Timesplitters 1, 2 AND future perfect all had mapmakers with varying degrees of power and they were made years before Halo 3. (And the mapmakers were more limited by the system the games were primarily played on: PS2).Jabberwock xeno said:But I don't think ANY console game had even forge level editing until halo 3. PC games did, of course, but not consoles.
3 shots to unshielded flesh = boom.DevilWolf47 said:Ask a Halo fanboy anything? Okay, i'll give it a shot.
What is the best way to tell the difference between a tension pneumothorax and a pericardial tamponade before you can perform chest x-rays? How is it that Japanese citizens who consume nearly twice as much sodium as Americans have an average lifespan around a decade higher? Why am i only attracted towards women who show signs of being psychotic?
...oh wait, relevancy! Here's a question, just how the hell does the needle rifle work? It seems to me that the detonation effect occurs completely at random. That was one thing that annoyed me, since i really liked the new medium ranged semi-auto weapons.
Yeah, his sweeping generalizations are definitely on the funny side. Something goes mainstream the way Halo and Call Of Duty have, it typically means that it's reaching all sorts of different people.Vrex360 said:I rarely take Bob's game commentary to heart because no matter what he says there are always two things that remain consistent regardless of what he's talking about:
1. Any Nintendo game is exempt from criticism and cannot be considered anything less than amazing.
2. Anything Halo or FPS related, no matter what, must be hated and reviled because it cannot be considered in any measure 'good' and you should go to extreme lengths to bring that point across.
As for the stereotypical image of the Halo fan? The undereducated loud mouthed drunken idiotic frat boy who only ever plays Halo and Madden and yells 'dude' a lot while drunkenly belching and of whom drives a jeep and insults anyone who doesn't like his game?
I don't fit that description. I'm not in a fraternity, I don't drink, I can be very quiet when I need to be, I've played loads of games from loads of different genres, I don't drive a jeep, I'm reasonably well educated and I try my best to be polite.
Nor did I mean to accuse you of accusing it. I guess "it can't be accused" can construed as a defense against a supposed accusation. It was a figure of speech, err, writing that I used simply as another way of saying "It doesn't." Sorry.Netrigan said:At no point have I accused Halo of not having a developed story (no character development, but that's not the end-all, be-all of a story).Waffle_Man said:I will concede to this point (minus it being the cause of shorter campaigns) and I can understand why someone would dislike the story. That doesn't mean, however, that it can be accused of not having a developed story. Also, "interesting" is subjective.
On the contrary, it was the other way around. They were trying to find out ways of telling a story before they had any stories worth telling. There isn't anything wrong with this, as humans trying to learn a language develop the ability to compose syntax before they learn vocabulary. Aisde from that, unless a game is an abstraction, it will have a story. However, an undeveloped story, as with most first person shooters back then, is more accurately described as a premise.I just reject the notion that stories were a rarity in first person shooters in 2001. The genre still had a lot to learn about *how* to tell a good story, but they were putting more and more effort into it.
The thing is, notice how all of those improvement are an extrapolation of action? Yes, Quake II tried to string together more believable actions, but notice how it never tried altering the player's perspective on anything. I didn't see anything in the game differently between when I finished it and when I first started it. Did I learn anything more about the Strogg? Well, maybe I learned that they're more evil then I first thought, but that isn't story development, it's a reiteration of the premise. It's a theme.Half-Life experimented with narrative forms and told a lot of the story with its setting. Unreal was creating little scenarios through set dressing and logs (yeah, just like Bioshock but without audio). Even id's Quake II made the attempt to string together your actions in a more plausible way, with your character committing acts of sabotage behind enemy lines.... not just pushing buttons to open doors and advance to the next level. There's a lot of story telling elements that are being explored and pieced together. Halo was a part of that.
I have nothing against silly stories. However, my point wasn't to call it a silly story. My point was that there is no story development. Story development can only take place if the various conflicts evolve. Note that evolve is not a synonym for "escalate." Learning that someone is more evil than I first thought is an example of escalation. Learning that the characters have a reason for horrible evil that I can sympathize with, then resolving my goal with my sympathy for the antagonists is story. Plot vs story, it can't be emphasized enough.Return To Wolfenstein's story is pretty silly for all the reasons you've pointed out, but so are a lot of stories. Often characters are evil for no other reason than they're evil, even to the point of being recklessly stupid... and it could still be an enjoyable story.
The thing is, if the "why is he shooting his way through a carnival?" can be essentially answered as "because objective is on the other side of the carnival" that isn't really a story development, that's a plot development. When I say that story is the question of "why," it doesn't refer to every little action, it refers to the question that causes all of those actions. Going from point A to point B can be hellishly complicated, but that doesn't change the fact that you are moving there. What can change, however, is what B is, or why you're going to B.Am I a fan of Wolfenstein? No. I actually used the game as an example because it's pretty much shit. Years later I can't remember much of anything about the plot (one of the only things I do remember is fucking snipers at a dam), but when a franchise like Wolfenstein is bothering to put together any sort of a story, then I think it's safe to say that the genre has gotten past being strong premises holding together a map pack. People are answering the question "why is he shooting his way through a carnival?" instead of just tossing a carnival level in the game with no explanation.
Why weren't the stories good? Was it because they had ridicules elements? No. A story can be perfectly fine with some batshit crazy ideas. What separates a story from a premise with a resolution is the coherency between implicit and explicit development of perception.I'd even go so far as say Halo was a pretty good example of video game story and narrative. But I don't think story in first person shooters was rare in 2001. Good stories, yeah... but stories were a dime a dozen.
Again, games without stories have a place in the gaming world. This may seem overly technical and nitpicky, but this distinction is the major reason for Halo being a big development in first person shooters. Sure, it wasn't the first to have a developed story. It wasn't the first to have a well developed plot. It wasn't the first to have both, but I will say that it was a major leap in the direction of games having a developed story and plot while also applying the detail conservation principal.In some ways, the emphasis on story was making games less interesting, because figuring out a reason for a gun fight in a carnival is hard, but damn if that BLOOD carnival level wasn't cool... the story driven sequel had the shittiest level locations.
It detonates when you have 4 or more needles in your target.DevilWolf47 said:Ask a Halo fanboy anything? Okay, i'll give it a shot.
What is the best way to tell the difference between a tension pneumothorax and a pericardial tamponade before you can perform chest x-rays? How is it that Japanese citizens who consume nearly twice as much sodium as Americans have an average lifespan around a decade higher? Why am i only attracted towards women who show signs of being psychotic?
...oh wait, relevancy! Here's a question, just how the hell does the needle rifle work? It seems to me that the detonation effect occurs completely at random. That was one thing that annoyed me, since i really liked the new medium ranged semi-auto weapons.
Link.Netrigan said:If Master Chief needed more money and had to moonlight in another game, what character would he play?
godofallu said:Let me jump in here. It's impossible to prove whether the Halo Storyline is good or bad, since it is impossible to prove an opinion.Jabberwock xeno said:I still wouldn't say the Halo games story sucks, its just confusing.Netrigan said:But if we're talking about video game story telling, then the books are beside the point.Jabberwock xeno said:Well, there's your problem!Netrigan said:Sadly, I never played any of the booksJabberwock xeno said:ALL of the flaws you just pointed out are not present in the books.![]()
I realize that it's the game that you are talking about, not the books, but they are really that good.
Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.
I know that's kind of your point, but I felt like insulting LOEG![]()
As to the books, I would argue there was 1 great one (the short stories one), and a few fanboy only ones.
On Topic: OP what was your favorite quote/line from the halo series?
I just rebeat Halo 3 and the line at the end by commander hood blew me away.
For us, the storm has passed. The war is over. And let us never forget those who journeyed into the howling dark, and did not return. For their decision required courage beyond measure. Sacrifice, an unshakeable conviction that their fight... *our* fight... was elsewhere. As we start to rebuild, this hillside will remain barren, a memorial to heroes fallen. They enobled all of us, and they shall not be forgotten.
My friend showed me CE back before I was a real gamer, and I thought it was pretty cool, go myself an xbox, got Halo 2, loved it, then I got into the extended universe, etc.IBlackKiteI said:Mmmmk, I'll bite.Jabberwock xeno said:Snippage
However I'd very much like to know why exactly you are a Halo fanboy? What do you find great about it?
No wrong or right answer or anything, just curious.
I saw it way back when it first started, was really funny then, and still is.CrazyGirl17 said:Okay, I'll bite.
...Um... have you ever seen Red VS Blue, and if so, what do you think of it? Does it work with the Halo story (especially the later seasons, which take a turn for the dramatic while still being downright funny)?
Yes, but then again I don't think the 360 is that bad.Cry Wolf said:Are the Halo games good enough to make up for being on a terrible console?
I've already answered your first one.Chibz said:Timesplitters 1, 2 AND future perfect all had mapmakers with varying degrees of power and they were made years before Halo 3. (And the mapmakers were more limited by the system the games were primarily played on: PS2).Jabberwock xeno said:But I don't think ANY console game had even forge level editing until halo 3. PC games did, of course, but not consoles.
Why is Halo really that popular given that it did so little that was really new, or interesting?
Also, is it reasonable to hate the game'sfanbase based on the fact that almost none of them seem to know ANYTHING about gaming at large? I honestly heard a halo fanboy talk about Halo being "the first console FPS".
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Canonically?DevilWolf47 said:Ask a Halo fanboy anything? Okay, i'll give it a shot.
What is the best way to tell the difference between a tension pneumothorax and a pericardial tamponade before you can perform chest x-rays? How is it that Japanese citizens who consume nearly twice as much sodium as Americans have an average lifespan around a decade higher? Why am i only attracted towards women who show signs of being psychotic?
...oh wait, relevancy! Here's a question, just how the hell does the needle rifle work? It seems to me that the detonation effect occurs completely at random. That was one thing that annoyed me, since i really liked the new medium ranged semi-auto weapons.
lord.jeff said:Okay here's my question:
There seems to be a lot of hate for the Wii, Zanga, and casual games in general, and every time I see someone use the line "I'd rather play a real game like..." it's almost always Halo or Call of Duty. Why is it that the shooter fans are the most hateful or the most vocal about the casual game market? Also what are your opinions on Wii/Zanga/casual gaming?
Shirokurou said:Well i guess that does set Halo aside from the 'usual space marine shooter' where the protagonist is "an imperfect soldier in a perfect army" (directly from Killzone2 manual)Jabberwock xeno said:sortaShirokurou said:Not Third Reich Nazis per se, but actual Spartans. The purist and "kill all weak children" spartans of ancient history. Genetic selection and etc.Jabberwock xeno said:As in what?Shirokurou said:I see.Jabberwock xeno said:It's actually sort of intentional, as moviebob and even Yahtzee has pointed out. ("trained to be suicide bombers")Shirokurou said:What about the nazi fascist overtones MovieBob once mentioned.
They were raised to be faceless, personalty deprived tools of war, the covenant is composed of a slave army, more or less, outright says this in the video, but brushes it off that nobody lies halo for the story.
There's an entire group of websites with people. which will dissargee with him on that, and i'm one of those people.
But they are actually semi-intentional?
Spartans with Nazi's? No.
Spartans as a faceless supersoilder collective? Yes, but only because that's techinally the most practical solution to the crisis the UNSC was facing at the time.
The UNSC has no problems with divirsty, it's just that a group of oliders like that is the best solution.
In Canon, Dr. Halsey named the SPARTAN program as such because, like the Spartans, they would be abducting children with certain genetics from their parents at an early age.
the number of SPARTAN candidates was 300, etc.
So I can see why some would get the nazi impression.
and right here is where we disagree. A story can really be anything. A plot, a conversation, a relationship, a picture that implies an action or relationship, or all sorts of things. What you're describing can be a part of a story, but often isn't.Waffle_Man said:A game that puts an obstacle between me and my objective is developing it's plot. A game that makes me question my goal is developing it's story.
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Er...OhJohnNo said:You [http://www.youtube.com/watch?v=ZpWT0HbJXv4] sure [http://www.youtube.com/watch?v=rpbEx8tvmLw&feature=related] about [http://www.youtube.com/watch?v=AaYhzwACZVM&feature=related] that [http://www.youtube.com/watch?v=J67WCu2ojgM], son? [http://www.youtube.com/watch?v=9z2fdTqNka8&feature=related]Katana314 said:It wasn't about the quality of the lyrics, it's about the mood. The point I'm making is that the music is often calm, haunting and slow; what you'd expect when an adventurer is looking over an amazing new world, or when an important character dies. The gameplay is brutal, fast action, deserving of up-tempo music.
Katana314 said:The gameplay is brutal, fast action, deserving of up-tempo music.
Ah, well. Maybe I'll go on a limb and go ahead and try some listening example suggestage, since this has kept up.Katana314 said:Katana314 said:The gameplay is brutal, fast action, deserving of up-tempo music.
That's getting into semantics and nomenclature. In that case, if I wanted to distinguish between the actual occurrences of a narrative from the subtext and rational, what words would I use? I'll let you name them for future use.Netrigan said:and right here is where we disagree. A story can really be anything. A plot, a conversation, a relationship, a picture that implies an action or relationship, or all sorts of things. What you're describing can be a part of a story, but often isn't.Waffle_Man said:A game that puts an obstacle between me and my objective is developing it's plot. A game that makes me question my goal is developing it's story.
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The story stood out because comprehensive world building in video games wasn't very common back then, at least not for shooters. That's the reason Halo answered so many whys. Despite what you might think, the extra material that existed at release of the game was part of the story. I don't want to continue bringing up the narrative conservation principle.But amidst this intellectual discussion, I constantly have the thought "we are talking about Halo, right?" I'm talking about Combat Evolved, the only fully self-contained Halo experience. No books, no sequels, why did this story stand out?
This was part of it, but the actual stuff you do in halo isn't unique. All first person shooters have you shoot at stuff. What sets it apart is that you're given a reason that wasn't pulled out of the developer's ass as an excuse to shoot stuff. The world existed long before the game concepts did and it shows (well, this is subjective, but the game lacks a lot of the telltale signs of an excuse plot.)I think the answer is it's a tightly executed *ahem* plot.
First of all, "pulp sci-fi" is a subjective term. Hell, a great number of works now considered to be classics were considered "pulp" way back when. Do you think Shakespeare was writing for sophisticated audiences? Now, I'm not going to even suggest that Halo is world changing story material, but be careful about classifying it as "pulp sci-fi."Video game plots tend to convoluted things filled with way too many plot complications. Halo paced it's story incredibly well and there are no extraneous elements like needlessly characterized NPCs or an alien adversary with a complex motivation. The humans are good, the aliens are bad, and they're both fighting over a mysterious artifact created by a mysterious ancient alien species. We learn next to nothing about either of these cultures and my perspective of neither changed as the story progressed. As for Halo and The Flood, both are mysteries that are revealed. Halo is still an incredibly powerful artifact worth fighting over and The Flood are introduced as incredibly dangerous and remain so for the rest of the story. By your definition of story, I simply don't see how Halo qualifies. It's a bit of well-told pulp sci-fi.
If, by sophisticated, you're saying that it didn't have any high philosophical ideas in it, I hardly see that as a problem. If you're saying that it didn't attempt to try any non traditional story telling techniques, fine, but that isn't a problem either. As for the level design, it was refreshing in it's simplicity. It made sense. Aside from that, the story would not have been nearly as effective if it told you up front that something bad had gone down.And I really don't see any sophisticated story telling in it. Set dressing next to non-existence as most levels take place in outdoor environments or overly sterile interiors (three architectual styles to represent each race). Halo: Combat Evolved is really all about plot. It's one of the few video games that could be translated to a movie effectively because it's narrative is so lean. Flesh out a few characters, let the set designers go to town, and the story would translate exceptionally well.
First of all, you probably didn't have you're perceptions changed because the twists of the series were widely known the second the movie was known. Vader being revealed as Luke's father was a perception change. Han turning out to be a nice guy was a perception change. Character development can be an example of a perception change, and both stories have Character development.But mostly I completely disagree with your incredibly narrow definition of what constitutes a story. Star Wars didn't challenge my perceptions, but it's a damn entertaining story. Raiders Of The Lost Ark, ditto.
You got me there. You can't really have a story with out a plot, that's just assorted information. Secondly, the quality of a story is subjective, it is possible to dislike a developed story. It is possible to "see it coming." It isn't possible to dismiss the entire context without removing part of the story. I will agree that the story of Halo 3 was largely undeveloped, and I would dare say that they story of Reach was undeveloped, but that doesn't take away from the development of the story as a whole.Both are plot based stories, filled with just enough plot complications to be thrilling. Halo is in this tradition. Maybe the books and sequels fit in with definition, but I'm not expecting Reach to alter my perception about anything.
I do agree that Bungie did have a lot of background information that informed the basic story... although very little of that made it into the actual game. Obviously the Dark Forces game operated under the same circumstances, as did the Half-Life games, and Deus Ex, and a few others. When I call Halo pulp sci-fi, I'm not using that as an insult. I'd consider all of those games to be part of the pulp sci-fi tradition.Waffle_Man said:snip
That's possibly the case because the first Halo game makes incredibly extensive use of similar techniques. The rhythm of The Library's gameplay and aesthetics, the unovert promptings to just go and look around in some areas and the effect of that exploration, etc. It has more resonance between its many components than just about any other game I've ever touched. Heck, even time-of-day is used to symbolically flow with the narrative, very visibly in acts 2 and 3 (levels 4 through 10) (ODST applies a similar approach with great success).Netrigan said:One thing I do find a bit funny in reading yours posts is that it sounds like you're talking about Half-Life, a game that doesn't really have much of a plot or any characters at all, but uses exploration and action to tell a story. It even has a bit of a twist a third of the way through (spoiled by all the advance marketing) in which your would-be saviors are being sent in to contain the situation and are out to kill you... the marines aren't evil, but looking at the bigger picture (badly, as the case may be). To this day, I don't have the slightest clue what's going on in that franchise, but I always enjoy visiting it because the world tells a story. I'm not the hugest fan of the franchise, but it does utilize some of the most sophisticated narrative techniques in video games... while being deep as a puddle.