Am I supposed to feel bad?

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Gabriela D.

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Dec 10, 2010
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Da Orky Man said:
I usually play as a Machiavellian good guy, meaning that I'll gladly take the evil option if it's benefits more than it harms. Though most games seem to make it so that the evil option is ALWAYS self-serving.
I re-wrote the Geth because they would be useful in the final battles. It may be morally ambiguous, but it was necessary. I also saved to council because it would be a lot easier to gain allies knowing I has the trust of the most politically powerful people in the galaxy.
I did that, too. Also, at Tali's loyalty quest,
I kept telling those idiots to leave the Geth alone. Not to find another home, but to focus on the Reapers.
 

Hugga_Bear

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May 13, 2010
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I've never been able to make an out and out evil character without it becoming a farce or just for fun. I will often enough make someone whose sole purpose is to see how many people can be murdered and so on but it's not really part of the game for me, that's just like idle play.

In most games where it's viable (RPG's) I recreate the same character to take the darker path. She initially started as a do it for the trophies character but progressed fast. Starting as plain cruel she became...paranoid instead. Her cruelty was a shield, her actions were never so terrible that she was a harbinger of pain but she was always self serving in the extreme, though cunning enough to play people when needs be. That's about as far as I could go without breaking immersion. She's now much more complex than that, where the game allows but the gist is the same, tends to be darker more as a shield than as an actual lifestyle. Can be (and is) kind to innocents in particular and will never go so far as to cause undue pain and so on.

So...feel bad? Sometimes, but the leeway with innocents makes it easier to swallow. Always doing the worst thing possible just doesn't sail with me.
 

Aean

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Jul 22, 2011
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I hate games that force you to be totally good or totally evil, mostly because there always end up being 2-3 good options that I think are irrational and 2-3 bad options that make me feel sad and I usually don't go through on.
 

NinjaDeathSlap

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Feb 20, 2011
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I don't think you're supposed to necessarily feel bad or good specifically for either option, but so long as you are displaying an emotional response of some kind the devs did their job properly. I normally feel more empathy with a character when I'm playing their good side, but that's just me.

Although to me the best Moral choice systems are the ones where you can sometimes be forced into doing something that really doesn't sit well with you because of previous decisions you made. For example...

In Splinter Cell: Double Agent, after you plant the nuke at the end of the cruise ship mission. The only way for me to avoid frying all the innocents on board whilst still maintaining the JBA's trust in me was to sabotage the bomb but then frame Erica (I think that was her name, it's been a while since I played), meaning she was executed. That was a very difficult decision.
 

baddog117

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Jun 16, 2011
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I could never blow up Megaton... I just liked Moria too much as she was to ruin her with ghoulification. But even in New Vegas, I always ended up being good. Just makes me feel bad, I blame society!
 

mageroel

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Jan 25, 2010
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I played as a total asshole in KotoR 1 & 2, and it was always awesome. The only thing was... I could never pick the dark side stuff when talking to T3-M4 for some reason.. Loved HK's commentaries though.. Ahh the wonders of the origins of the word "meatbag"...
 

Deadpool062

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The cleansing quest for the Dark Brotherhood in Oblivion was sad, but that's really about it imo. That was only sad because each character had their own unique dialogue, and personality. And when they are replaced with random "Murderer's" It really is not the same.
 

zehydra

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Oct 25, 2009
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Skullkid4187 said:
That quest should have had no karma gain or lose, seriously one ending resulted in a large group of innocents being killed.
I think there's a way to let them live there without killing anyone. I saw it on a wiki, haven't done it myself.
 

JasonKaotic

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Mar 18, 2009
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Yeah, I do in any game where the people you're letting down have personalities. In games like the first two Fables it doesn't really have any of that, but in games like InFamous 2 (the original too, but nowhere near as much) and Mass Effect it really hits me to a point where sometimes I just stop playing evil and start a new game as a good guy. I really need to remember which is reality, I guess. Heh.
I somehow stomached the entire evil campaign of InFamous 2, but I guess it doesn't hit you that much until the end. I really need to play good again soon to remedy what I did. I'm a horrible person!
 
Aug 1, 2010
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That quest is one of the best moral moments in ANY game I have ever seen.

I felt bad whichever way I do it because it's all gray and every path you take ends badly.

So yes, you are, but only if you have an emotional attachment to the game.
 

Kargathia

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Jul 16, 2009
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Caramel Frappe said:
Usually I do feel bad for choosing the dark path in games if given a moral choice. But, then I feel better doing so and doing 'good deeds' after because it shows how much human I am. Here is what I am trying to say:

When you normally do good deeds, it's really nice and everything. Deciding to do a dark deed (or evil choice) tends to make you feel guilt or sorrow for that's the game's goal to get a reaction out of you. Once you realize you despise doing such things, and go back doing good.. it shows you've matured in a good sense to make the World primarily a better place. That is also what makes a good story- a character who is flawed, becomes better of him/herself by overcoming temptations and so forth.
But this brings up a thing often overlooked in games: in real life being Good often causes you significant discomfort.
The real life Paragons aren't retiring to their comfortable villas when the world is saved: they're probably living in some ramshackle hut with a wife that hates them because they spent two weeks at home during the last five years.

There are relatively few people who are intentionally evil: most evildoers are simply too apathetic or lazy to do the truly right thing.

But to take it back to gaming: especially when it comes to decisions whether to kill people I'll always choose to keep the character alive.
Not because I'm feeling particularly merciful, but because more often than not there's additional content to be had when you keep him alive, and an extremely low chance of him coming back to significantly bite you in the ass.

Edit: On a slightly unrelated note: even though it's not a true "morality" path I certainly most enjoyed my (female) sarcastic playthrough of DA2. If more games gave me the option of being either good, evil, or a cynic twat then I'd always pick the latter. It's just more fun that way, and it seems more natural than shitting rainbows and unicorns at every step / eating babies for breakfast.
 

Booze Zombie

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Dec 8, 2007
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With Roy from Fallout 3 specifically, the game pulls a dick move with him and I really didn't feel bad murdering him.

I play my own set of morals in most games, generally I help people, if steal here and there, lie a bit...
 

hardRAWKR

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Mar 29, 2011
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Once my team in Left 4 Dead 2 was pissing me off so I killed all of them, they all left the game, and I felt terrible about it. Not because I had let my teammates down, but because I had killed friendly pixels.
 

DementedSheep

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Jan 8, 2010
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Occasionally but usually not. I tend to feel bad when instead of you screwing over a random NPC you only just met or killing a bunch of people you never even see, you hurt a major character who you actually have a reason to like. In Bioshock 2 killing the little sisters didn?t really make me feel bad but
for some random reason Eleanor following in your footsteps did
Tho sometimes I have issues plying evil just because the options are stupid and dose not even help you or would fuck you over later so there is not point.
 

Gaijud

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Dec 2, 2010
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My reaction generally depends on whether or not the game implements a morality system. If it is present, I will usually play the most evil jerk I can imagine. It's kinda sad that this kind of thing is still present in games, and it dilutes the emotional connection by literally keeping score.

I have a much stronger emotional response when I am left to my own devices and can be mean to the people I dislike, and vice versa. Since some people mentioned it before, in DX:HR when...

when you are given the choice to save Faridah, even though I was playing a mostly evil character and was consistently going for a stealth approach, I saved her because I wanted to. I was attached to the character rather than bound to some arbitrary moral system.
 

Death God

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Jul 6, 2010
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I try being evil but I always feel weird about it and I usually make it up and choose only the good options. So, your not weird for feeling bad, it just means that you dislike the idea of even pretending to be bad.
 

WickedSkin

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Feb 15, 2008
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I rarely play bad guy in games like mass effect or fallout 3. But pretty much have to, to experience all game content in a moral-choiceish game. FYI Roy is a total dick, don't feel to bad about killing him.

Anyway it's just games so you don't have to feel weird when you do nasty things like killing (nasty) people