The story of GW2 takes place 250 years after the events of Guild Wars: Eye of the North, the Elder Dragon's have awoken and cuased havok across Tyria (the setting of GW2 but not the world, it is the continent.) Human's who have been waging a war against the Charr have been pushed out of most of Tyria and now controls only a small part. Dwarves who used to also live on Tyria have all been killed by the Elder Dragons. Together Human's, Norn's, Charr, Asura, and the newly born race of Sylvari have to destroy the elder dragons.


http://www.guildwars2.com/en/the-game/game-faq/

[h4]Guild Wars 2 Design Manifesto[/h4]

This week we?re celebrating the 5th anniversary of the release of Guild Wars. Coincidentally, this year also marks the 10th anniversary of the founding of our company. We founded this company because we wanted to shake up a risk-averse industry, and show that game companies don?t have to just keep making the same games over and over again to be successful. We believe that gamers want to try new things, new experiences, and that they?ll reward the companies who can bring them something new.

Read more of the epic on: http://www.arena.net/blog/guild-wars-2-design-manifesto

[h4]Is it Pay-to-play?[/h4]

Unlike most triple A mmo's, Guild Wars 2 will only require a one-time fee of the game which is to get the game, after that it is completely free-to-play.

[h4]Will it be instanced like GW1?[/h4]

Yes and no, during your personal story (which is down below) and dungeons it will be instanced, but everything else you will see other players. Area's are zones so their will be a loading screen before each zone.

[h4]How about PVP?[/h4]

Their will be no world PVP in which you can kill players anywhere, but there will be Server vs Server PVP matches with hundreads of players. Supposely you can switch servers to sort of spy on the other server but they have not gone into much details on how this will work.

You can also get to level 80 and get all your gear in PvP!

Go down for PVP gameplay!

[h4]What are the Races[/h4]

Guild Wars 2 has five races to choose to play as opposed to only Human's as the original Guild Wars had.

All info from http://www.guildwars2.com/en/the-game/races/

[h4]-Humans[/h4]

The humans of Tyria are an embattled race. Over the past three hundred years, they have lost much of their territory. Old enemies and new races threaten traditional human lands on all sides. Yet the human race survives, defending their remaining lands and maintaining the human spirit as they have for centuries. Their greatest city, Divinity's Reach, shines as a beacon of hope for the people of Kryta and beyond--even those dwelling deep within charr territory. The human legends are indelibly imprinted on the souls of all the races of Tyria, be they friend or foe.

This is their story.

[HEADING=2]More info[/HEADING]
http://www.guildwars2.com/en/the-game/races/human/

[h4]-Charr[/h4]

The feline charr of Tyria are a victorious race challenged by their own success. They have survived defeat, oppression, and civil war. They have returned, reconquered, and rebuilt their original homes. Their mighty fortress, the Black Citadel, dominates the surrounding ruins of the human city of Rin, and their non-magical technology is the mightiest in the land. Yet despite their success, they are challenged by divisions among their people, the power of the Elder Dragons, and the ghosts of their own victories.

This, then, is their story.

[HEADING=2]More info[/HEADING]
http://www.guildwars2.com/en/the-game/races/charr/

[h4]-Norn[/h4]

The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge. They drink and feast and hunt with equal gusto, and fear few things. They are steadfast allies and implacable foes.

[HEADING=2]More info[/HEADING]
http://www.guildwars2.com/en/the-game/races/norn/

[h4]-Asura[/h4]

The diminutive asura are the smartest people in Tyria. Just ask them; they will tell you. Once, they were the undisputed masters of a powerful underground civilization, but were driven to the surface by the Great Destroyer, the herald of the Elder Dragon Primordus.

Since their arrival on the surface, however, this long-eared race has prospered. Initially squatting among the ruins along the Tarnished Coast, their mastery of arcane forces has allowed them to regroup, rebuild, and tame this new, savage world. Now their mystic technology is found across the continent, and other races view the asura with a respect they feel they deserve. Yet even as they succeed, their accomplishments are threatened by internal conflicts, personal pride, and individual greed.


[h4]-Sylvari[/h4]

The sylvari are an enigma. Humanoid in form, plantlike in nature, they are recent arrivals in Tyria and have roamed the world for only twenty-five years. They are all born of a single parent?the mighty Pale Tree that dominates the Tarnished Coast. They are bound together with a common origin and a shared dream. No one knows why they have suddenly appeared in Tyria, least of all the sylvari themselves, and they seek to discover their purpose in the world. Of all the races, they have the greatest appreciation of the danger posed by the Elder Dragons; the sylvari battle the undead minions of Zhaitan on a regular basis.

This, then, is their story.


[h4]Dynamic Events[/h4]

Enter the living world of Guild Wars 2 - filled with thousands of dynamic events that ebb and flow through the course of your adventures. One day there may be a thriving village filled with vendors and townspeople, the next day that village may be a smoking ruin overrun by centaurs.

Dynamic events evolve and cascade across the world in response to how you, the player, interact with them, leaving persistent effects in the game world. Will you save that village or let it burn? The choice rests with you and your fellow players.

The Dynamic Event system in Guild Wars 2 is built to be scalable and encourage impromptu group play where players are naturally cooperating together and not worried about encroaching on each other. The more the merrier!

http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/



[h4]Personal Stories[/h4]

Guild Wars 2 is the story of YOU, and the heroic adventures you experience in the massive, dynamic world of Tyria. With the customizable, personal storylines in Guild Wars 2, you can explore a fully interactive MMO world with your friends and follow your character's own unique narrative.

Your story begins when you create a character. The choices you make at the beginning of the game - race, profession, and biographical details - set your character on a customized story track. But it doesn't end there - as you adventure, the decisions you make spin off into new storylines and new directions. Your character's story reflects your interest and your choices - no two players will have the same experience.

Guild Wars 2 offers storytelling that is both epic in scope and personally meaningful. What is your story?

http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/

[h4]Combat[/h4]

Guild Wars 2 combat is visceral, dynamic, and visually impressive.

Maneuver around an opponent to strike for maximum damage or send them flying through the air. Create giant crushing stone hands, turn into a massive tornado, or summon a flock of vicious birds of prey to swarm your enemies.

Turn the tide of battle with improvised tactics. Combine attacks from different professions for extra damage, like shooting arrows through a flaming wall to create a barrage of flaming projectiles, or sending pets through a cloud of poison so they spread the toxin among the enemy.

Search your surroundings for powerful environmental weapons. In the hands of a skilled elementalist, a simple boulder can be turned into a meteor storm. Save the day by taking control of a siege weapon on the battlefield!

The skill system is easy to learn and rewarding to master. In Guild Wars 2, you start with a strong base set of skills, but the game allows for deep player customization. You get your base skills from the weapons you wield and then customize your skill-set with racial skills, healing skills, profession skills, and even a devastating elite skill.

http://www.guildwars2.com/en/the-game/combat/part-one/

http://www.guildwars2.com/en/the-game/combat/part-two/

http://www.guildwars2.com/en/the-game/combat/traits-overview/

http://www.guildwars2.com/en/the-game/combat/healing-death/

[h4]Professions[/h4]

[h4]-Warrior[/h4]


The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.

Adrenaline makes the warrior more powerful, increasing his damage output with every attack while powering up his burst skill. Each weapon set has a single designated burst skill which a warrior can trigger by spending all his built-up adrenaline to unleash a powerful attack. The warrior can use his burst skill at any time, but the more adrenaline stages he has filled, the more devastating his attack will be. Some burst skills apply more and varying conditions while others simply do more damage.

Each weapon serves a different role, allowing the warrior to customize his play style. Warriors can compliment main hand weapons like swords and maces with a shield, warhorn or dual wielded weapon, but their role is still mostly defined by the main or two-handed weapon.

More info on page: http://www.guildwars2.com/en/the-game/professions/warrior/

Skills:


[h4]-Elementalist[/h4]

The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.

Rather than swap weapons to adjust to new situations, the multi-faceted elementalist quickly adapts to new threats by attuning to different elements as needed. When the elementalist attunes to any of the four elements, she receives intrinsic bonuses that continually empower her.

With FIRE attunement, the elementalist can inflict scorching damage on multiple enemies by turning the ground to fire or raining down molten rock from the skies. Why kill just one enemy when you can burn them all? Just by attuning to fire, the elementalist automatically causes flame damage to any foe foolish enough to touch her.

When the elementalist attunes to AIR, she can harness wind and lightning to target specific foes with focused, high-damage attacks. Dazzling bolts of lightning rip from the elementalist's fingertips, and brilliant flashes of light blind her enemies. When an elementalist attunes to air, nearby enemies are continuously pelted with lightning strikes.

More info: http://www.guildwars2.com/en/the-game/professions/elementalist/

Skills:


[h4]-Ranger[/h4]

The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.

A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets' base health, armor, and damage are based on the level of the player that owns them.

Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.

Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as "attack," "heel," and "stay."

More Info: http://www.guildwars2.com/en/the-game/professions/ranger/

Skills:


[h4]-Necromancer[/h4]

A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink.

A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. A necromancer can continue fighting in the ghostly Death Shroud form until he either runs out of life force or he gets a kill, rallying back into his own corpse.

More Info: http://www.guildwars2.com/en/the-game/professions/necromancer/

Skills:


[h4]Guardian[/h4]


The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks.

Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.

More Info: http://www.guildwars2.com/en/the-game/professions/guardian/

Skills:


[h4]Thief[/h4]



A master of stealth and surprise, the thief is deadly in single combat?particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.

While other professions rely on recharge rate for their weapon skills in combat, thieves rely on Initiative. Thieves have ten points of Initiative to use, and they gain back one point every second. Weapon skills cost Initiative points, but they have no recharge time, so thieves can use them back-to-back. This allows the thief to keep their options open at all times or unleash a rapid flurry of powerful attacks.

Thieves make use of a special skill called Steal, which generates a useful environmental weapon in the thieves' hands based on the monster or player that they stole from. For example, when stealing from a moa bird, a thief might get a handful of feathers that they can throw to blind enemies around them.


Moe info: http://www.guildwars2.com/en/the-game/professions/thief/

Skills:


[h4]Engineer[/h4]


Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.

Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.

Weapon Kits?These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks.

Backpack Kits?When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.

Turrets?An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret?and the option to overcharge it?triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.

Tool Belt?An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.

Skills:

[h4]Mesmer[/h4]

Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight. Just when you think you've figured out what the mesmer is doing, illusions begin to shatter, clones start to fade away, and you realize you've been swinging at empty air all along. It's hard to keep your eye on the real mesmer.

The mesmer doesn't have the brute power of the warrior, or the ranged devastation of the ranger. Instead, the mesmer weaves a web of interlaced illusions, conditions, and phantasmal sources of damage. Through skillful play, mesmers combine these pieces into a deadly puzzle to be solved by their foes, while also helping their allies.

Illusions?Mesmers create illusions?mind tricks that manifest themselves physically. Most illusions are directed at a specific target, but anyone can see and attack them. They can only exist for as long as that target is alive and can only be dispelled by attacking the illusion itself. A mesmer can maintain up to three illusions at a time, with the oldest illusion being replaced by the newly created one. There are two types of illusions: clones and phantasms.

?Clones?Clones are illusions that look just like the caster, have the caster's name, and have basic behaviors. Clones have low health and tend to do little damage. For example, a mesmer equipped with a sword has two clone-summoning skills: Leap, which launches him forward, leaving a clone at his location, and Illusionary Leap, which summons a clone at his location that then jumps forward.
?Phantasms?Phantasms are illusions that look like the caster but have their own names and carry special illusionary weapons, which look different and have specific behavior. Phantasms are more powerful, having more health and causing more damage. For example, a staff mesmer can summon an illusionary mage that attacks its target and deals extra damage for each inflicted condition.
Mantras?Mantras are a category of skill that have two phases. The mesmer first activates the mantra, which has a long cast time and replaces that skill slot with an instant-casting skill that the mesmer can then use. Mantras are powerful because many can be charged up before battle and then used in the middle of another spell, without interrupting that spell. For example, Mantra of Pain can charge up into an instant-damage power spike that can be used during a channeled spell, such as the greatsword skill.

Skills:


[h4]Will there be Grinding?[/h4]

No, their will be no grinding, leveling will be easy and the amount of exp per level only raises by a bit. It is also believed that for players, zones will scale but this has yet to be told how.

[h4]Loot[/h4]

In Guild Wars 2 we?re fully committed to the concept of rewarding players individually. This is more or less a quick way of saying that we don?t want to design a system where players argue over loot settings, turn to external ?out of game? systems to decide who gets what upon downing a boss, or risk spending hours in a dungeon with nothing to show for it due to bad rolls or a ninja looter that hijacked all their treasure.

for all the rest of the info: http://www.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot


[h4]Dying your armor[/h4]

It was awesome to hear that you guys loved the variety of colors and the tones that we showed you in the demo, but honestly, even 254 is just not enough. So after the shows I went to the fine folks in charge of such things and plead the case for more.

What?s the new limit? As many as I have strength to design! Yup! When I run out of meaningful variations (if shades are too close to tell the difference, they?re not needed), that will be your new number. I?m guessing that means over 400 colors, but we?ll see? I haven?t created them all yet!

Each armor piece will also have three parts they can dye.

For the rest of the info: http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system



[h4]Gameplay and Trailers[/h4] - NEW GDC Gameplay!




You can find many more PAX/Gamescom gameplay easily on youtube.

[h4]GDC Gameplay[/h4]




[h4]Gamescom Gameplay:[/h4] - 8/27/11

[h4]PVP:[/h4] - 8/27/11

[h4]Screenshots[/h4]
















[h4]Guild Wars: Ghosts of Ascalon[/h4]

http://www.guildwars2.com/en/shop/ghosts-of-ascalon/

- I have read this book personally and it is great, it adds a lot to the universe and connects Guild Wars 1 to Guild Wars 2.

Read the first chapter here: http://www.guildwars2.com/global/includes/pdf/en/Ghost-of-Ascalon-Chapter1.pdf

[h4]Guild Wars: Edge of Destiny[/h4]

http://www.guildwars2.com/en/shop/edge-of-destiny/

[h4]Dungeons[/h4]

Info found from PC Gamer:


From: http://www.guildwars2guru.com/forum/showpost.php?p=378801&postcount=266

[h4]Hall of Monuments Rewards[/h4]

If you played the first games, EoTN expansion, from your titles you get rewards in GW2, this doesn't end when GW2 comes out.

http://www.guildwars2.com/en/the-game/hall-of-monuments/

After much long wait! NEW INFO!

[h4]GW Interview on Energy and Skills - Has some PVP also[/h4]

http://www.killtenrats.com/2010/11/29/gw2-interview-on-energy-and-skills-pt-1/

http://www.killtenrats.com/2010/11/30/gw2-interview-on-energy-and-skills-pt-2/

[h4]Underwater info[/h4]

My name is Jonathan ?Chaplan? Sharp and I?m a game designer here at ArenaNet. Today we?re going to go beyond the x- and y- axis and dive into the vast underwater world of Guild Wars 2. Ready to get your feet wet?

Just Breathe

Here at ArenaNet we don?t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game?even underwater?

There?s a huge amount of underwater content in Guild Wars 2, and we want you to be able to explore it all without stressing about drowning. When you dive underwater, a breathing apparatus is instantly put all up on your face. We provide you with a default breathing apparatus, but you can find all sorts of cool gear to help keep you exploring the depths of the ocean.

When you?re underwater, you don?t need to worry about breathing until your health goes to zero. When this happens you go into a drowning state, which functions like the downed state you experience when above water except with some small ability to move. When you are drowning, you have three ways to recover:
?You kill an opponent, which will cause you to rally.
?An ally can revive you, just as they can above water.
?You reach the surface of the water, where you will stop drowning and regain health. When your health bar fills all the way you?ll be revived.

Dive! Dive! Dive!

The transition from swimming to not-swimming is something we?ve really focused on. We want the transition to be seamless and immersive, so we?ve put a lot of effort into giving the player control over swimming. If you just need to cross a body of water to get to the other side, you can swim at the top of the water without diving below. Be careful though! While swimming on the surface you can?t fight and are fair game for any enemies lurking below the surface.

If you want to go full-on underwater, just tilt your camera down and keep moving forward?you will dive below the waves. When this happens, you will automagically switch to your underwater weapon set, your underwater skill setup, and your breathing device.

For the more adventurous among you, there are other ways to go straight into underwater combat. Imagine you?re running away from enemy mobs towards a cliff edge. They?re getting closer; arrows are flying by you, barely missing you. Spells explode behind you, singeing your clothes. Rifle and pistol bullets richochet past you, nearly taking out your legs. There?s nowhere to go?. until you jump off the cliff and land in the water far, far below. The second you hit water, you?re ready to go?you switch to underwater mode, pull out your underwater weapon, and start swimming while your pursuers yell and curse!

http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat

[HEADING=2]Sadly, I had to get rid of some stuff as it was becoming too long and the page was starting to become screwed up.[/HEADING]
 

IHateDaManSkirt

New member
Nov 21, 2009
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Dude, I never noticed how there was so much information. Seeing it all in one place makes me think of how massive Guild Wars 2 is going to be. Anyway, the first spoiler says Tria, not Tyria. Nice thread, but not much discussion value.
 

oppp7

New member
Aug 29, 2009
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Might as well bookmark it. Any idea on when the other professions will be revealed?
 

Lord Devius

New member
Aug 5, 2010
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So bookmarking this thread.

Nice to see all the info in one place, as was said by...

IHateDaManSkirt said:
Dude, I never noticed how there was so much information. Seeing it all in one place makes me think of how massive Guild Wars 2 is going to be. Anyway, the first spoiler says Tria, not Tyria. Nice thread, but not much discussion value.
Tons of info, and the game's not even out yet. I love it. I hope they keep their word on how much this game is going to accomplish.
 

Kris015

Some kind of Monster
Feb 21, 2009
1,810
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Thanks, there were some things i didn't already know :p

I can't fucking wait for the release!
 
Jun 11, 2008
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oppp7 said:
Might as well bookmark it. Any idea on when the other professions will be revealed?
I'd say all profession from the old one except maybe Paragon and Dervish might be molded into one class along with another 2 classes. Theyre are gonna have to that or cut them out completely.
 

Akiada

New member
Apr 7, 2010
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Glademaster said:
oppp7 said:
Might as well bookmark it. Any idea on when the other professions will be revealed?
I'd say all profession from the old one except maybe Paragon and Dervish might be molded into one class along with another 2 classes. Theyre are gonna have to that or cut them out completely.
Judging by the official GW2 site's classes page and the silhouettes, there's at least three/four classes remaining.
 

Rewold

New member
Mar 18, 2010
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Akiada said:
Glademaster said:
oppp7 said:
Might as well bookmark it. Any idea on when the other professions will be revealed?
I'd say all profession from the old one except maybe Paragon and Dervish might be molded into one class along with another 2 classes. Theyre are gonna have to that or cut them out completely.
Judging by the official GW2 site's classes page and the silhouettes, there's at least three/four classes remaining.
My guessing is Mesmer, a modified assassin, some warrior with huge armor (not a paladin) and finally a character using mostly guns. And I think they are showing mesmer next maybe in a couple of weeks?
 

Hijax

New member
Jun 1, 2009
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I'm trying to not get too hyped up, cause, you know, it wont be the first time a game looks awesome, but turns out disappointing.

Still, have to give them som cred for actually moving the MMORPG market forward.
 

2xDouble

New member
Mar 15, 2010
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*Dumb joke incoming* Did anyone else read the latest post on the Dye system and notice she wants to include over 3000 colors per each of the 3 materials?

That means the color total...

ITS OVER 9000!!

haha... old internet memes...
 

2xDouble

New member
Mar 15, 2010
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Korten12 said:
[h4]Awards[/h4]

So far Guild Wars 2 has won the following awards:

-Best online game at Gamescom.

-Best Video Game at PAX Part 2 - Machinima Awards.
I think you missed a few...
Most notably Best Concept Art @ E3 2010 [http://www.arena.net/blog/arenanet-artists-recognized-by-into-the-pixel-exhibit-at-e3#more-2337].
 

Jamous

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Apr 14, 2009
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This is going to be fucking AWESOME. Must have.
Charr or Norn Necro. Because all three of those things are fricking amazing.
 

Korten12

Now I want ma...!
Aug 26, 2009
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2xDouble said:
Korten12 said:
[h4]Awards[/h4]

So far Guild Wars 2 has won the following awards:

-Best online game at Gamescom.

-Best Video Game at PAX Part 2 - Machinima Awards.
I think you missed a few...
Most notably Best Concept Art @ E3 2010 [http://www.arena.net/blog/arenanet-artists-recognized-by-into-the-pixel-exhibit-at-e3#more-2337].
Aw, sorry for missing that one. :(
 

2xDouble

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Mar 15, 2010
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Korten12 said:
Aw, sorry for missing that one. :(
No worries, dude. I could have sworn there were more... but I didn't see them in the blog... oh well.
 

Korten12

Now I want ma...!
Aug 26, 2009
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I wish for you guys to keep this topic alive, any new info post a link here, we should also just have general GW2 discussion here. It would draw more attention.
 

Sara Fontaine

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Sep 20, 2010
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I really hope they bring the Mesmer across, I enjoy playing that profession so much, especially mixing it with Elementalist and having a fast casting Nuker.

But they've dropped the second professions... so I'll have to get creative if it does make it through.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Sara Fontaine said:
I really hope they bring the Mesmer across, I enjoy playing that profession so much, especially mixing it with Elementalist and having a fast casting Nuker.

But they've dropped the second professions... so I'll have to get creative if it does make it through.
They mentioned Mesmer in the book so most likely it will be in the game. Which reminds me to add that to topic. :D
 

Korten12

Now I want ma...!
Aug 26, 2009
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Bump! NEW INFO ON DUNGEONS!

Also best cover ever, thanks PC Gamer: