Ask a Halo fanboy anything! Removing common misconceptions.

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weker

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May 27, 2009
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Skorpyo said:
I do, in fact, have a burning question:

Why so much love for this series in particular? I don't want to start a rage/flame war, but I've pondered over it so much, and can't come to any conclusion.

To start, the single player story is REALLY convoluted. The first game explained nothing concerning motivations of any one side in this war we never see, and throws 2 enemy factions at the player at once, only to have later games increase the number of factions, even changing their allegiances.

Second, the gameplay. Compared to other games that have come out since, such as the latter half of the Half-life series, the S.T.A.L.K.E.R. series, etc., the gameplay in Halo is really simple. Beyond that, the level design is not much more than "Adequate".

As for the multiplayer aspect, I can see how that would garner much love (god knows I enjoy it), but MP alone does not a good game make.

Halo is okay, but why does it have so much of a following? It's just such a simplistic game...
I think the story is just enjoyable (explained by movie bob) due to the nature of the enemy more then anything else. Spartans are just interesting because their super soldiers that aren't shown, while the covenant are a religious alien group invested in a mad belief.

Game play wise the game feels fun due to how bouncy it is with grenades throwing grunts corpses through the air, also skill tends to go further in halo due to the added armor you have to think more then just aim down sights and shoot.
The AI is also a great laugh, because they take more damage they don't just hide behind cover and pop up, they roll, duck, charge and leap and all have different personalities.

I feel halo is mostly favored due to its higher unique feel (many would say otherwise but I am still yet to meet a game which feel like halo) everything is bouncy and you really feel physics with every attack.

OT a bit: many shooters feel much more different when you take more damage.

most games where you die quick tend to be cod clones while all the games where you can take a beating tend to be classed as unique.
 

Netrigan

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Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
ALL of the flaws you just pointed out are not present in the books.
Sadly, I never played any of the books :)
Well, there's your problem!

I realize that it's the game that you are talking about, not the books, but they are really that good.
But if we're talking about video game story telling, then the books are beside the point.

Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.

I know that's kind of your point, but I felt like insulting LOEG :)
 

Jabberwock xeno

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Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
ALL of the flaws you just pointed out are not present in the books.
Sadly, I never played any of the books :)
Well, there's your problem!

I realize that it's the game that you are talking about, not the books, but they are really that good.
But if we're talking about video game story telling, then the books are beside the point.

Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.

I know that's kind of your point, but I felt like insulting LOEG :)
I still wouldn't say the Halo games story sucks, its just confusing.
 
Oct 2, 2010
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Katana314 said:
I will at least concede that the game has GOOD music, but tailoring that music to the game is another thing. To illustrate this point, I'm gonna make up lyrics that fit the nature of the music, and dialogue that fits the nature of the gameplay.

Music: "The rain dances in the wind....a memory of the past...
slowly moving through time....though the day will not last..."
Gameplay: "DIE, HUMAN! Grenade! *BOOM* Eat...THIS! *thwack*"

So yeah, its soundtrack on its own is nice to listen to. While you're playing, it just feels horribly unfitting.
Hmm. I'm trying to figure how to approach this, because my experience has been mostly rather different. That is to say, in my case, one of the main plusses for me about the series actually is the phenomenal integration of music into the game, beyond the music simply being good by itself.

There are exceptions to this observation, however, so maybe I'll try and enumerate them so we can see if anything matches up:
-Some areas in Halo: Reach have music that can clash with sound effects. Most notably, there is some music that plays on ONI: Sword Base (the second mission) that can sometimes interfere with warthog driving sounds, but it's not the only place. For that matter, Reach's soundtrack has received much criticism from the Halo community in general for being, eh, "less interesting" than the others, if perhaps technically good.
-Halo 1 on a flatscreen. The game has sound that was very much balanced for the kinds of deeper, hollowish speakers built into CRT televisions. On the sorts of speakers that get built into flatscreens, all sounds can seem flat and shallow, and the balance between sound effects and music is thrown off, often causing the sound effects to painfully drown the music out.
 

Netrigan

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Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
ALL of the flaws you just pointed out are not present in the books.
Sadly, I never played any of the books :)
Well, there's your problem!

I realize that it's the game that you are talking about, not the books, but they are really that good.
But if we're talking about video game story telling, then the books are beside the point.

Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.

I know that's kind of your point, but I felt like insulting LOEG :)
I still wouldn't say the Halo games story sucks, its just confusing.
First one has just enough plot for its story. Simple and effective. I'd say the same of Call Of Duty 4. Good, tight narratives that know not to overload the player with too much exposition and let the action tell the story.

I was actually enjoying Halo 2's story early on, but it soon became clear that they had shoved too many story elements into it. Could easily have worked as a novel (or even a movie), but just too busy for a video game where players are going to be off shooting shit for extended periods of time. I was just watching it on YouTube, but by the time I was finished watching the game elements, I was losing the threads of the plot.
 

Jabberwock xeno

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Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
ALL of the flaws you just pointed out are not present in the books.
Sadly, I never played any of the books :)
Well, there's your problem!

I realize that it's the game that you are talking about, not the books, but they are really that good.
But if we're talking about video game story telling, then the books are beside the point.

Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.

I know that's kind of your point, but I felt like insulting LOEG :)
I still wouldn't say the Halo games story sucks, its just confusing.
First one has just enough plot for its story. Simple and effective. I'd say the same of Call Of Duty 4. Good, tight narratives that know not to overload the player with too much exposition and let the action tell the story.

I was actually enjoying Halo 2's story early on, but it soon became clear that they had shoved too many story elements into it. Could easily have worked as a novel (or even a movie), but just too busy for a video game where players are going to be off shooting shit for extended periods of time. I was just watching it on YouTube, but by the time I was finished watching the game elements, I was losing the threads of the plot.
See? it's just too complicated to explain the game.

You really should read the books :p
 

Netrigan

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Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
ALL of the flaws you just pointed out are not present in the books.
Sadly, I never played any of the books :)
Well, there's your problem!

I realize that it's the game that you are talking about, not the books, but they are really that good.
But if we're talking about video game story telling, then the books are beside the point.

Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.

I know that's kind of your point, but I felt like insulting LOEG :)
I still wouldn't say the Halo games story sucks, its just confusing.
First one has just enough plot for its story. Simple and effective. I'd say the same of Call Of Duty 4. Good, tight narratives that know not to overload the player with too much exposition and let the action tell the story.

I was actually enjoying Halo 2's story early on, but it soon became clear that they had shoved too many story elements into it. Could easily have worked as a novel (or even a movie), but just too busy for a video game where players are going to be off shooting shit for extended periods of time. I was just watching it on YouTube, but by the time I was finished watching the game elements, I was losing the threads of the plot.
See? it's just too complicated to explain the game.

You really should read the books :p
If I found the Halo Universe slightly interesting, I might do that... but I don't.

I'll continue reading my Doctor Who novels :)
 
Oct 2, 2010
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Netrigan said:
I was actually enjoying Halo 2's story early on, but it soon became clear that they had shoved too many story elements into it. Could easily have worked as a novel (or even a movie), but just too busy for a video game where players are going to be off shooting shit for extended periods of time. I was just watching it on YouTube, but by the time I was finished watching the game elements, I was losing the threads of the plot.
Actually, this is one where Bungie might agree with you. Halo 2 was plagued by development problems and had to truncate its campaign, which is why it follows a typical story structure up through Quarantine Zone and then quickly closes itself up.

Aside from that, while I think Halo 2 has some stylistic brilliance in some places, in some ways I quite dislike how reliant its storytelling wound up being on raw exposition. Though, this itself is quite related to the earlier mentioned problem: all that stuff might have worked far better had the narrative been complete.

This also happens to be why I personally argue that the most useful thing, if another Halo FPS were to be made, would be an elite-based campaign detailing the events between Halo's 2 and 3. It would help to make use of and wrap up Halo 2's strings, and it would give Halo 3 the context which it desperately lacks, thereby improving the storytelling of the trilogy as a whole.
 

Jabberwock xeno

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Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
Netrigan said:
Jabberwock xeno said:
ALL of the flaws you just pointed out are not present in the books.
Sadly, I never played any of the books :)
Well, there's your problem!

I realize that it's the game that you are talking about, not the books, but they are really that good.
But if we're talking about video game story telling, then the books are beside the point.

Such as, The League Of Extraordinary Gentlemen comic is really excellent... the movie, on the other hand, is shit. No matter how good the comic is, the movie continues to suck.

I know that's kind of your point, but I felt like insulting LOEG :)
I still wouldn't say the Halo games story sucks, its just confusing.
First one has just enough plot for its story. Simple and effective. I'd say the same of Call Of Duty 4. Good, tight narratives that know not to overload the player with too much exposition and let the action tell the story.

I was actually enjoying Halo 2's story early on, but it soon became clear that they had shoved too many story elements into it. Could easily have worked as a novel (or even a movie), but just too busy for a video game where players are going to be off shooting shit for extended periods of time. I was just watching it on YouTube, but by the time I was finished watching the game elements, I was losing the threads of the plot.
See? it's just too complicated to explain the game.

You really should read the books :p
If I found the Halo Universe slightly interesting, I might do that... but I don't.

I'll continue reading my Doctor Who novels :)
Your loss :p


Any more questions?
 

Waffle_Man

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Netrigan said:
Halo basically has an action movie plot. While investing an alien artifact, the ship gets destroyed. They escape, regroup, go on the offensive. While investigating the alien artifact further, they unleash the horrible menace it was built to keep in check. Some more running around and fighting, new alien menace is destroyed.
Again, Plot doesn't equal story. Any plot can be interpreted as W, then X, then Y, then Z. Plots without story are just information. Information is boring.

No human character is defined beyond their function in the story and are generally a collection of soldier archtypes. Even Cortana, the most fully realized character in the entire story, exists primarily to provide regular exposition dumps to the player. She has no hopes or dreams, she's just a pleasant and entertaining personality to interface with the player.
The thing is, not all stories are character focused. Secondly, there is characterization, just not introspective characterization.

Wolfenstein has a story. Not a particularly great one and it's over-filled with plot complications, but it's still a story. There's a reason why you're doing what you're doing and the settings flow out of that story instead of just being a collection of random maps (although in proper action movie logic, it's easy enough to script-doctor a cool set-piece into the narrative).
The problem is that the only thing that gave the setting any life at all was that it shared the iconography of real events, but it lack any of the actual substance of historical fiction. I also acknowledged that there was a story, but even doom had a story. When I said "it doesn't have a story so much as an extended premise," I meant that in the end, I didn't learned any profound truths about the setting or the characters. The entirety of the explanation for what you're doing is "thems nazis." The game doesn't worry itself with why. Does the game ever stop to wonder why the nazis would be doing this? The nazis were ruthless, not stupid, they didn't just do things for the evulz. Lets go over their plan in return to Wolfenstein: 1. Resurrect uberwizard man, 2. ?, 3. Domination! The game makes the classic mistake of assuming that slapping a nazi uniform on something automatically explains everything. It doesn't.

I've been watching old Doctor Who episodes and I could say the same about a lot of those stories. A very simple story padded out with endless plot complications (because the story style is derived from cliff-hanger adventures). By story's end, you've have achieved the goal established at the very beginning, with lots of twists and turns along the way... and a fun time was had by all.
You're right, the early Dr. Who episodes were very badly written, but were still enjoyable. Something doesn't have to have a good story to be enjoyable, but that isn't the issue here.

I've sat down and watched the story/game-play videos of the Halo trilogy on YouTube. It's very much in the same tradition, with the first game having a fairly tight focus (Parts 2 & 3 suffer from believing its own hype and trying to cram a really convoluted story into a medium that is ill-suited to tell it... not unlike the Matrix trilogy).
I'll agree with you, 2&3 weren't as tightly woven as CE. I've touched on this already. However, this is still not done to the degree that it is the norm for video games.

A fairly tightly plotted story in a first-person shooter at that time is a bit of a rarity, but mostly because games where trying to fit as much gameplay into their stories as possible (hence endless plot complications). As developers followed the Halo formula, you start seeing tighter plotted and *ahem* much shorter games. Halo only has 10 chapters, whereas 20-30 was common at the time.
You're assuming two things:

1. That length is intrinsically a good thing.
2. It has nothing to do with the balance between technological sophistication and ease of use.

Aside from that, Halo only had ten chapters, but they were longer than most levels at the time. My first play through of Half-life was about as long as my first play through of Halo. I've played through possibly hundreds of games longer than both of them combined, but I can't remember them. Why? Because it was all filler. Now, there is something to be said for filler, as one of the failings of Reach was that everything tried to be spectacular, which made everything mundane. However, the opposite is far less enjoyable for me.

So, if you say that Halo was the first really good story ever told in a FPS, I'd say "bull" and "shit". I can probably come up with a half dozen emotionally effective stories that pre-date it.
I didn't. In fact, I gave an example of it not even being Bungie's best. I specifically mentioned Deus Ex, which came out before Halo. I could have mentioned some other games, but the list is not terribly long. In fact, it is quite short. On the other hand, the list of first person shooters before halo with a good plot would take hours to list.

I would be willing to concede that it is perhaps an evolution in video game story telling as they presented a much tighter narrative with less extraneous plot complications (a development that may have led to much shorter single player campaigns)... although I'm not overly impressed with their effort because of the lack of interesting characters in the story.
I will concede to this point (minus it being the cause of shorter campaigns) and I can understand why someone would dislike the story. That doesn't mean, however, that it can be accused of not having a developed story. Also, "interesting" is subjective.
 

Vrex360

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Mar 2, 2009
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Shirokurou said:
What about the nazi fascist overtones MovieBob once mentioned.
I couldn't take a single word Bob said seriously in that video. That whole thing was a joke if you ask me.
I rarely take Bob's game commentary to heart because no matter what he says there are always two things that remain consistent regardless of what he's talking about:
1. Any Nintendo game is exempt from criticism and cannot be considered anything less than amazing.
2. Anything Halo or FPS related, no matter what, must be hated and reviled because it cannot be considered in any measure 'good' and you should go to extreme lengths to bring that point across.

Most of Movie Bob's opinion in that video was one part cherry picking, one part blind accusations, one part straw man and one part deeply rooted in ignorance.
It was cherry picking because he took the fact that Halo had diverse enemy types, like every game ever made since Space Invaders, he made blind accusations as well like the video with the blue eyed soldier (Bungie had nothing to do with that at all but he accused them anyway), he made an elaborate straw man by presenting his own interpretation of the overall Halo storyline and finally his argument was deeply routed in ignorance because as people consistently pointed out, in Halo 3 the humans and the Elites form an Alliance.

I dismissed most of Movie Bob's points there as someone who has a documented history of pointless aggression to a franchise as well as a history of trolling. It wasn't an attempt to analyze or understand, it was an attempt to incite. While I could write a whole article on all the ways in which Movie Bob was wrong, I don't bother.
Point is though, that I don't agree with his stance. Nor do I think many people on this site.

And the ones that do, at least in my own opinion, are the ones who already hated Halo and didn't care about the facts as long as they were given another reason in their laundry list of justifications for why they leap onto threads about Halo with the sole intention to bully everyone who happens to like something that they dislike.
All the while claiming that they are the mature ones.

I apologize by the way if you took offence from this, I wasn't trying to direct this at you.

Anyway to address the main point of this thread:

Honestly, I don't even know if anyone can honestly still talk down about the crazy Halo fanboys with a straight face anymore. These days when I log onto youtube and look at videos to do with Halo I'll see like twenty:
"HAlo SuCks andIF U LIEK it u r a faNBoY NoOb!"
Type posts.
Plus I've seen members of the supposedly 'mature' group of people who dislike Halo absolutely flip their shit and explode publicly into a sea of juvienile insults and accusations and psychotic rants because someone happened to correct them on something related to Halo. This happens all the time around here.
I've always maintained that it's the haters these days, not the fans, who are the problem. After all there wouldn't be any angry defensive fanboys if there weren't people going out of their way to antagonize them.
I'm a Halo fan, as are quite a few others on this site. Let me tell you, the existence of people who don't particulalry care for a game that I happen to love is not going to rile me up into anger and aggression.
However if people start insulting it and by extension me, then I will. It's not impossible to dislike something without also having to be a total prick about it.

As for the stereotypical image of the Halo fan? The undereducated loud mouthed drunken idiotic frat boy who only ever plays Halo and Madden and yells 'dude' a lot while drunkenly belching and of whom drives a jeep and insults anyone who doesn't like his game?

I don't fit that description. I'm not in a fraternity, I don't drink, I can be very quiet when I need to be, I've played loads of games from loads of different genres, I don't drive a jeep, I'm reasonably well educated and I try my best to be polite.

I know it might make it easier for the haters to justify being total pricks to people like me by trying to enforce that stereotype but truly all you are doing is going around being a jerk to people because you can't handle the existence of people who happen to like a game that you don't.

Anyway my overall view of the franchise is that it's a fun, action packed shooter with a charming nostalgia factor to it. It's got a great complex backstory, some clever references to religious mythology and the story within the game itself is complex enough to be interesting but simple enough to be accecible.
For lack of a better word, it's fun. It's fun to play with friends, fun to play alone, fun to do the forge, fun to watch the videos and fun to play Firefight. I've clocked a lot of hours playing Halo, Halo 2, Halo 3, Halo ODST and finally Halo: Reach. And I had fun with them.
 

Jabberwock xeno

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Vrex360 said:
Shirokurou said:
What about the nazi fascist overtones MovieBob once mentioned.
I couldn't take a single word Bob said seriously in that video. That whole thing was a joke if you ask me.
I rarely take Bob's game commentary to heart because no matter what he says there are always two things that remain consistent regardless of what he's talking about:
1. Any Nintendo game is exempt from criticism and cannot be considered anything less than amazing.
2. Anything Halo or FPS related, no matter what, must be hated and reviled because it cannot be considered in any measure 'good' and you should go to extreme lengths to bring that point across.

Most of Movie Bob's opinion in that video was one part cherry picking, one part blind accusations, one part straw man and one part deeply rooted in ignorance.
It was cherry picking because he took the fact that Halo had diverse enemy types, like every game ever made since Space Invaders, he made blind accusations as well like the video with the blue eyed soldier (Bungie had nothing to do with that at all but he accused them anyway), he made an elaborate straw man by presenting his own interpretation of the overall Halo storyline and finally his argument was deeply routed in ignorance because as people consistently pointed out, in Halo 3 the humans and the Elites form an Alliance.

I dismissed most of Movie Bob's points there as someone who has a documented history of pointless aggression to a franchise as well as a history of trolling. It wasn't an attempt to analyze or understand, it was an attempt to incite. While I could write a whole article on all the ways in which Movie Bob was wrong, I don't bother.
Point is though, that I don't agree with his stance. Nor do I think many people on this site.

And the ones that do, at least in my own opinion, are the ones who already hated Halo and didn't care about the facts as long as they were given another reason in their laundry list of justifications for why they leap onto threads about Halo with the sole intention to bully everyone who happens to like something that they dislike.
All the while claiming that they are the mature ones.

I apologize by the way if you took offence from this, I wasn't trying to direct this at you.

Anyway to address the main point of this thread:

Honestly, I don't even know if anyone can honestly still talk down about the crazy Halo fanboys with a straight face anymore. These days when I log onto youtube and look at videos to do with Halo I'll see like twenty:
"HAlo SuCks andIF U LIEK it u r a faNBoY NoOb!"
Type posts.
Plus I've seen members of the supposedly 'mature' group of people who dislike Halo absolutely flip their shit and explode publicly into a sea of juvienile insults and accusations and psychotic rants because someone happened to correct them on something related to Halo. This happens all the time around here.
I've always maintained that it's the haters these days, not the fans, who are the problem. After all there wouldn't be any angry defensive fanboys if there weren't people going out of their way to antagonize them.
I'm a Halo fan, as are quite a few others on this site. Let me tell you, the existence of people who don't particulalry care for a game that I happen to love is not going to rile me up into anger and aggression.
However if people start insulting it and by extension me, then I will. It's not impossible to dislike something without also having to be a total prick about it.

As for the stereotypical image of the Halo fan? The undereducated loud mouthed drunken idiotic frat boy who only ever plays Halo and Madden and yells 'dude' a lot while drunkenly belching and of whom drives a jeep and insults anyone who doesn't like his game?

I don't fit that description. I'm not in a fraternity, I don't drink, I can be very quiet when I need to be, I've played loads of games from loads of different genres, I don't drive a jeep, I'm reasonably well educated and I try my best to be polite.

I know it might make it easier for the haters to justify being total pricks to people like me by trying to enforce that stereotype but truly all you are doing is going around being a jerk to people because you can't handle the existence of people who happen to like a game that you don't.

Anyway my overall view of the franchise is that it's a fun, action packed shooter with a charming nostalgia factor to it. It's got a great complex backstory, some clever references to religious mythology and the story within the game itself is complex enough to be interesting but simple enough to be accecible.
For lack of a better word, it's fun. It's fun to play with friends, fun to play alone, fun to do the forge, fun to watch the videos and fun to play Firefight. I've clocked a lot of hours playing Halo, Halo 2, Halo 3, Halo ODST and finally Halo: Reach. And I had fun with them.
While i'm glad to find another fan, i'm still waiting for somone to ask another question.
 

Netrigan

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Waffle_Man said:
I will concede to this point (minus it being the cause of shorter campaigns) and I can understand why someone would dislike the story. That doesn't mean, however, that it can be accused of not having a developed story. Also, "interesting" is subjective.
At no point have I accused Halo of not having a developed story (no character development, but that's not the end-all, be-all of a story). I just reject the notion that stories were a rarity in first person shooters in 2001. The genre still had a lot to learn about *how* to tell a good story, but they were putting more and more effort into it. Half-Life experimented with narrative forms and told a lot of the story with its setting. Unreal was creating little scenarios through set dressing and logs (yeah, just like Bioshock but without audio). Even id's Quake II made the attempt to string together your actions in a more plausible way, with your character committing acts of sabotage behind enemy lines.... not just pushing buttons to open doors and advance to the next level. There's a lot of story telling elements that are being explored and pieced together. Halo was a part of that.

Return To Wolfenstein's story is pretty silly for all the reasons you've pointed out, but so are a lot of stories. Often characters are evil for no other reason than they're evil, even to the point of being recklessly stupid... and it could still be an enjoyable story.

Am I a fan of Wolfenstein? No. I actually used the game as an example because it's pretty much shit. Years later I can't remember much of anything about the plot (one of the only things I do remember is fucking snipers at a dam), but when a franchise like Wolfenstein is bothering to put together any sort of a story, then I think it's safe to say that the genre has gotten past being strong premises holding together a map pack. People are answering the question "why is he shooting his way through a carnival?" instead of just tossing a carnival level in the game with no explanation.

I'd even go so far as say Halo was a pretty good example of video game story and narrative. But I don't think story in first person shooters was rare in 2001. Good stories, yeah... but stories were a dime a dozen.

In some ways, the emphasis on story was making games less interesting, because figuring out a reason for a gun fight in a carnival is hard, but damn if that BLOOD carnival level wasn't cool... the story driven sequel had the shittiest level locations.
 

Grey_Focks

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Jan 12, 2010
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Katana314 said:
I will at least concede that the game has GOOD music, but tailoring that music to the game is another thing. To illustrate this point, I'm gonna make up lyrics that fit the nature of the music, and dialogue that fits the nature of the gameplay.

Music: "The rain dances in the wind....a memory of the past...
slowly moving through time....though the day will not last..."
Gameplay: "DIE, HUMAN! Grenade! *BOOM* Eat...THIS! *thwack*"

So yeah, its soundtrack on its own is nice to listen to. While you're playing, it just feels horribly unfitting.
This confused me a bit. You made up lyrics (no offense, but REALLY BAD lyrics at that) that you believe "fit" songs that were written/composed to not include lyrics, and compared it to a brief summary of what is said in the middle of a firefight...to prove a point? I don't get it.

Also, since I post it whenever I can because I just love those goddam soundtracks so much-

<youtube=om0M6Ol8FjQ>


And to the OP, you are a far braver man than I, and you have my respect.
 

Netrigan

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Jabberwock xeno said:
While i'm glad to find another fan, i'm still waiting for somone to ask another question.
Welcome to thread drift :)

Just be glad most of the conversation is civil.
 

Jabberwock xeno

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Netrigan said:
Jabberwock xeno said:
While i'm glad to find another fan, i'm still waiting for somone to ask another question.
Welcome to thread drift :)

Just be glad most of the conversation is civil.
True. :p

Still, the escapist normally is more active than this.

Grey_Focks said:
Katana314 said:
I will at least concede that the game has GOOD music, but tailoring that music to the game is another thing. To illustrate this point, I'm gonna make up lyrics that fit the nature of the music, and dialogue that fits the nature of the gameplay.

Music: "The rain dances in the wind....a memory of the past...
slowly moving through time....though the day will not last..."
Gameplay: "DIE, HUMAN! Grenade! *BOOM* Eat...THIS! *thwack*"

So yeah, its soundtrack on its own is nice to listen to. While you're playing, it just feels horribly unfitting.
This confused me a bit. You made up lyrics (no offense, but REALLY BAD lyrics at that) that you believe "fit" songs that were written/composed to not include lyrics, and compared it to a brief summary of what is said in the middle of a firefight...to prove a point? I don't get it.

Also, since I post it whenever I can because I just love those goddam soundtracks so much-

<youtube=om0M6Ol8FjQ>


And to the OP, you are a far braver man than I, and you have my respect.
Thank ya!
 

Mr. Gency

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Have you ever had a Halo game sitting around your house that you can't play for whatever reason? Bonus points if you never got a chance to play it before not being able to.
 

Jabberwock xeno

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Tdc2182 said:
No, I refuse to read that Short story worth of text.

You can't make me.
Just ask a question!

Not G. Ivingname said:
Jabberwock xeno said:
Favorite weapon?

Least favorite weapon?
Fuel rod gun.

If you go to Bungie.net, then you'd know about a guy called Hylebos who loves the spiker so much he is almost famous for it.

I'm like him, but with the fuel rod.

Least favorite: Halo 3 magnum. DO NOT WANT.

Mr. Gency said:
Have you ever had a Halo game sitting around your house that you can't play for whatever reason? Bonus points if you never got a chance to play it before not being able to.
Luckly, no.