If by "functional", you mean "I can still play it, but I have no idea what is going on and for what purpose", the yes, it is still functional. But the same thing can be accomplished with movies and books. I can extract all the fight scenes from, say, Hard Boiled, and still have a number of enjoyable fight scenes that I can still watch, but they would come with no context and no idea of what is going on. Like stripping the story from a game that has a story.PBMcNair said:In this scenario, we arent talking about making something without a story, but of removing story elements from an existing work. In my example, deleting dialogue from Half Life.BreakfastMan said:Nah, you can do that. There are films without stories (ala many porn ones, training videos, some documentaries) and books without stories (pretty much the entirety of non-fiction). I don't see what makes games so different. :/PBMcNair said:I think the point he's trying to make is that its possible to remove the story from a game and still have a game, something you can't do in other media.BreakfastMan said:Okay... Your point is?Films and books have stories. They are still films and books. The scar on my thumb has a STORY it doesn't mean it's story belongs in the same place as films, books or even games.Films can have stories as well. So can books. Yet they are also considered stories. Funny that.
Of course, games can tell their stories through their worlds, so removing all the story is almost impossible. But if you removed all the (non-briefing) dialogue from say Half Life, you would still have a fully functional (but vastly inferior) game.
The story is now as non-existant as it can be, but the game just as functional.