Am I the obly one who thinks Skyrim should have V.A.T.S.?

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Astoria

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I don't think it would suit the game. I haven't played any Elder Scrolls games but I've seen it been played and the V.A.T.S system doesn't really work with melee weapons. It works in Fallout because you're almost always using guns and it helps with accuracy. Does anyone use V.A.T.S when using a melee weapon because I sure don't, I just charge at them. Maybe something for just the bow would be good but not V.A.T.S.
 

neurohazzard

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I can't really say, I've just been spraying everything with fire...fire!...fire is the cleanser!......*ahem*
 

Ruwrak

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Kuba91 said:
Maybe not V.A.T.S. as it was in Fallout, but some kind of variation of it. In Fallout I really liked being able to target specific bodyparts and watch the (almost) awsome animation play out, even if I could easily take down my foe without V.A.T.S.
Mmmm no. Still not that 'type' of game. Sorry brah, I just really can't feel it. The idea is sorta allright but.. no. Not for Skyrim :)
 

Luke5515

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That might work for the bow and arrow, but nothing else. Also, it's more fun to shoot bows free hand.
Skyrim is more about the flow of combat, not aim.
Vats would just interrupt that.
 

RedEyesBlackGamer

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Jan 23, 2011
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hazabaza1 said:
You know how everyone goes "you are never the only one"?
This thread is the exception. Yes, you are the only one.
This. I'm sorry, but that is a terrible idea. The executions are cool, but VATS would be out of place. How would it work, anyway? Give the Dovakiin a Pip-Boy?
 

Warped_Ghost

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Who Dares Wins said:
Amnestic said:
Ruwrak said:
The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
Hell no, the system in Oblivion was better, you always had a chance for picking and a chance for failing, however, in the new Fallout games, you can only try to attempt picking locks that you have met the requirement for, which in all honesty, is retarded.
In Skyrim you can attempt any lock I have done a few locks that are expert and I don't Level lockpicking at all. You can try all lock levels, you will break a lot of lockpicks but you can do it in Skyrim.
 

Chezza

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Feb 17, 2010
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I would only agree with V.A.T.S if it was an ability you can only unlock as the ultimate skill for Archery but limited to a reasonable range. And of course, eats a considerable portion of your stamina for every shot, making your first and potentially second kill quick however leaving you in a difficult situation if multiple enemies are near.

That would be a balanced approach, considering it takes true dedication and time to a class to unlock it with limitations that only make it tactically viable in specific situations.
 

babinro

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Yes, you are the only one (of course not).

I for one felt the VATS to be one of the problems with Fallout 3. I find it a fun concept on paper, but a poor one in execution as it pulls me out of the gameplay experience.

I don't think it would be appropriate for Skyrim and it's one of the few things still differentiating these two titles beyond setting.
 

krazykidd

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ezeroast said:
If your fps skills aren't great then VATS is a good way to implement the rpg stats into the gameplay. I don't see a problem with it being there. Its not like you have to use it.
With that logic let's just put a jetpack in skyrim, i mean i don't have to use it right? Jetpack too modern? PEGASUS AWAY ( aka horse with wings! I mean theres dragons so why not!)

OT: no don't as much as i couldn't get bored of auto-targetting a guys balls and se them on fire , i thibk VATS , in an elder scrolls game would be a terrible, terrible idea.
 

William Ossiss

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Amnestic said:
Ruwrak said:
(The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
i think it's too easy. i miss oblivion's lock picking system where i wasn't assured a successful unlocking.
 

AstylahAthrys

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For Skyrim? Yes, yes you are. At least you should be. It's fine enough in Fallout 3, but it would be SO out of place in Skyrim. Horribly so.
 

madster11

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Ruwrak said:
You can however smell the influence the Fallout Team has had on the TES team. (The lockpick system & the kill animations. As awesome as they are, they also look a bit 'sudden' so to say.) But eh who cares. Game is awesome.
Honestly, when i first noticed the Fallout lockpick i couldn't be happier. It's just so much better.
I love the kill animations, too.

Honestly, the parts that the Fallout team threw into the Skyrim mix are some of my favorite. They just work.
 
Sep 8, 2010
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Yes, yes you are. Ok, you're not, but I strongly disagree. V.A.T.S. has no business in an Elder Scrolls game, it would feel awkward and shoe-horned at best.
 

RagTagBand

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It already -is- in the game, the only difference is that the kill animations are random rather than every-time-you-kill-an-enemy-in-VATS.
 

DalekJaas

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No way, VATS would turn Skyrim from being the best game I have ever played to just more Fallout rubbish.
 
Sep 8, 2010
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William Ossiss said:
Amnestic said:
Ruwrak said:
(The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
i think it's too easy. i miss oblivion's lock picking system where i wasn't assured a successful unlocking.
Honestly, I agree with you. Don't get me wrong, I'm fine with this lockpicking set-up, and at least the really tough locks pretty much snap if you're not already dead-on, but I kind of liked the bit of effort that Oblivion's lockpicking system needed.
 

Gilhelmi

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Oct 22, 2009
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Amnestic said:
Who Dares Wins said:
Amnestic said:
Ruwrak said:
The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
Hell no, the system in Oblivion was better, you always had a chance for picking and a chance for failing, however, in the new Fallout games, you can only try to attempt picking locks that you have met the requirement for, which in all honesty, is retarded.
Yeah, having an RPG require that you actually train at a skill instead of being perfect at it from the word 'go' is pretty retarded.

...

Wait...
I have missed this website. I forgot how sarcastic (in a funny way) y'all are.

OT:
V.A.T.S. would be a bad idea in a non-gun wielding game. VATS did not work well in Fallout when wielding melee or 'unarmed' (I do not care, power-fists are not unarmed. Why put them in that category?). VATS shined when I was picking off limbs at 100m. HEHE try and hit me now that you can barely use your arms and legs Ceaser!!!!