Areas/Levels that left a bad taste in your mouth.

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verdant monkai

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The Wykydtron said:
Nobody gone for the obvious Dragonage one? mmmk then.

The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.

It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
Yeah I loathe that place its the stupid turning into different monsters, to get to different areas which gets me. Dragon age has never been pretty or even interesting to look at (areas I mean), but the Fade takes the crown of creme de'la Shit. It makes me reluctant to replay Dragon age Origins, the deep roads has a similar boring look but it has more interesting stuff in it, and the brood mother has one of the best build ups in all of gaming.
 

laggyteabag

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Anywhere in the Original Mass Effect that involved combat, bar The Citadel and Eden Prime for some reason.
The Fade in DA:O.
Fighter mission in the BF3 campaign.
Borderlands 2, the Fridge and Sawtooth cauldron.
 

Fudj

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Agree with the Mage tower fade section, but for me it was whenever demons showed up in the Legacy of Kain games....i think Soul Reaver 2 (its been years since i have played them, although i have just found my ps2)
 

Dfskelleton

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krazykidd said:
Dante's inferno . The before last level . 10 floors of bullshit trials . That was the worst idea a game developper ever had . Periode .
Besides, you know, trying to make a hack n' slash out of The Inferno in the first place? But yeah, I absolutely hated that part. Not only because of how tedious it was, but also because of all the squandered potential; Dante's 8th circle of Hell had some really cool ideas that could have easily been made into fun, interesting levels, but nope... 10 goofy trials that all look exactly the same.

For me, it was the alien hive levels in Duke Nukem Forever. That entire game left a bad taste in my mouth, but those levels were different... the shift in tone was so disorienting. Sure, there were captured women in DN3D, but they didn't sob and beg to be euthanized. And you were penalized for shooting them, not endorsed to do so.
It really didn't help that Duke's characteristic quips and one-liners were suddenly replaced with coos of "You're better off this way."
 

V da Mighty Taco

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A certain scene that completely killed Far Cry 3's storyline for me and that I'm going to make a thread about at some point:

The stupid fucking scene (literally) where Citra rapes Jason Brody. Not only does he not have a problem with it, he gets up and starts proclaiming himself leader of the Ryukat or whatever they're called. He then proceeds to tell Citra that he'll stay with her instead of going home with his friends and worried-sick-about-him girlfriend. I have a lot to say about this scene in particular as well as my thoughts on Far Cry 3 in general, but I'll save that for when I get around to making that thread. To put it simply though, not only did I completely stop caring about the story and especially the main character entirely, but I almost flat-out stopped playing the game for good because of this.

Fortunately, the Wingsuit came along shortly after as well as getting a privateer disguise from the Doppleganger mission and having access to all weapons / skills; which renewed my interest in actually playing the game. Still didn't care for the story anymore and wanted Brody to die, but the gameplay became awesome enough to make it tolerable.
 

thetoddo

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I am astonished we're on page 4 and nobody has mentioned the speeder levels from Battletoads. It's the only level that has ever made me so angry that I ragequit after finally beating it.
 

Jfswift

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Nov 2, 2009
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Anathrax said:
Title basically.

Mine has to be Blighttown from Dark Souls. I HATE this damn place. The damned Swamp. The walkways that require you to have surgical prescion to cross. Those stupid mosquitos that are never hit. The toxic slinging arseholes that never stop firing. GOOD GOD. I'm still stuck in it trying to get out because I keep slipping every time I cross that damned branch.

GOD DAMNIT.

I'm calm, I'm calm. Yours?
A friend of mine told me to grab the master key early on so I lucked out and didn't experience blight town until much later. I think Anor Londo was the worst for me on my first play through. Trying to run the gauntlet, dodging everything from demons to giants and lance firing knights. Hated that place. Then I get up to the boss and couldn't summon solaire because, well, I had killed him earlier after hearing a rumor he'd turn hollow and for some reason no one was online for co-op so I had to solo Ornstein and Smough. Fuuuuuuuu...
 

Terraniux

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Chizra- Nali Water God from Unreal. The Temple of Vandora was kind of bothersome, and the Sunspire pissed me off with a doorway hidden in impenetrable darkness, but I spent the most time on Chizra. It had something to do with going underwater and opening gates, I think.
 

DrunkOnEstus

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May 11, 2012
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Strange, I hated Lost Izalith twice as much as Blighttown and Tomb of the Giants combined. It may actually be the only level below neutral for me, as I don't mind those two at all. Lost Izalith was just a lazy spamming of boss creatures all over the place with no order to it, there's no "secret" to dealing with the lava as you have the ring anyway, and those stone creatures after the lava pit are annoying in a non-difficult way. Then Bed of Chaos tops the whole thing off. It's like the one stain on what is otherwise a perfect game to me.

Some other ones would be chasing the train in San Andreas, and the RC helicopter one from Vice City. There's quite a few in the GTA series really.
 
Oct 2, 2012
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bluerocker said:
The_Echo said:
Mystic Marsh in Spyro 2: Ripto's Rage!.

Ever since I was a kid, I really didn't like this level.
Oh, have you forgotten the horror that was Tree Tops from the first Spyro?


Aside from that, I'm surprised no-one's mentioned the Meat Circus from Psychonauts. Fuck that place, it's horrible escort mission and the platforming hell it contained. O_O
Holy shit, thats how you're supposed to get to the thief's platform!? God dammit I've been doing it the hard way since I was a damn kid :/
I feel stupid now.

OT: Well my contribution was the treetops level of the original Spyro (one of my favorite games) but since I've just been doing it wrong I feel like I should choose something different.

I'd go for that mission in Mass Effect 2 where you have to boot up and protect the GARDIAN lasers (which aren't depicted as lasers in the mission :/) while being swarmed by husks, Collectors and 2 damn Scions, then a praetorian. The two scions and the collectors were way worse though... I was playing on Insanity as well so that may have been my problem.
 

Dead Seerius

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Heart of the Reich from WaW on Veteran.
It was like I was invading the goddamned German grenade factory!

Anything in the Mako from Mass Effect, especially mountainous planets.

City in the Sky from Twilight Princess. Confusing as fuck.
 

Monster_user

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Glaber said:
In Halo: Combat Evolved, when you first encounter the Flood.
I seem to disagree with nearly every point, but the flood in Halo 2. Actually, when you first encounter the flood in Halo, that I enjoyed. Every encounter after that just further drained the fun out of the game. My hate of the flood continues to this day.

Actually, I hate any big brute enemy with no personality. Halo and Half-Life rate lower down on my list due to their 15-shot kill zombie "tanks". They are not scary, they are not fun to shoot, and they are not fun to watch. Its like grinding in an RPG

Finally, I'd actually have to go with the Ghost Houses in Super Mario World. Creepy places with enemies you HAVE no God damn chance of killing, no Yoshi so if you fall you're dead, and a complete and utter lack of warmth or pleasantness that just makes me a little jittery inside.
I love the Ghost Houses, multiple paths for the win!

hazabaza1 said:
Zhukov said:
hazabaza1 said:
OT: That one room with the van in Hotline Miami. Probably made doubly worse by the fact that it checkpointed me with no weapon so I needed fucking lightning reflexes to do that bit.
Oh man, I completely forgotten about that.

Funny thing. The van will kill you if you're standing in the wrong part of the room when it busts in. When I played, it checkpointed me in the wrong part of the room.
Yeah, that was... unpleasant.
I made a habit of holding 'A' and 'S' and just praying that the room to the left had a shotgun after every respawn. If either of these things didn't happen then, well, you defined it rather well.
I hate when that happens.

Lily Venus said:
The Collector Ship in Mass Effect 2 where you're trapped on the floating platforms while more platforms coming in - including platforms with Scions. Really, any time you fight two Scions at the same time is a pain in the butt, given their shield-delaying shockwave (which your squadmates always seem to get hit and killed by easily) and the horde of mooks pressing down on you.
Trying to fall back quickly enough to avoid the scions, while fighting off the horde can be troublesome. It took me a while to find an effective cover strategy. I still ended up falling back to a previous checkpoint.

My strategy is to fall back to one edge of the platform, order my squad to cover, and pick off most of the support troops as quick as possible. Once the Scions start getting too close, I order my squad to retreat to the other side of the platforms, favoring the high ground if possible. Then have everybody focus on one Scion at a time, leaving a few support troops alone to prevent reinforcements from showing up too early.

Oddly, Mording and Jacob seemed to fare better than Garrus and Legion. Perhaps because I knew how the combat system worked by then. Such as using the movement keys to tell squadmates to focus fire on a single Scion.
 

springheeljack

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May 6, 2010
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The part in Halo 3 where you have to leave that flood infested place with Cortana I fucking HATED that mission with the flood guys who hang from the ceiling and shoot you apart and it was real confusing to move around.
 

Candidus

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I really don't like deserts. Journey aside, I mean. I hate them. They drive me out of a game some of the time.

Deserts I've hated the most:
Diablo II Act 2.
Zelda OOT, Gerudo Fortress.
Guild Wars Nightfall, the whole damned thing.
Fallout: New Vegas, is just a drab looking desert snore-fest.

I think of the above, Diablo II Act 2 has to be the worst. I can actually remember how bored, depressed and irritated the whole place made me, from Lut Gholein(sp?) 'till the end. I've seldom been so grateful to leave a chapter behind, or so reluctant to go through the game again just because of it.

I, hate, deserts.