Glaber said:
In Halo: Combat Evolved, when you first encounter the Flood.
I seem to disagree with nearly every point, but the flood in Halo 2. Actually, when you first encounter the flood in Halo, that I enjoyed. Every encounter after that just further drained the fun out of the game. My hate of the flood continues to this day.
Actually, I hate any big brute enemy with no personality. Halo and Half-Life rate lower down on my list due to their 15-shot kill zombie "tanks". They are not scary, they are not fun to shoot, and they are not fun to watch. Its like grinding in an RPG
Finally, I'd actually have to go with the Ghost Houses in Super Mario World. Creepy places with enemies you HAVE no God damn chance of killing, no Yoshi so if you fall you're dead, and a complete and utter lack of warmth or pleasantness that just makes me a little jittery inside.
I love the Ghost Houses, multiple paths for the win!
hazabaza1 said:
Zhukov said:
hazabaza1 said:
OT: That one room with the van in Hotline Miami. Probably made doubly worse by the fact that it checkpointed me with no weapon so I needed fucking lightning reflexes to do that bit.
Oh man, I completely forgotten about that.
Funny thing. The van will kill you if you're standing in the wrong part of the room when it busts in. When I played, it checkpointed me in the wrong part of the room.
Yeah, that was... unpleasant.
I made a habit of holding 'A' and 'S' and just praying that the room to the left had a shotgun after every respawn. If either of these things didn't happen then, well, you defined it rather well.
I hate when that happens.
Lily Venus said:
The Collector Ship in Mass Effect 2 where you're trapped on the floating platforms while more platforms coming in - including platforms with Scions. Really, any time you fight two Scions at the same time is a pain in the butt, given their shield-delaying shockwave (which your squadmates always seem to get hit and killed by easily) and the horde of mooks pressing down on you.
Trying to fall back quickly enough to avoid the scions, while fighting off the horde can be troublesome. It took me a while to find an effective cover strategy. I still ended up falling back to a previous checkpoint.
My strategy is to fall back to one edge of the platform, order my squad to cover, and pick off most of the support troops as quick as possible. Once the Scions start getting too close, I order my squad to retreat to the other side of the platforms, favoring the high ground if possible. Then have everybody focus on one Scion at a time, leaving a few support troops alone to prevent reinforcements from showing up too early.
Oddly, Mording and Jacob seemed to fare better than Garrus and Legion. Perhaps because I knew how the combat system worked by then. Such as using the movement keys to tell squadmates to focus fire on a single Scion.