I have no emotional attachment to my choices. I'm excited about the opportunity to push boundaries when you know what you're doing is completely and utterly wrong. Bioshock's evil option for little sisters is a good example that never made me think twice. I actually thought it was awesome you could do something like that in a video game and being able to repeatedly do so enhanced my enjoyment of it.
Of course, for me, gaming is true escapism...I don't tend to think of myself in that situation simply because I'd never have gotten into a situation that a game suggests to begin with. I tend to play evil characters second in games though because they are always the most fun playthrough. The story is seldom better as the villain, but the gameplay tends to be more fun.
Of course, for me, gaming is true escapism...I don't tend to think of myself in that situation simply because I'd never have gotten into a situation that a game suggests to begin with. I tend to play evil characters second in games though because they are always the most fun playthrough. The story is seldom better as the villain, but the gameplay tends to be more fun.