Fr said:
anc[is]I just read the latest Experienced Points, and he puts achievements in the list of things steam gives us. Now I'm not saying anything bad about the article or Shamus, but once again I facepalmed and sighed. Who cares? They do absolutely nothing. I have never, ever, seen anyone talk down to someone about not having an achievement, and considering this is the internet, that's astounding. I just wanted to know if there was anyone out there who agrees with me.
they're hardly a negative, but they're not something to really seek out. just be happy to receive them when you do.
My positive personal experience with achievements was in Team Fortress 2, I had a REALLY good run as a Medic charging this Heavy, we just went on a fucking rampage, pushed the enemy right back into the spawn perfect application of the uber charges, god damn it we killed so many, while how was mowing them down I was calling out threats as they appeared.
Then when it all went quiet, there were all dead and waiting to re-spawn or too afraid to come out. We both congratulated each other on a brutal rampage:
*plink- cheers!*
???
"Achievement unlocked: Continuous Revolution"
That was nice, it was not an achievement we were whoring for, we were just playing the game it was meant to be played but skill, luck and teamwork meant we achieved something exceptional, and the game recognised that and ultimately made it more memorable for me.
But achievements and trophies for banal things like "collect a 100 pointless tokens" or "you completed a level, woo-fucking-hoo, here's a medal for doing the bare minimum" don't interest me. That's jsut seems to follow the circular logic "Achievements are recognition of good things in gaming ,therefore achievements are good... even if awarded for bullshit".
You know we all have those "great gameplay experiences" you know when you just pull off amazing feats, sometimes it can be all too easy to miss them in the rush to move on but if you get an amazing killstreak or stupendous save, the game pausing to recognise that emphasises the experience. Makes it more memorable.
But that's mainly for the more "arcady" games, I'd totally understand if a game was going for an immersive experience it may be better not to have generic icons popping up all the time. I mean some games work very hard to reduce/eliminate the HUD, that can be spoiled.
And getting recognition with achievements/trophies for completing a level??? Again, STOP DOING THIS Mr developers guys, it's pointless, the game already bookends levels and chapters and recognises player achievement, icons are not needed there. Maybe an achievement award on finally completing the entire game after the credits, award an achievement depending on difficulty level.