Which is quite clearly a bad guy ending and thus should result in karma loss. You can resolve it peacefully which is quite clearly a good ending and thus should result in karma gain. So of course it should dole out karma.Skullkid4187 said:That quest should have had no karma gain or lose, seriously one ending resulted in a large group of innocents being killed.
PatrickXD said:The designers want you to feel bad, they want you to get an emotional connection with the game. It's part of the reason why games are so great!
I know in the new Deus Ex I...Felt really bad for Faridah when she dies, she was just an awesome character!
What the hell? I can't tell if that's really him, it can't be...Dango said:I always feel to bad choosing the evil options in games, with Mass Effect being the only game where I've gotten at least somewhat far without stopping, mostly because a lot of Shepard's evil dialogue is hilarious bad:
Quicksave, kill everyone, quick load.Wardi Boi said:Many games these days seem to be implementing some sort of moral choice system into them and I have always taken the good path because that's my own choice but whenever I want to do a "evil" option or I'm forced to do one, I always feel bad and/or end up caving in.
The best example for me was in Fallout 3 because I killed the ghoul, Roy Phillips, with a pocket grenade like the gameplay demo without even thinking about it. However, later on when I found his followers, I had no choice but to kill them since I couldn't do their side of the quest. I just felt horrible and depressed and decided that killing when they were asleep was the best way to do it but it was quite difficult especially after talking to the woman ghoul who had faith in Roy and his plan and was generally pretty nice.
Are we, as the the players, meant to feel sadness or remorse even though that is the choice we want to happen or are forced to commit something immoral; or does it just come you as a somewhat disturbing trait?
By the way, share some of your experiences, don't just mention the Roy Phillips example above.
I hear ya buddy. When I was doing a "good" runthrough of Infamous, I Bio-Leeched a random pedestrian because I was desperate for health while audibly saying "I'm sorry! I'm sorry!"Daystar Clarion said:It's very hard for me to break my hardwired 'be a good guy' attitude.