Caramel Frappe said:
Usually I do feel bad for choosing the dark path in games if given a moral choice. But, then I feel better doing so and doing 'good deeds' after because it shows how much human I am. Here is what I am trying to say:
When you normally do good deeds, it's really nice and everything. Deciding to do a dark deed (or evil choice) tends to make you feel guilt or sorrow for that's the game's goal to get a reaction out of you. Once you realize you despise doing such things, and go back doing good.. it shows you've matured in a good sense to make the World primarily a better place. That is also what makes a good story- a character who is flawed, becomes better of him/herself by overcoming temptations and so forth.
But this brings up a thing often overlooked in games: in real life being Good often causes you significant discomfort.
The real life Paragons aren't retiring to their comfortable villas when the world is saved: they're probably living in some ramshackle hut with a wife that hates them because they spent two weeks at home during the last five years.
There are relatively few people who are intentionally evil: most evildoers are simply too apathetic or lazy to do the truly right thing.
But to take it back to gaming: especially when it comes to decisions whether to kill people I'll always choose to keep the character alive.
Not because I'm feeling particularly merciful, but because more often than not there's additional content to be had when you keep him alive, and an extremely low chance of him coming back to significantly bite you in the ass.
Edit: On a slightly unrelated note: even though it's not a true "morality" path I certainly most enjoyed my (female) sarcastic playthrough of DA2. If more games gave me the option of being either good, evil, or a cynic twat then I'd always pick the latter. It's just more fun that way, and it seems more natural than shitting rainbows and unicorns at every step / eating babies for breakfast.