Assassins Creed 2 and it has guns?

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The Jono

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Why whinge about guns? Anything which gives you the opportunity to take down your enemies from a safe distance is worth it. Anyway, do you have any idea how long it took to reload flintlocks? A rifle could take five minutes, and I'm fairly sure no assassin has five minutes to spare.
 

Dougle

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I'm not entirely sure if it has guns its set about 1486 so there may be guns my history is a bit rusty but any guns in the game won't make it a sniper game as guns of that period weren't very accurate or reliable so don't worry about it you'll only be able to use them in closish range and it will take a age to reload them plus it wouldn't be that stealthy.

Someone above said something about shield skills... If you have a gun a shield doesn't really help you. Maybe that could be a game mechinic until you unlock "the gun" shields block you off in fights after you can just blast through them.
 

danosaurus

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Spirultima said:
Now im guessing most of you have seen this (awesome) [url:http://uk.xbox360.ign.com/dor/objects/14302493/assassins-creed-2/videos/assassinscreed2_trl_e3_052909.html]trailer[/url].

Obviously you see the guns appearance, i heard that they were adding something like that, and i said how much that would ruin gameplay, all assassinations will just be, breaking gameplay like throwing glass off a cliff, get to a roof, aim and fire, oh the fun. BUT i think they got it right, by looking at the trailer of course.

Now its a trailer sure, and probably like you, remembered the Assassins Creed trailer, he used a crossbow, but you could never use it in the game, but in this trailer, it seemed a little more...important and almost as if it was underlined with the place it was used, but of course im just hoping that its balanced and not a god-ed out weapon.

Now i was quite a lover of Assassins Creed, the story was complex and interesting, the gameplay was new and interesting and it all rounded to something challenge and fun, through all its faults, it was a new and brilliant game.

At the end it was a huge cliff hanger, not to mention with "the bleeding effect" and other side plots, so obviously, im guessing the story is also going to be awesome.
I fail to see how Assassins Creed did anything 'new'? Though it was a solid game, it had all been done any years before (aside from the parkour input but even that was skimmed upon in games like Thief)

I don't really see how adding projectiles would ruin the gameplay?
I mean you had throwing knives in the first AC and though they were used sparingly, were always welcome additions to have alongside you on a quest.

If the developers do it properly, then the addition of firearms could be insanely good!
 

Spirultima

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danosaurus said:
I fail to see how Assassins Creed did anything 'new'? Though it was a solid game, it had all been done any years before (aside from the parkour input but even that was skimmed upon in games like Thief)

I don't really see how adding projectiles would ruin the gameplay?
I mean you had throwing knives in the first AC and though they were used sparingly, were always welcome additions to have alongside you on a quest.

If the developers do it properly, then the addition of firearms could be insanely good!
For many reasons really, the fact it was mostly story over gameplay. (Which at the time most games were losing, and so it was kind of like a reminder) The fact it combined acrobatic free running with just about ever object in the game (Think [Prototype] style but instead of the "jump over this" or "run across this" you had some real thinking needed as well, for instance "can i jump this?" or "does that lead anywhere" etc.).

Well the throwing knifes were only effective vs. normal enemies or peasants, against the Templar knights or assassination targets, it was useless, the only use i found with one was during an assassination, the target was running away, the knife hit and stopped the target for a moment, which allowed to knife my target.

Adding firearms is a recipe for disaster, but if they do it right, then it will be welcome, i doubt it will make the game "insanely good".
 

MetaKnight19

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Why does nearly every game nowadays have to have at least one gun? They put guns in Fable 2 and made most of them ridiculously overpowered, making combat a piece of cake
 

hazabaza1

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The ammo will probably cost a lot,l so I doubt it'll break the game.
 

FallenJellyDoughnut

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nathan-dts said:
ssgt splatter said:
alexb said:
It does not have guns.
The Assassin (can't remember how to spell his name)launches propelled blades from some sort of mechanised sling attached to his gauntlet.
How do you explain the loud BANG in the trailer then? Since when does a "mechanised sling" use gunpowder?

BTW the assassin's name is Enzo I think
Ezio Auditore de Firenze I believe. (and without googling, yay).
You're proud of remembering a fictatious character's long name?

ANYWAY! I believe it won't be too much of a problem, for example, maybe you only get like, one for each assassination and you can't use it for bosses or something stupid like that.
 

Superlordbasil

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The only way guns hit anything back then is that you got 50 people got them to fire at the same time and then you may actually hit someone if they are the size of a barn door.
 

Lord Honk

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it'll work just as well as the knives i believe, so i see no major problem with using guns in AC2 gameplaywise. "And i think we abandoned realism by the time we [found a glowing orb that projected a map into thin air]." ;)
 

KingPiccolOwned

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Maraveno said:
ssgt splatter said:
alexb said:
It does not have guns.
The Assassin (can't remember how to spell his name)launches propelled blades from some sort of mechanised sling attached to his gauntlet.
How do you explain the loud BANG in the trailer then? Since when does a "mechanised sling" use gunpowder?

BTW the assassin's name is Ezio I think
enzio
No it's Ezio. I think you were confused a bit by the creative director's(?) accent.
 

KingPiccolOwned

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Spirultima said:
pimppeter2 said:
I doubt you'll be able to use it the whole game.
Yeah, i can see it as a unlockable, like half way through the game, its necessary for a certain assassination.
Actually the designers expressed their intent to let the player choose when they get upgrades/weapons, in this* video I think, via an economic system. In other words you may need to actually buy it. Or at least buy ammo for it anyway.

* http://assassinscreed.uk.ubi.com/assassins-creed-2/#/video/5989 it is the second dev diary.
 

Clashero

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TheFacelessOne said:
Guns?

I'm out.

I think guns ruined all the interesting part of war.

"Stand, Aim, and JUST SHOOT!"

Before guns it was interesting because it was parrying, striking, countering...etc..
Er... no. In a duel, perhaps. In war, it was more about hitting anyone you saw with your lance or spear until it broke, and then use your crappy shortsword to swing wildly and hope you lived.
galletea said:
Ok, first of all assassins don't necessarily have to be stealthy. Second, it is entirely possible for there to be guns, since they were available in the renaissance, and lastly the concealed gun is fine in the context of them having advanced technology for the time setting.
True. The historical assassins were hardly stealthy most of the time. In fact, they were so high on hasheesh that their greatest strength was that they could kill you in front of a million bodyguards and not give a fuck.
dmase said:
By the way this historically correct thing that everybody keeps talking about it seems nonsense considering the original game was based on a group that was completely muslim that I guess faught against the crusaders but i doubt were ever in Italy. Unless they explained that at E3 because i haven't seen that yet.

Edit: Actually is based on a book about the actual hisorical events. Not the DNA reading machine of course.
I wouldn't call them proper Muslims. For one, Hassan bin Sabbah (er... your "master" in the game) shunned religious conventions. He preached that through killing the infidel his fidai (the lowliest members of his cult. Altair would be one of them) woul go to Paradise (which he gave them a taste of by getting them high on hasheesh and letting them free on a gorgeous garden). Islam doesn't teach that, ever, even if Christian priests like to believe so, although their Bible preaches that infidels should be destroyed. Also, Islam teaches the power of words and prayer, while the leader of the Hashshashin believed that the world is changed through action.
Also, they didn't really fight the Crusaders. Sure, they weren't exactly friends, but they concerned themselves more with political play than warfare. One myth tells of an assassin who stabbed a dagger into the Sultan's pillow, for instance, as a threat.
 

Clashero

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Spirultima said:
danosaurus said:
I fail to see how Assassins Creed did anything 'new'? Though it was a solid game, it had all been done any years before (aside from the parkour input but even that was skimmed upon in games like Thief)

I don't really see how adding projectiles would ruin the gameplay?
I mean you had throwing knives in the first AC and though they were used sparingly, were always welcome additions to have alongside you on a quest.

If the developers do it properly, then the addition of firearms could be insanely good!
For many reasons really, the fact it was mostly story over gameplay. (Which at the time most games were losing, and so it was kind of like a reminder) The fact it combined acrobatic free running with just about ever object in the game (Think [Prototype] style but instead of the "jump over this" or "run across this" you had some real thinking needed as well, for instance "can i jump this?" or "does that lead anywhere" etc.).

Well the throwing knifes were only effective vs. normal enemies or peasants, against the Templar knights or assassination targets, it was useless, the only use i found with one was during an assassination, the target was running away, the knife hit and stopped the target for a moment, which allowed to knife my target.

Adding firearms is a recipe for disaster, but if they do it right, then it will be welcome, i doubt it will make the game "insanely good".
I quite remember the knives being a one-hit-kill for everything, although I may be wrong since I haven't played in months. I do remember throwing a knife at the assassination target who poisons the wine from the fountain. He was running away, I threw a knife at him, which killed, and the game took control of Altair, amde him run over to him and assassinate him properly with the hidden blade.
Come to think of it, I never used knives on Templars. I always just used the hidden blade (whether in secret or using a counter)
 

Spirultima

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Clashero said:
I quite remember the knives being a one-hit-kill for everything, although I may be wrong since I haven't played in months. I do remember throwing a knife at the assassination target who poisons the wine from the fountain. He was running away, I threw a knife at him, which killed, and the game took control of Altair, amde him run over to him and assassinate him properly with the hidden blade.
Come to think of it, I never used knives on Templars. I always just used the hidden blade (whether in secret or using a counter)
Aye, i don't want to install it again to find out about the knife killing, but im 95% sure it doesn't work like that, but i could be wrong.

I tried it because i couldn't get close to a certain Templar (his back was covered by a big wall).

Aye, i also agree with the counter with hidden blade thing, it was the greatest way to beat anyone, i beat the final guy with 2 hits, one was a counter, the other was a downed assassination attack.
 

Undead Dragon King

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alexb said:
It does not have guns.
The Assassin (can't remember how to spell his name)launches propelled blades from some sort of mechanised sling attached to his gauntlet.
No, I'm pretty sure that was a pistol.
 

SultanP

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I'm pretty, sure that, Ubisoft, knows what they, are doing.

In case you don't get it, the above is both my opinion, and a message. The message is as follows: Stop breaking up you sentences in ridiculous places by using obscene amounts of commas.