I loved it for the simple reason that it hearkened back to the golden age of PC rpg: The Baldur's Gates, the Icewind Dales, Fallouts and Planescapes... Damn good times indeed, and in my opinion still the best time to have been a PC gamer.
It wasn't a perfect game, it certainly had its flaws. But damn it all it was a modern rpg done in the classic style, and that made me happy. The characters were interesting if not always particularly memorable, and the gameplay entertaining. But most of all there was the interactions; good ol' fashioned party interaction where characters would agree and disagree, comment on the situations, and generally act like real characters as opposed to simply NPC companions.
One of the things that irritates me with most modern Bioware games is how the characters simply follow you blindly as you no doubt complete some mission for them. Screw that, I want 'conflict'. I want scenario like in Baldur's Gate where Edwin and Minsc would try to kill each other. Where Jaheira and Khalid would come to blows with Xan and Montaron because they just outright hated one another. Or Kheldorn simply being unable to get past his bias, despite being a good guy otherwise, and refusing to allow Viconia to accompany you.
Dragon Age had some of that. Not as much as I would have liked, but it did. And that's part of what I seek in an rpg. I like playing the mediator, watching different personality bounce off one another and trying to react in such a way I figure my character would. You know: Role Playing.
Of course that's just my opinion. Shockingly enough we've all got one!
And on a side note debate involves give as well as take. A balance between the two, where both sides either reach a compromise or one side concedes to the other. That very, very, very rarely happens online. And I certainly don't see any of that here. Nevertheless, there are my thoughts.