Squilookle said:
I must admit, I admire Halo's refusal to use Ironsights. Those things are the bane of my FPS existence lately.
My main reason for not liking Halo is because before the first one came out, it was pretty much standard for a console FPS to have bots in multiplayer. No matter who you were, where you were, how you played or what your internet setup was, there would ALWAYS be opponents you could play against in multiplayer. Then Halo came along and pretty much destroyed that, for no better reason than the devs thinking they 'wouldn't be good enough'. Now the market is flooded with games that have empty shells for multiplayer, and are not even worth playing unless you can find enough like-minded players online, or through system link. All this because everyone wanted to be just like Halo, and Halo basically said 'you don't need bots to get rave reviews'.
Now I ask you, as a self titled Halo fanboy- do you think my reason is fair? And do you think the regenerating health popularised by Halo has had an overall beneficial or detrimental effect on modern shooters?
I think it was a fair reason at the time, yes.
I think that the reason for that is 3 fold:
- Console FPSs weren't really all that common
- Halo had many things that set apart of r other fps's at the time, vehcles escpalty would have been an challenge to work with for bots at the time
- Halo used very special and at the time, advanced AI. All the enemy races and experences (blue elite vs. red elite, for example) used separate AI in game.
As for regerating health, I think it's important to note that Halo actually doesn't use the same regenerating health model all the other FPS's do, among other things.
Firstly, Halo actually has a reason for why your health regerates: It's not your health.
It's the mjolnir's energy sheilds, which take damage, then have to recharge after damage. Your actually health is under that, which is the same model as the health bar that other games used before Halo.
It's more akin to an rpg where you have an "armor" bar, then a "health" bar, then to COD, for example.
I AM annoyed that every FPS ever nowdays other than Halo uses that COD model. The 1st bad company was a refreshing break from it.
I think that none of the 3 models, regenrating armor + health, just regen, or just health are the pancea way to go.
Some games work better with one, so if thats the case, then it should use it.
Personally, I feel that the best option would have there to be no measursable health at all, but inestaed have your charcter's injuries be simulated, and then was it reads that you would be dead, you die.