An Evil Protagonist

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BadassCyborg

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The game you are looking for is Blood. You play as Caleb, an angry vampire out for revenge. You can turn mimes into dog-food using bundles of dynamite, nuff said. Grab it from GoG.com for $5
 

Outright Villainy

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Yeah, well I like being a dick in games now and again, but if I was forced to be a merciless bastard who slaughtered millions I'd probably stop playing. Player/avatar disconnect should only be done if it's a damn good reason.
No immersion= boring ass game.
 

TiefBlau

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Your main character can be a dick without breaking immersion. In fact, if they're believable, they might even be better. Case in point No More Heroes, Catcher in the Rye, and Death Note, one of which is a video game whereas the other two feature examples of villain (or at least questionable) protagonists that intrigue and prompt exploration.

http://tvtropes.org/pmwiki/pmwiki.php/Main/VillainProtagonist
 

phoenix352

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Mar 29, 2009
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Dark messiah of might and magic.
you start of as a regular guy and then shit hits the fan..
from start to finish your character becomes gradually more evil.
the game features the best melee combat ever made and an ok story overall pretty kick ass game.
 

TheGameXXVII

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Destroy All Humans! can be counted as having an evil protagonist, since you are sorta playing as an alien bent on, well, Destroying All Humans.
 

Woodsey

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In the Hitman games you're an assassin.

I mean, you only ever kill bad people for the most part - the Swing King in Blood Money was just a guy who fucked up though. And yes, I did ponder that whilst I picked up his baseball bat off the wall and clocked him one with it.
 

LaughingAtlas

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Good and evil are points of... Oh, bother you've probably heard this before. Just saying, "By standing up for the weak, you encourage their weakness, only softening them further when danger strikes and you're not around."
-paraphrased from Morrigan or Kreia... or one of the Bioware shrews.
From one perspective, good guys are just letting others get away with being weak or idiotic. Anyone remember the bickering brothers in fable 2? By solving their earlier problem, the Hero only allows them to fuck up again, getting more innocents (who couldn't stand up forthemselves on account of Hero reliance, I think) killed. It's like Batman constantly sparing Joker's life only to have him murder dozens of people. Kreia once said that by giving a beggar money, you make him a target for other beggars. By ignoring him, you may have forced him to mug someone else. Dark though that may seem, the latter option leaves him stronger, taking matters into his own hands. Of course, turning a beggar into a killer probably swings back towards evil.
Anyway...
In Saint's Row 2, the protagonist's objective is to seize (re-seize, really) the city sheerly out of the thought that it's already his/hers. He/She mostly goes about it in violent, psychotic ways, pretty much for fun. On top of that, he/she is rather vengeful, killing a man he/she thought betrayed him/her in spite of him trying to explain what happened or having a gang rival's wife crushed in a monster truck show. Then again, the gangs/Ultor you're taking the city from are mostly bigger pricks than you, so it's perspecive again.
 

Kiefer13

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Jul 31, 2008
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I would definitely play a game like it if it was done properly. I'm not sure what kind of game it should be though. Perhaps some kind of RPG with occasional RTS elements, or something like that. Being able to build your own evil lairs like in Evil Genius and Dungeon Keeper would be great, but it would also be awesome to be able to walk around in them from a 1st or 3rd person perspective.

The same would still need some kind of morality system, I think, because there are many different kinds of villians. It would be nice to be able to choose between say, being a Chaotic Evil type villian that kills people basically whenever they feel like it and a more morally grey, pragmatic type of villian, that was ruthless in dealing with anything that stood in the way of their plans, but did not go out of their way to be cruel otherwise. The problem with most games that boast "moral choice systems" is that they only ever include an exaggerated cartoonishly evil version of the former, that just seems to be evil "for the lulz".

I think customisability would be a big part of any game like this. Not only would it be great to be able to fully customise your main character's appearance and skills (perhaps have different classes of villian, or simply different skill trees that skills could be bought from (Personal Combat Skills, Leadership, etc), but it would also be great if you could customise the uniforms and equipment of your minions.

Just a few ideas I've been thinking about, anyway.
 

neoontime

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They done that enough as added paths in games. Though if your looking for only evil, I couldn't think of any.
 

Dexiro

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Disgaea is the best for evilness! Being good is frowned upon and being evil is a good thing ^_^
 

Eclectic Dreck

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Morrowind393 said:
Eclectic Dreck said:
Morrowind393 said:
Celtic Predator said:
I meant more like an FPS where you fight the good guys, maybe even lose in the end.
Why would you want to play a game where you are doomed to fail from the start?
Ask the people eagerly awaiting Halo Reach.
No need to, I am one of them, and while I disagree that it is going to fail, it is your opinion , and I doubt that I could change it, any more then you could mine, so lets agree to disagree.
I'm not saying the game is going to be a failure. The fall of Reach is the known outcome. There was but one ship known to have escaped the carnage: The Pillar of Autumn. There was but one Spartan thought to have survived, and none of them are on Noble Team. The game is a hopeless last stand where most every character is going to die. In spite of this, people are still excited meaning that it would appear that people are willing to play a game that is doomed to fail from the start.
 

AlphaOmega

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Bully.
(You aren't really evil but that is a great game so screw it!)

Oh and In Just-Cause 2 you are a giant-dick anti hero.
 

Morrowind393

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Dec 19, 2008
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Eclectic Dreck said:
Morrowind393 said:
Eclectic Dreck said:
Morrowind393 said:
Celtic Predator said:
I meant more like an FPS where you fight the good guys, maybe even lose in the end.
Why would you want to play a game where you are doomed to fail from the start?
Ask the people eagerly awaiting Halo Reach.
No need to, I am one of them, and while I disagree that it is going to fail, it is your opinion , and I doubt that I could change it, any more then you could mine, so lets agree to disagree.

I'm not saying the game is going to be a failure. The fall of Reach is the known outcome. There was but one ship known to have escaped the carnage: The Pillar of Autumn. There was but one Spartan thought to have survived, and none of them are on Noble Team. The game is a hopeless last stand where most every character is going to die. In spite of this, people are still excited meaning that it would appear that people are willing to play a game that is doomed to fail from the start.
Sorry I wrote the at like 2 in the morning my time, anyways I think in one of the books I read they made it sound like some of the other Spartans survived the battle, can't remember which one right now, may have been first strike or maybe Ghosts of Onyx, I haven't read them in a year or two so my memory is a bit fuzzy. anyways sorry once again for the misunderstanding.
 

Vek

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Aug 18, 2008
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Celtic Predator said:
I meant more like an FPS where you fight the good guys, maybe even lose in the end.
Red Orchestra: Heroes of Stalingrad is for you. It's in development now, but the SP campaign is set during the Battle of Stalingrad, and played from the German side of the war.

Yeah, WWII game; yeah, tired old genre. It's a fairly realistic game, with combined arms combat, and the story campaign fits your wants perfectly.

http://www.heroesofstalingrad.com/. Check it out.