Areas/Levels that left a bad taste in your mouth.

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Zombie Sodomy

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Feb 14, 2013
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First of all, Spoilers:
That stupid prison in Assassins Creed 3. I hated that level so much. I've just been wrongfully imprisoned and the stupid game keeps telling me not to kill anyone. Screw your synchronization, AC 3, I'd kill every damn guard I could if you didn't keep failing me every time I was spotted. There was potential, they could have had me start a prison riot and escape in the turmoil. That would have been awesome; but no, the super assassin who killed the entire British army and a few bears with a small knife is no match for a couple guards. I really hated when they introduced synchronization to Assassins Creed. It's an interesting idea, but more often than not it just seems to reward players for being less efficient and having less fun.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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The last part of Myst IV: Revelation was the crowning moment of suck for the whole series. Seriously, it went from science-fantasy puzzle game to New Age music video in about three minutes.

I also disliked The Cave of Bad Dreams in Rayman 2. The chase-sequence-as-seen-through-the-monster's-teeth part was brilliant, but it was sandwiched between an annoying two-part fetch quest and a creative-yet-boring boss battle that took way too long.

In terms of pure atmosphere, The Choir from Amnesia nearly made me throw up from pure do-not-want. How's that for a bad taste in your mouth?
 

The_Echo

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Mar 18, 2009
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Mystic Marsh in Spyro 2: Ripto's Rage!.

Ever since I was a kid, I really didn't like this level.

Also, Blighttown and Tomb of the Giants because obligatory.

And from Kingdom Hearts, Wonderland/Atlantica/Monstro/Neverland. Each subsequent playthrough I'm like, "fuuuuck, I don't wanna play this." I just don't like those levels at all. Wonderland and Neverland are boring, and Atlantica and Monstro are much too easy to get lost in because every room looks the same.

Every "main" game thereafter (II, BbS, 3D) has had nothing but great worlds (barring Ice Cream Beat in Disney Town and Symphony of Sorcery's soundtrack implementation).
 

Bepo_Bear

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Jan 24, 2013
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The earth temple from the legend of zelda the wind waker always left me feeling uneasy before I entered into it, something about it just gave me the
shivers
 

Yojimzo

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While I can see why people hate blighttown (You have been abandoned by the FPS god), I would have to say... what was it... 3-2 of Demon's souls, that swamp is unsettling, but those bugs, my god I had trouble sleeping for a few nights because of them, Maneaters just made it worse.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Zhukov said:
hazabaza1 said:
OT: That one room with the van in Hotline Miami. Probably made doubly worse by the fact that it checkpointed me with no weapon so I needed fucking lightning reflexes to do that bit.
Oh man, I completely forgotten about that.

Funny thing. The van will kill you if you're standing in the wrong part of the room when it busts in. When I played, it checkpointed me in the wrong part of the room.

Loading...
*splat*
Game Over!
Loading...
*splat*
Game Over!
Loading...
Yeah, that was... unpleasant.
I made a habit of holding 'A' and 'S' and just praying that the room to the left had a shotgun after every respawn. If either of these things didn't happen then, well, you defined it rather well.
 

Random berk

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piinyouri said:
That's fair, my apologies.
I should have specified.
Having been raised around the part of the country in which New Mexico/Arizona border Mexico, they did an amazingly great job of making the landscape and architecture look very authentic, and I was pleased with that.

What I meant were the story missions in mexico. They just seemed very....I don't know, rushed? Thrown together?
I also felt the pacing was not too great. Everything plot wise moves along at a fairly brisk pace until mexico. Then it noticeably felt like a slog through to me.
I don't know, I was just glad to get out.
Hmm... I actually don't remember the missions in Mexico that well, with the exception of the early stuff with Landon Ricketts and the end when the revolution is kicking off properly, but that could be a sign of what you're talking about. I did think that it wasunpleasant having to play both sides of the war when it was very clear that the regime in place was planing to betray you, and the revolutionary leader, whatever his name was was just as much a scumbag as the people he was trying to overthrow. Very few characters in Mexico were easy to sympathise with, but then, there weren't tat many of them in New Austin either.
 

Cette

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The engineering deck in System Shock 2.

You need to turn the main power core back on so you can use the elevators but after running there through confusing ass twisty irradiated corridors but OH NO it's locked down! So you have to go flush the radiation from engineering control which is locked by someone who went and hid out in the cargo storage bays. There's a door right to it but that's locked so time to work your way through all eight from the opposite end to find the corpse and get the code. Now you go back but the control panel is locked by the computer. So you have to find a supply closet that was previously unopenable that is one of three poorly labeled on the map locations in those corridors from the beginning. So you go do that and track down the correct part number to override the computer then got to yet a third control room on the opposite side of the level.

Now you can finally flush it and turn the power on huzzah! And you get to do all of it with tough respawning enemies and turrets everywhere while it's your skills are still weak and your resources are severely dwindling.


Non text brick version: Fetch quest ouroboros in an unfun confusing level where you're constantly low on health and ammo and your guns are breaking constantly.
 

Anathrax

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Jan 14, 2013
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Catie Caraco said:
piinyouri said:
Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.
This as well. Screw Roxas. I couldn't care less about him, and I certainly couldn't have when I didn't know that Chain of Memories was a thing and I just popped in 2 and was like "WHO THE FUCK IS THIS?! WHO THE FUCK ARE YOU?! WHERE'S SORA?!"
I think the double keyblade portion at the end is one of the better parts.

Edit: Can I also mention I imagined Blight Town to be an actual town with people while having some dirty secrets(Quelaag) and not this hellish arsefest of arachnophobia.
 

Meatspinner

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Feb 4, 2011
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I'd say act 3 in Diablo 2.

I swear that place was designed to be annoying. Endless corridors with rivers in the middle that lead to nowhere. Countless demonic, pygmy tribals to play wack-a-mole with, not to mention that I've never liked Incas/Mayans in games
 

Lawnmooer

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Apr 15, 2009
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I'll say Blighttown, purely because the Mosquitoes. I couldn't hit them with Magic nor my Halberd which meant they unless I got really lucky I couldn't kill them... But other than that one specific enemy the rest of the game was fine.

Dante's Inferno, the bloody trials... I went using dark stuff so my Cross chains where pretty bad and because of the limitations of the Scythe (Melee range, no piercing) it's made getting the required "Kill all enemies in a single chain" damn near impossible to do (Even with the increased chain time accessory, which I wish I'd had the forethought to level up to maximum just for this one encounter). What makes this worse is I watched my Brother go through and he went for the light stuff and so every single one of his cross attacks (Of which he had a large chain of and could quickly cast the charge for decent piercing damage compared to my pathetic damage it deals) hit multiple enemies and hit from across the platform so he ended up just breezing through that stage (Though he struggled with the dudes who where immune to cross damage as it took him a while to kill them with his scythe... Then again he had his cheaty heal that gave him better sustain in fights)

Legend of Zelda: Ocarina of Time Master Quest - The Fire Temple, had me running around for a few hours until I got annoyed enough to start slashing away at the bars in front of a key containing chest... Which lead me to find out that Master Quest places switches behind walls that need to be hit with the spin attack... Other areas weren't so bad after though since I knew "If I can't find the switch, it's behind the wall"

In Guild Wars 2 - All Charr zones. I really don't like them, I don't like the story for the renown hearts, I don't like the enemies in them (Ascalon are so boring to fight, especially the Fighters who do bloody fiery block for long durations) and I don't like how a lot of the Vista's are a pain to get to (Or failing that, annoying)
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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There is one stage in Diablo 2 that stops me feel from playing the game sometimes when I think about it. I just hate that underground thin wavey tunnels area in the desert filled with large beetle things that release electric projectiles every time they die. It's just painful because you can only go back or forth and the projectiles actually do a fair bit of damage.
 

Casual Shinji

Should've gone before we left.
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lRookiel said:
I hated Blighttown but god damn I FUCKING DESPISE Tomb of the Giants.

I have to pick between my shield or the lantern and the skeleton beasts are able to maul me down instantly if I'm not blocking.
It really depends. As a straight up melee warrior they would mercilessly beat the shit out of me. But as a mage I made quick work of them with long range spells.

The only thing I really hated about Blighttown was getting out after having defeated the Boss. Finding my way back out is always a huge pain in the ass.
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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The_Echo said:
Mystic Marsh in Spyro 2: Ripto's Rage!.

Ever since I was a kid, I really didn't like this level.
Oh, have you forgotten the horror that was Tree Tops from the first Spyro?


Aside from that, I'm surprised no-one's mentioned the Meat Circus from Psychonauts. Fuck that place, it's horrible escort mission and the platforming hell it contained. O_O
 

Gizmo1990

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Oct 19, 2010
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AVeryClassyCat said:
Almost every FF game after 8 for me had at least one boss that I never seemed to be prepared for. I played XIII just long enough to get to this big monster thing at the end of a forest that constantly changed elemental status and I swear I couldn't understand how to pull the stagger strat on it to save my life. I eventually just resigned to chipping away at it while constantly healing just to power through, thirty five minutes of hell.

Actually in most rpg games I end up exploring too early to my own detriment. OP Skagg outside of the first town in Borderlands on that food finding mission, first Super Mutant in Fallout 3 while heading toward GNR at a low level. I should know better by now.

More on-topic though: Hospital Horrors on Killing Floor is just a really hard map to hold, and it's usually the last few waves in a game that will screw over even a good team. I've never been able to complete it on Suicidal or Hell On Earth and it still irritates me how hard that one damn map is. ARGH
YES!!!! FF 9 (my favorite) had Ark. The place that Ark was in blocked all magic so you could not use it to heal or attach and he caused confuse with evry other attack. Every playthrough since I have always done a mini grind to make sure I am at least 10 leves higher than I need to be and everyone is immune.

And for FF X I was beyond unprepared for the first fight against Seymour. He kicked my arse so much and I had no old saves so I had to start again. Now everytime I play X I am so overleveled I have most of Yuna's high level magic. Hell I have ulocked Holy by the time I fight him a 2nd time.
 

Gizmo1990

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Zombie Sodomy said:
First of all, Spoilers:
That stupid prison in Assassins Creed 3. I hated that level so much. I've just been wrongfully imprisoned and the stupid game keeps telling me not to kill anyone. Screw your synchronization, AC 3, I'd kill every damn guard I could if you didn't keep failing me every time I was spotted. There was potential, they could have had me start a prison riot and escape in the turmoil. That would have been awesome; but no, the super assassin who killed the entire British army and a few bears with a small knife is no match for a couple guards. I really hated when they introduced synchronization to Assassins Creed. It's an interesting idea, but more often than not it just seems to reward players for being less efficient and having less fun.
As bad as that was the cutscene before that pissed me off even more. Connor knows that the Templars run everything. And yet when a few guards turn up instead of stabing up the templar and running he stops and trys to explain to guard what is going on. This was where naivety became stupidity. He had been around for a while, he knew how things worked at this point. But then the whole game seemed to try and paint him as naive from start to finish.
 

Denamic

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Aug 19, 2009
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The 'stress' moments in games, like the unkillable regenerators in Dead Space, or chase scenes in which a slip up means certain death. I don't like being forced into anyone else's pace.
 

snave

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Nov 10, 2009
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bluerocker said:
Aside from that, I'm surprised no-one's mentioned the Meat Circus from Psychonauts. Fuck that place, it's horrible escort mission and the platforming hell it contained. O_O
Gah! That buggy cylinder at the end where the walls are displaced along the Z axis from what the game engine expects.