Areas/Levels that left a bad taste in your mouth.

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Diablo2000

Tiger Robocop
Aug 29, 2010
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Anathrax said:
Title basically.

Mine has to be Blighttown from Dark Souls. I HATE this damn place. The damned Swamp. The walkways that require you to have surgical prescion to cross. Those stupid mosquitos that are never hit. The toxic slinging arseholes that never stop firing. GOOD GOD. I'm still stuck in it trying to get out because I keep slipping every time I cross that damned branch.

GOD DAMNIT.

I'm calm, I'm calm. Yours?
I didn't mind Blightown very much, might have helped that I didn't need to go the Gaping Dragon route and just went trought the shortcut.

The Tomb of the Giants was PAINFUL, it's full of falls that kills, the enemys are annoying as hell, it's very dark and it took forever to me to realize that I need that head to use it as a lamp.
Fuck that place... Fuck. That. Place.

OH Did I mention that that there's fucking babies skeletons that are hard as fuck to hit and can do poison?
And the boss of the area it's a joke... A fucking joke, the intro make him look like a fucking badass by throwing a "Miasma of Death and Disease". It's a lie, he can't kill shit, much less a fucking Dragon, the fucking poison babies skeletons gave me more trouble.
 

piinyouri

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Mar 18, 2012
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Champions of Norrath RTA - The Plane of Innovation. A bunch of clinking clanking junk that is a pain to kill and hardly drops anything good. Also from that game the Plane of Water. Just NO.

Red Dead Redemption - The whole entirety of Mexico. It feels so unnecessary and not up to the quality of the previous territory.

Borderlands 2 - The Fridge, The Preserve, Sawtooth Cauldron (That whole quest line where you had to get the explosives to blow the bridge felt SO forcefully put in just for padding)

Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.

Crystalis - The caves around Portoa. FUCK your fog lamp, I don't GIVE A SHIT.
YOU deal with all the paralysis spiders and windy as shit corridors if you want it so bad!

Torchlight 2 - The swamp/graveyard act. Ugh, dreary and dull. Next please.
 

thesilentman

What this
Jun 14, 2012
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I hear too much Blighttown complaining. Blighttown isn't bad at all. Just keep going with a shield up and every one'll be good. Now, Tomb of the Giants, that's where people should rage... Fuck. And for a new player, the Catacombs is pure hell. Try running through the place before the Undead Burg. Anyone feel my pain yet? Stupid necromancers...
 

Hana_aoki

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Jul 15, 2010
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I really hated the Little Mermaid level from the first Kingdom Hearts. Not that it was hard, just annoying swimming and fighting controls, especially when you get the fast-swim or dolphin swim or whatever it was called. I can't tell you how many times I was fighting, just trying to descend a bit and found myself half way across the room. I absolutely despised that world.
 

SuperSuperSuperGuy

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Jun 19, 2010
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TizzytheTormentor said:
Persona 4 Golden, the new dungeon, the Hollow Forest, f**k that place! I hated every second of it, piss poor experience and money rewards, annoying layout, stupid SP draining throughout the dungeon after every battle, all weapons, armor and accessories removed and replaced with nerfed crap...was there some guy who thought it would be fun!? But to be fair, the story and music of the area was executed perfectly.
I made that area ridiculously easy by fusing a Kaiwan with Victory Cry early-on and fusing said skill onto a Daisoujou, which later learns Samsara and Hama Boost. I just wiped everything out in one turn. I also brought Yosuke, Kanji and Naoto along. Naoto has automatic SP regen through Invigorate and Yosuke's Brave Blade and Kanji's Primal Force don't use SP to attack, so they could pick up the slack against light-resistant enemies. I swapped Kanji out for Yukiko for the boss, though, because you can't bypass its physical reflection with items.

OT: Any rendition of Atlantica in Kingdom Hearts. The swimming controls were annoying in the first game, it didn't make much sense in Chain of Memories and it was just a dumb musical minigame in the second game.
 

Grottnikk

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Mar 19, 2008
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That Xen level from the original Half life with all the floaty jumping Super Mario shit. Hated that to pieces.
 

Random berk

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Sep 1, 2010
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piinyouri said:
Red Dead Redemption - The whole entirety of Mexico. It feels so unnecessary and not up to the quality of the previous territory.
Seriously? Half the game map felt unnecessary to you? And how was it not up to the same quality as the American side of the border? The towns and forts looked just as good as in America, even better for the clear contrast between the two cultures. Even the geology of the two locations was visibly different, and in my opinion looked particularly awesome in Mexico.

OT: The battleship assaults in the later stages of XCOM. I know the game was meant to get more challenging at that point but come on. With that kind of direct resistance I'd have forgone the six man strike team in favour of a full-on military assault. Or maybe hit them with an ICBM. As it was I mostly just shot them down and then left the Russians or whoever else to clear up the mess.
 

HardkorSB

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Mar 18, 2010
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scorptatious said:
Yeah, the game is pretty easy for the most part. And the Red Dragons didn't kill all of my party members at once, Vivi was using a wind-resistant staff, so he was able to survive the encounters.

What bugged me though was that all that experience killing those things doesn't go to KO'd party members. It's very frustrating to have most of that experience go to waste. I guess I'm just OCD about that sort of thing. :/
I just gave the automatic Regen to everyone as soon as possible and from that point on, it stopped being a challenge. Their HP regenerated so fast that I didn't even have to cure anyone (aside from the 2 last bosses and the weapon near the end).
 

nomzy

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Jan 29, 2010
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Honestly I didn't mind Blighttown. Admittedly I didn't go through the depths, instead I just used the shortcut from new londo via valley of drakes (if that even is the shortcut).
Pretty much only ever went down there to farm the slugs for red titanite and kill quelaag, never explored it. Now New londo and the tomb of giants on the other hand can go and fuck themselves with a rake.

Anyone remember the library from Halo: CE? Yeah fuck that place too.
 

Broderick

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May 25, 2010
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ScrabbitRabbit said:
I never found Blighttown to be that bad but that might be because I was expecting it to be awful

That fucking moving wall in the Spirit Temple in Ocarina of Time made me hate the entire game. It was just so fucking tedious. It feels like it was only put there to piss me off.

Kurst Prison and the exploration part of the Fortress of Regrets in Planescape: Torment were both just plain badly designed. Spamming hundreds of enemies at the player does not a good challenge make.

Water Hazard in Half-Life 2 was just boring as hell.
You know what is funny about the moving wall? You can hookshot damn near to the top and bypass the whole thing pretty much. I would agree with you that the wall was a pain in the ass before knowing that though. I would say the water temple, only because I couldn't find one god damn key; after I found it, the rest was easy.

I didn't find blight town to be that bad actually. I found that the tomb of the giants was much worse(at first). A couple of the areas in the original dot hack series were a pain in the ass; mostly the areas with magic and/or physical impervious enemies....freaking pumpkins. The last area of The Witcher 2 didnt leave a bad taste in my mouth in the "it was hard" sort of way...I just thought it seemed a bit rushed and a tad bland compared to the rest of the games environments.
 

teh_Canape

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May 18, 2010
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gameplay-wise, fuck Blighttown and Anor Londo's catwalks
atmosphere-wise, the Hive from Duke Nukem Forever
seeing how the chicks burst out to release the aliens, and especially being forced to see it with the twins... yeah, FUCK that
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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The Wykydtron said:
Nobody gone for the obvious Dragonage one? mmmk then.

The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.

It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
I would agree but then you get to turn into a golem and fuck shit up. It gets points for that.

OT: That one room with the van in Hotline Miami. Probably made doubly worse by the fact that it checkpointed me with no weapon so I needed fucking lightning reflexes to do that bit.
Oh, and that final area in Sands of Time when you don't have the dagger.

It just makes you realize how much the game relied on vague platforming and the rewind mechanic so when you instead make it a checkpoint based platformer with shitty combat... yeah.
 

xPixelatedx

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Jan 19, 2011
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Breath of Fire III
The Desert of Death

It is seriously the only thing that makes me re-think playing it, and the only blemish on what I otherwise thought was a perfect game. I mean looks fun as hell, right? ...RIGHT? Also:

Mega Man 3
Needle Man's stage revisited.
I hate this part so much because you can't fail, otherwise you have to do the stage all over again. All because there isn't a floor and the Rush Jet will run out.
 

Catie Caraco

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Jun 27, 2011
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The Wykydtron said:
Nobody gone for the obvious Dragonage one? mmmk then.

The Fade from DA:O. Fuck that place. Fuck. That. Place. It is needless filler, annoying to navigate and has a grainy filter over the screen all the time which gets tedious really quick.

It should be a good area, party members faced with some of their fears or somesuch tying them down to this dream place is cool but really the entire place is just... Bad. The navigation through 4 dungeons that all link together in really crap ways kills it.
Exactly this. I enjoyed the whole change shapes and stuff, the puzzle aspect, but the grainy filter hurt my eyes and the constant backtracking was bull.shit. Also, the boss fight at the end can be ball-crushingly infuriating. Like, want to cut myself.

I have another one from FFTactics.. well, more than one. I just can't remember any of the names right now. The fight at the execution site is one, and the fight against Velius. Both of those have resulted in me restarting the game due to fail.
 

Catie Caraco

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Jun 27, 2011
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piinyouri said:
Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.
This as well. Screw Roxas. I couldn't care less about him, and I certainly couldn't have when I didn't know that Chain of Memories was a thing and I just popped in 2 and was like "WHO THE FUCK IS THIS?! WHO THE FUCK ARE YOU?! WHERE'S SORA?!"
 

Vivi22

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Aug 22, 2010
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piinyouri said:
Kingdom Hearts 2 - Everything prior to getting to play as Sora and actually play the game.
I actually found the stuff with Roxas to be the most enjoyable part of the game. It was all down hill after those first five hours or so.

And this is from someone who's never played Chain of Memories. I just found Roxas eminently more likable than the other characters, and since the story completely goes to shit after you're done with him, there wasn't much reason to like the rest more.
 

piinyouri

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Mar 18, 2012
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Random berk said:
piinyouri said:
Red Dead Redemption - The whole entirety of Mexico. It feels so unnecessary and not up to the quality of the previous territory.
Seriously? Half the game map felt unnecessary to you? And how was it not up to the same quality as the American side of the border? The towns and forts looked just as good as in America, even better for the clear contrast between the two cultures. Even the geology of the two locations was visibly different, and in my opinion looked particularly awesome in Mexico.

OT: The battleship assaults in the later stages of XCOM. I know the game was meant to get more challenging at that point but come on. With that kind of direct resistance I'd have forgone the six man strike team in favour of a full-on military assault. Or maybe hit them with an ICBM. As it was I mostly just shot them down and then left the Russians or whoever else to clear up the mess.
That's fair, my apologies.
I should have specified.
Having been raised around the part of the country in which New Mexico/Arizona border Mexico, they did an amazingly great job of making the landscape and architecture look very authentic, and I was pleased with that.

What I meant were the story missions in mexico. They just seemed very....I don't know, rushed? Thrown together?
I also felt the pacing was not too great. Everything plot wise moves along at a fairly brisk pace until mexico. Then it noticeably felt like a slog through to me.
I don't know, I was just glad to get out.