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Bluesclues

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Korten12 said:
Very good info, thanks much. One quick edit though, the Dwarves weren't all killed off, their remnants remain frozen in place after having become stone to fight off the destroyers. They're still technically alive, but they're like statues.
 

Korten12

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Bluesclues said:
Korten12 said:
Very good info, thanks much. One quick edit though, the Dwarves weren't all killed off, their remnants remain frozen in place after having become stone to fight off the destroyers. They're still technically alive, but they're like statues.
ah, I see I will change that or completely remove it since if that happened at the end of EoTN its somewhat irelvent.
 

2xDouble

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Korten12 said:
They mentioned Mesmer in the book so most likely it will be in the game. Which reminds me to add that to topic. :D
that and a lot of nitty-gritty details (revealed skills, what basically they do, possible speculation, all kinds of stuff) are already up in the official GW2 Wiki [http://wiki.guildwars2.com/wiki/Main_Page].
 

Ekonk

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Guild Wars concept art is always awesome because Daniel Docui is lead designer. He rocks. Fun fact: Father Grigori was modelled after him.
 

Bluesclues

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Korten12 said:
Bluesclues said:
Korten12 said:
Very good info, thanks much. One quick edit though, the Dwarves weren't all killed off, their remnants remain frozen in place after having become stone to fight off the destroyers. They're still technically alive, but they're like statues.
ah, I see I will change that or completely remove it since if that happened at the end of EoTN its somewhat irelvent.
Them turning to stone happens close to the end of EOTN, a battle tactic they use to finally fight off the destroyer (the king uses an ancient hammer I think it was that turned the entire race to stone and made them fearless. I remember when the setting for GW2 was just being talked about by AreaNet, they mentioned that the dwarves were still around, but they were silent statues, long having been forgotten (or something to that effect).
 

Worgen

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Whatever, just wash your hands.
damn, I gotta say this is the first mmo Ive seen that actually looked fun based on gameplay footage, Im gonna have to keep an eye on this
 

Korten12

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Ekonk said:
Guild Wars concept art is always awesome because Daniel Docui is lead designer. He rocks. Fun fact: Father Grigori was modelled after him.
That explains a lot, I was wondering why they looked so similar. Thats pretty cool.
 

2xDouble

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I'm going to take this thread in a slightly different direction for a while (maybe I'll reuse this in a different thread)...

The Warrior has Adrenaline and Burst skills, the Elementalist has Attunements, the Ranger has Pets, and the Necromancer has the (incredibly awesome and creative) Life Force & Death Shroud.

It is a pretty safe bet that the Mesmer will be announced as a character class.

The Mesmer is all about Illusion, Disruption, Mind Control... all kinds of fun stuff. So my question to you, Escapists and Guild Wars Fans: What will the Mesmer's Unique mechanic be?

Some of my theories (spoilered for space):

Similar either to Halo:Reach's hologram or to MegaMan X5's Soul Body power (or Diablo II's Shadow Assassin ability).
Depending on how far they want to take it, the hologram could be a simple distraction tool, or a solid clone that mimics your moves and attacks. It could also be a farther-advanced version of Illusionary Weaponry [http://wiki.guildwars.com/wiki/Illusionary_Weaponry] wherein the Mesmer creates or animates an item to attack for him/her (similar to the Enchanted Weapons [http://wiki.guildwars.com/wiki/Enchanted_weapon] in the EotN campaign).

One of the Mesmer's most unique abilities in the original Guild Wars was Arcane Thievery [http://wiki.guildwars.com/wiki/Arcane_Thievery] and it's ilk. The ability to steal or copy enemy and/or allies' skills (perhaps Signet of Capture-style in four "storage slots" like the GW2 Ele) could have some wicked strategies. Or, perhaps, a skill similar to the "Mimic" command (from Final Fantasy, originally 5) that automatically repeats whatever your target or nearest ally just did or does.

Similar to the Mimicry idea (or perhaps in addition to it, if the thieveries are skill-related), Echo will let the Mesmer multiply a spell he/she/an ally/an enemy uses, whether it be the ability to store a spell for later use (which the Ele can already do [http://wiki.guildwars2.com/wiki/Glyph_of_Elemental_Storage]), or duplication of effects (i.e casting a Fireball spell would launch two Fireballs at the same time). Doublecasting (stolen slightly from Final Fantasy) will allow the Mesmer to chain/charge two spells/abilities simultaneously. I consider this the natural evolution of Fast Casting (what's faster than simultaneous?)

Probably not going to happen, but the ability to influence an enemy's allegiance (barring "confuse"-type skills), or to fully possess them and command their body could make for some intriguing strategy options. After all, the Mesmer is the epitome of the "control" class, and this is that, to its furthest extreme.

PS: It will be difficult to speculate without knowing what the other classes are, but what other kinds of abilities do you think may show up for them?
 

Korten12

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2xDouble said:
I'm going to take this thread in a slightly different direction for a while (maybe I'll reuse this in a different thread)...

snip
Thats fine, I wanted this topic to become a sort of second place to discuss GW2, besdies the group.
 

2xDouble

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Korten12 said:
2xDouble said:
I'm going to take this thread in a slightly different direction for a while (maybe I'll reuse this in a different thread)...

snip
Thats fine, I wanted this topic to become a sort of second place to discuss GW2, besdies the group.
lol. that's the idea, bro. Any thoughts?
 

Kris015

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Korten12 said:
Kris015 said:
Korten12 said:
Bump! NEW INFO ON DUNGEONS!

Also best cover ever, thanks PC Gamer:

Just found this, dunno if it's usfull.
found what..?
lol forgot the link xD

There we go: http://www.massively.com/2010/10/04/flameseeker-chronicles-of-dungeons-stats-and-transmutation/
 

Korten12

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2xDouble said:
Korten12 said:
2xDouble said:
I'm going to take this thread in a slightly different direction for a while (maybe I'll reuse this in a different thread)...

snip
Thats fine, I wanted this topic to become a sort of second place to discuss GW2, besdies the group.
lol. that's the idea, bro. Any thoughts?
Never played as a Mesmer so I can't really say. :( sorry.

Kris015 said:
Korten12 said:
Kris015 said:
Korten12 said:
Bump! NEW INFO ON DUNGEONS!

Also best cover ever, thanks PC Gamer:

Just found this, dunno if it's usfull.
found what..?
lol forgot the link xD

There we go: http://www.massively.com/2010/10/04/flameseeker-chronicles-of-dungeons-stats-and-transmutation/
Already saw that, most of the info is already on the page (I also check massively often.) but good you found a link, if you find anymore info please post links here. :)
 

Verlander

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I couldn't get on massively with the first one, it had an odd difficulty curve, and I got bored quite quickly. This looks lush though, the things I wasn't sure about in the first one seem to have been updated and improved upon. Looking forward to it, but not as much as Cataclysm and The Old Republic. Yet
 

Korten12

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Verlander said:
I couldn't get on massively with the first one, it had an odd difficulty curve, and I got bored quite quickly. This looks lush though, the things I wasn't sure about in the first one seem to have been updated and improved upon. Looking forward to it, but not as much as Cataclysm and The Old Republic. Yet
you shall turn to the GW2 side soon enough... soon enough... XD
 

Sara Fontaine

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I've been thinking for a while that the third and final "Scholar" profession could end up being something of a Rogue-ish one, like a Thief, or a Bard or... something. And I think that the Mesmer abilities would tie into those sorts of positions very well. You know; charming, manipulative, crafty, and before you know it you've been conned or you're about to die.
It'd also be a good profession to get some use into the new guns we're going to be given. As they say, not all professions can use every weapon, and a Rogue-type would be perfect for daggers, and a pistol as well as having the Mesmer arts at hand.

I just think it would turn out to be a very interesting combination if that's what they give us, but I can only hope.
 

Korten12

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Sara Fontaine said:
I've been thinking for a while that the third and final "Scholar" profession could end up being something of a Rogue-ish one, like a Thief, or a Bard or... something. And I think that the Mesmer abilities would tie into those sorts of positions very well. You know; charming, manipulative, crafty, and before you know it you've been conned or you're about to die.
It'd also be a good profession to get some use into the new guns we're going to be given. As they say, not all professions can use every weapon, and a Rogue-type would be perfect for daggers, and a pistol as well as having the Mesmer arts at hand.

I just think it would turn out to be a very interesting combination if that's what they give us, but I can only hope.
most likely they will both be seperate.
 

2xDouble

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Verlander said:
I couldn't get on massively with the first one, it had an odd difficulty curve, and I got bored quite quickly. This looks lush though, the things I wasn't sure about in the first one seem to have been updated and improved upon. Looking forward to it, but not as much as Cataclysm and The Old Republic. Yet
Korten12 said:
you shall turn to the GW2 side soon enough... soon enough... XD
If you only knew the power of the Guild Wars! Join me, and together we can rule the galaxy! lol

Speaking of silly Star Wars stuff, I've had a few more stupid ideas that may or may not be included in GW2... After reading this article [http://www.arena.net/blog/fans-design-gw2-events-at-our-pax-panel], I couldn't help but have a couple of thoughts regarding the Quaggan...

What do you call a Quaggan Elementalist?

A Quaggan Djinn! heh
What do you call the Quaggan Ele named boss?

Obi-gan Quanobi! haha!
If they use those jokes, remember you heard it here first!
 

2xDouble

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Sara Fontaine said:
I've been thinking for a while that the third and final "Scholar" profession could end up being something of a Rogue-ish one, like a Thief, or a Bard or... something. And I think that the Mesmer abilities would tie into those sorts of positions very well. You know; charming, manipulative, crafty, and before you know it you've been conned or you're about to die.
It'd also be a good profession to get some use into the new guns we're going to be given. As they say, not all professions can use every weapon, and a Rogue-type would be perfect for daggers, and a pistol as well as having the Mesmer arts at hand.

I just think it would turn out to be a very interesting combination if that's what they give us, but I can only hope.
That would be awesome, but it's pretty safe assumption that if they do have a roguish, swashbuckling hero (one might even go so far to call it a Pirate?), that it would fit under the Adventurer category and be separate from the "scholarly" Mesmer. Maybe... maybe they'll make the Mez an Adventurer/Swashbuckler/Thief/Pirate class and introduce a different caster class or Bard/Artisan as the third Scholar... who knows? You're right though, all of that makes some interesting combinations and possibilities.

Speculation is fun.