Deiphagia said:
Ever play Stracraft 1? Just building masses of soldiers is a quick way to bite the bullet. You'll be fucked without defenses and strategic choke points.
Zerg Rush...nuff said.
But, all RTSes involve some level of stategic thinking...even which unit you build, which tech you research next, that is all strategy that should be carefully laid out in your mind.
Which route your army takes to attack, if you split it to create a diversion.
The problem today is that people think, just because the option exists to amass units and spam the enemy, that it is unstrategic...that´s bullshit.
Even spamming units is a strategy...altho a very simple one...
Like people thinking that an FPS like Modern Warfare is "untactical"...actually, people use tactics and strategies all the time...
For example, the use of grenades in most FPSes is a tactical option.
Camping is, in fact, a tactic and a very old one to boot.
Even Sun Tsu describes something that can be considered camping...altho with an entire army.
Camping is the tactic of the weak, the tactic of those who cannot take the enemy head on, either because of resources, or because of skill or whatever.
It is also called "ambushing" in the real world...you lie and wait for your enemy, then strike him when he is in a disadvantage.
Guerillas do this all the time...the Vietcong won because of it, the Mujaheddin too.
So the next time you think about strategy and tactics in a game, consider what these terms actually mean...then you´ll find them everywhere.
Also, for those unused to the military slang:
Strategy is the term for the path to a desired goal...IE: winning.
Tactics is what you do to get there...the small steps that make up your strategy, if you will.
If you strategy resolves around capturing and holding a certain chokepoint, you use tactics like a rush to get there before the opponent.
If you loose said chokepoint, what tactic do you use next? Do you rethink your entire strategy or do you continue with the plan?