I meant that along with traditional JRPGs, turn based combat is disappearing.Vlane said:If you are referring to Final Fantasy and the turn based combat system then I have to dissapoint you. All major FF titles have turn based combat (XI is a different story).seamusotorain said:No, they just smell that way. I loved Shenmue 2 on the Dreamcast, I played through it in Japanese with subtitles. Great storyline can't be faulted. Recently, I've found that Final Fantasy has become impenetrable to anyone who hasn't played the first 200 or so. And turn based combat is DEAD. No more patiently waiting for the dragon to stop jumping up and down on my noggin, baby!
Maybe but at the time it's not dead.seamusotorain said:I meant that along with traditional JRPGs, turn based combat is disappearing.Vlane said:If you are referring to Final Fantasy and the turn based combat system then I have to dissapoint you. All major FF titles have turn based combat (XI is a different story).seamusotorain said:No, they just smell that way. I loved Shenmue 2 on the Dreamcast, I played through it in Japanese with subtitles. Great storyline can't be faulted. Recently, I've found that Final Fantasy has become impenetrable to anyone who hasn't played the first 200 or so. And turn based combat is DEAD. No more patiently waiting for the dragon to stop jumping up and down on my noggin, baby!
*looks at avatar*Lemony said:Now mind you I do not like them either (WoW takes my time).
Pretty much every genre existing is undead if you want it that way.1337mokro said:JRPG's were never alive to start with, they are the undead of the gaming industry, something you can't kill no matter how many bullets you stick in em or how many times you burn em to a crisp with flaming.
So many quotes, so little time...to be honest, I haven't played a Final Fantasy in years, I just heard about XI and assumed they had chosen the better path from then onSystem Message said:One of your posts has been quoted by [user]Vlane[/user]!
View Post: http://www.escapistmagazine.com/forums/jump/9.82777.1138240Vlane said:Maybe but at the time it's not dead.seamusotorain said:I meant that along with traditional JRPGs, turn based combat is disappearing.Vlane said:If you are referring to Final Fantasy and the turn based combat system then I have to dissapoint you. All major FF titles have turn based combat (XI is a different story).seamusotorain said:No, they just smell that way. I loved Shenmue 2 on the Dreamcast, I played through it in Japanese with subtitles. Great storyline can't be faulted. Recently, I've found that Final Fantasy has become impenetrable to anyone who hasn't played the first 200 or so. And turn based combat is DEAD. No more patiently waiting for the dragon to stop jumping up and down on my noggin, baby!
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No game really "stops" you from grinding. you grind until you get bored. now, grinding gets boring a lot faster when the game stops rewarding you for it, but if you truly enjoy the combat system you can keep doing it. personally i have no patience for grinding unless there's a specific goal for it. (levels don't count. i got to level 98 in Dawn of Sorrow and couldn't be bothered to gain that last level because i had already done everything else in the game.) the biggest exception was FFX-2, where i finished all the sidequests and decided to max out my inventory just because i wasn't tired of the combat yet. (That said, i DID get tired of the story. i'll be at 99% story completion for the foreseeable future.)Snakktastic said:JRPG + Grind = Win. Yeah I like grind and I hate RPGs that don't let me have a say on how much I can grind....Mass Effect you bastard game.
Was the story ever a mess, but the Combat, Dungeons, Gameplay and Non-Linear Quest system were all really fun.cobra_ky said:FFX-2 had probably the best designed game of any FF in the past decade, but nobody noticed because the story and creative design were such a godawful mess.
Let me remind you that I'm one of those uncultured gaming hobos with a coolness deficit required to afford fancy next-gen shit that the rest of you chumps have, so I don't know what White Knight plays like, and I don't even have Dark Cloud nor its sequel. :COnmi said:Uhh? Kingdom Hearts? Dark Cloud? White Knight Chronicle?kitetsu said:For once I'd like to play a JRPG that's much more reliant on actual skills with command inputs/timing/whatever...
... But then it wouldn't be a JRPG anymore. God i love purists.
Oh the unfathomable joy. D:And yes Purists Are Great, We must keep the Genre Exactly the same... Oh god I can't even Fake being one of them, there the reason it takes so long to grow!
Am I the only one who played Lost Odyssey?Podunk said:A timing-based JRPG game brings first to my mind the Shadow Hearts series for the PS2... That was a fairly traditional game in which the 'Judgement Ring' system added some variety and skill-based gameplay...
Then of course there's the Super Mario RPG and Paper Mario series in which your imputs power up your attacks.
I usually prefer games in which attacking is accomplished by more than just pushing an 'okay' button... this is why (though I appreciated them in their time) I just don't care for the Final Fantasy series anymore.
Can anyone else think of more turn-based imput reliant JRPGs?
Nope I played it and made that my Game Of 2008 followed by Last Remnant and Infinate Undiscovery.Bocaj2000 said:Am I the only one who played Lost Odyssey?Podunk said:A timing-based JRPG game brings first to my mind the Shadow Hearts series for the PS2... That was a fairly traditional game in which the 'Judgement Ring' system added some variety and skill-based gameplay...
Then of course there's the Super Mario RPG and Paper Mario series in which your imputs power up your attacks.
I usually prefer games in which attacking is accomplished by more than just pushing an 'okay' button... this is why (though I appreciated them in their time) I just don't care for the Final Fantasy series anymore.
Can anyone else think of more turn-based imput reliant JRPGs?