Judgement101 said:
snowfox said:
Judgement101 said:
Dana22 said:
Every game requires strategic thinking.
Most RTSs are just spam units.
Examples or it's flame-bait!
Yes OP, rts games have Strategy in the name. The strategy in most single player does die down a little bit once you get those high tier units, because the majority of the people will just mass those units due to how little the computer harasses you, but playing online, if you try to sit there and turtle in to build that mass army, you will lose every time.
You sure are quick to label stuff as bad. Examples: Zerg Rush, Rise of Nations, everything of that sort.
It bugs me when people say things like that but don't really give any examples for discussion value.
Zerg rush is a valid strategy, because you're able to counter it. I have never lost to a Zerg rush once I learned the correct approach to avoiding it. While I'm not really familiar with Rise of Nations, I must say that if there are RTS games out there where spamming units wins every time, then that is a severe balance issue and a poor RTS game.
I've beaten games with merely 5 or 6 units while the opponent had a massive army, and even lost games due to the misplacement of a single unit. While there are some poor RTS games out there, to say that most of them are army spamming games is a clear misunderstanding of the genre.