anian said:
Now I haven't finished the game yet, but what is annoying from the start is the camera, if you pull it up and away (to an rts kind of view), I am not able to move it as far as enemies have missles/magic range. So an enemy might shoot at me and I have to zoom in and find the enemy, which is 50:50 that I can even see it from some branch or something getting in the way...that was the most annoying part.
This is a huge problem with the top-down RPG sub-genre and the main reason I want it to die a painful death. The fact that Blizzard is even making a Diablo 3 enrages me beyond the limits of your imagination. If it sells well, there'll be a thousand imitators that will swamp the market and end up stifling the good games that have made the move to First person or behind the shoulder viewpoints.
Dragon Age was full of problems but there were a few things that made it worthwhile (a few of the characters, the art style, morality system). My main issues were:
1) Combat was far too MMOish, unnatural, fidgety, slightly too difficult. Even with the use of tactics, you have to micro-manage to a high level, meaning most battles are stop-and-go affairs which really breaks down the fluidity of the story-telling.
2) Voice-acting was extremely uneven. Alistair was voiced well but animated poorly. Morrigan was terrific. Leliana (I know I'm going against the grain here) was pretty damn good, except for her 'song'. Then, you had the EPIC FAILS i.e. Anora's maidservant and Marjolaine among others.
3) Plot was amazingly generic although it still was good enough to hold together the game. Really, it only
just passed the bar as far as I'm concerned.
4) Level-design was simplistic, but I've come to expect that from Bioware. Largely linear mission areas with small open hubs = safe formula. I wish Bioware would just take the plunge and set one of their games in a sandbox.