Am I the obly one who thinks Skyrim should have V.A.T.S.?

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Sion_Barzahd

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TheOneBearded said:
Exactly what I was thinking. I also use V.A.T.S. to scope out the area and see what NPCs or creatures are around me - especially in the dark. I was kind of disappointed that this game didn't have the feature. However, if it did, what button would it be? They are all taken.
Thats because Skyrim has no room for an easy-mode button.
 

Exosus

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Jun 24, 2008
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Yes, you are the only one, and frankly I'm questioning whether you're even human...
 

MammothBlade

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Oct 12, 2011
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Kuba91 said:
So I'm playing Skyrim and I get the occational kill-animation. Sometimes it looks awsome, other times I think it looks kinda awkward. And then I startet reminiscing about the V.A.T.S.-system from Fallout (only played 3 and New Vegas), and started thinking that it would be kinda cool in Skyrim. Bad-ass slow-mo animations of flesh being cleaved, smelting a bandits face off or zapping an unruly elf in the balls with your lightning. That would kick ass, right? Right?

What do you think?
Yes. You're the only one. In my view, VATS was only necessary in Fallout 3 to make up for its terrible gun physics. Then it became something of a staple for the series, which is ok...

VATS wouldn't fit Skyrim.
 

BehattedWanderer

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Jun 24, 2009
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I haven't played Skyrim yet, but I still agree. Every game needs a V.A.T.S system, or a least a mod for it. Throw an explosion into someone's face, or oil/grease onto their crotch followed by a fireball. Maybe swing a broadaxe and watch their blocking arm explode. Maybe just a single well placed shot to the arm to watch it sever, flailing through the air, leaving the person armless, weaponless, and in agony...

With it comes the necessarily bloody and meaty explosion from simple bullets that Fallout gave us, but I would love to see it adaptive, where just because their arm blew off doesn't mean the person dies. It just means they start running for all hell trying to get away. Now that would be fun.
 

Jimmy T. Malice

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The lockpicking in Skyrim is much improved from Oblivion and Fallout, since you can now pick any lock- it's just that Master locks will break the pick as soon as you so much try to move it at lower skill levels.
 

Sizzle Montyjing

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Apr 5, 2011
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Yeah.
You actually are... even the girl in the dating ad below looks unimpressed.
Skyrim is REALLY not suited for V.A.T.S, hell, i'm sure some people think that the occasinoal slow-mo executions were pushing it.

I can't beleive it... a 'Am i the only one...' thread is accurate!
 

Rednog

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There are honestly some occasions where I wish there was a vats type system for the bow, seriously shooting a deer in the freaking face and have it just dash off at lightning speed away from me is just plain annoying, it is pretty much a crap shoot trying to hit the thing when the wonky AI just takes insane paths.
 

Susan Arendt

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I actually love the lockpicking in Skyrim, because you can pick any lock no matter what - provided you have enough lockpicks and patience. It's wicked hard, but possible.
 

SergeantAnt

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OP: Lol i actually thought about this today at work. It would absolutely not work but it would be pretty funny.

I bet you anything someone could find a way to mod it in there though :p

Susan Arendt said:
I actually love the lockpicking in Skyrim, because you can pick any lock no matter what - provided you have enough lockpicks and patience. It's wicked hard, but possible.
Yeah it's much better but i had a pretty big problem with it. How precise you have to be! My lockpick will break with it almost unlocked, so i move it over a smiggen. Then the next one breaks, so i move it back half of that. It finally unlocks but it's ridiculous being barely a mm off makes it break.

Oh well i guess that is the challenge of it but meh!
 

Erttheking

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Yeah, I don't think that it would work that well, in fallout it was primarily based on shooting, in this...not so much.
 

Kuba91

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Sizzle Montyjing said:
Yeah.
You actually are... even the girl in the dating ad below looks unimpressed.
Skyrim is REALLY not suited for V.A.T.S, hell, i'm sure some people think that the occasinoal slow-mo executions were pushing it.

I can't beleive it... a 'Am i the only one...' thread is accurate!
Hey, I'm not hating on Skyrim, I think it's on of the best game I've played in years. I'm just musing over how a V.A.T.S.-like mechanic might improve my personal experience with the game, and was curious weather I was the only one.

Btw, girls in dating ads are always unimpressed
 

Furioso

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That would make any sort of aiming with the bow obsolete, render actually looking for an enemy obsolete, and put the game into babys 1st game mode, vats only worked for fallout because the majority of the weapons were ranged, and the actual gun play was quite terrible, so vats was needed
 

Terminate421

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Jul 21, 2010
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NO YOU ARE NOT THE ONLY ONE.

I've always LOVED the V.A.T.S. system for combat (The newer one, not the older fallouts). It allows the fights to feel epic and work the way I need them too.

I don't think it would be fair in Skyrim however.
 

neonknight

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Honestly? I never enjoyed the vats system. I rarely used it and don't think it adds to a game. There are other systems like this (See the splinter cell convictions executions) That I think work better. I loved every other bit of fallout 3/NV but I did not feel VATS was a necessary feature.
 

Bran1470

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Feb 24, 2010
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While we are talking about Skyrim i would like to congratulate bathesda on making lock picking even more frustrating than Fallout 3's system.

Thanks Bathesda!

OT: i have found the Boone of skyrim :D its Aranea Lenith she's pure overkill she basically destroys blood dragons before i have the time to get close to them and bash them with my mace.
 

rvbnut

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You do realise that VATS is fallout right?

I do think it would look cool but that's what the killing moves are for. VATS is what makes fallout unique (gameplay wise anyway). Any elder scrolls game with VATS would just be weird. It would become too easy and hand holdy.
 

Ranorak

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Who Dares Wins said:
Amnestic said:
Who Dares Wins said:
Amnestic said:
Ruwrak said:
The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
Hell no, the system in Oblivion was better, you always had a chance for picking and a chance for failing, however, in the new Fallout games, you can only try to attempt picking locks that you have met the requirement for, which in all honesty, is retarded.
Yeah, having an RPG require that you actually train at a skill instead of being perfect at it from the word 'go' is pretty retarded.

...

Wait...
But that's wrong. When you have a low skill, you'll do badly unless it's something easy and if you are really good, you will master everything with no sweat. Hmmm, it reminds me of something...

Oh yeah. Real life.

Plus, the first two Fallouts (the best RPGs ever IMO), had this system, you could TRY anything with a low skill, but you had a very low chance of succeeding.
That's because RPG's, or at least Elder scrolls games, are about what YOUR CHARACTER can do.
Not something you are good at, but your character needs to grow and learn the skills.
 

EHKOS

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Feb 28, 2010
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Amnestic said:
Ruwrak said:
(The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
I agree. Not only that but it's a lot more fun than Oblivions was.