PedroSteckecilo said:
Ryotknife said:
killing americans in a game stopped being relevant a long time ago as most games do it.
It's because the rest of the world doesn't give nearly as much of an arse about The American Revolution as Americans do and we were a little worried that this would be a "Rah Rah Go America" game...
The fact that bluecoats are getting killed in the game means that (hopefully) it won't be a one sided "The British are EEEEVVVVIIIILLLL" story and might have some decent complexity to it.
I hope so, but I have a gut feeling that some of the Redcoats will be mustache-twirling Saturday morning cartoon villains. Like Vieri de Pazzi's fairly Joffrey-worthy behavior in Assassin's Creed 2.
If the game manages to juggle being PC and still avoiding to turn out into something like an interactive Roland Emmerich flag-fest, I'll be happy. If it turns out that 'muricans are the BEST GUYS EVER, FUCK YEAH, then I'll be disappointed.
I'm Canadian. Some of my buds are American. Every once in a while, a bit of patriotism comes out from their skin pores, and they start questioning why I don't really care where I live. I tend to retort that yes, while the United States are a privileged country where people are generally agreed upon as being safe and able to pursue interesting life goals and career opportunities, it's got its fair share of problems. So does Canada, to be honest.
Comparing First World countries, in my perspective, feels like comparing apples with other apples. Most have the same basic human rights, the same basic amenities, and some have more specific problems that require societal discussion or political change. Overall it's a pretty slim range of differences.
My friends reply that America is still better than any famine-ravaged country. To which I have to say it's not what I'm disputing. What I *am* disputing is the notion that one country is arbitrarily "special".
If Assassin's Creed 3 manages to steer clear of nationalist dick-stroking and can dish out decent reasons as to why one country's creation needs to be celebrated in a focused form over any other, I won't mind. From a game design and narrative perspective, though, I do understand Ubisoft's choice. Any historical military conflict is bound to offer decent-to-excellent story elements for a game where your primary occupation is looking awesome whilst killing dudes.