danosaurus said:
For many reasons really, the fact it was mostly story over gameplay. (Which at the time most games were losing, and so it was kind of like a reminder) The fact it combined acrobatic free running with just about ever object in the game (Think [Prototype] style but instead of the "jump over this" or "run across this" you had some real thinking needed as well, for instance "can i jump this?" or "does that lead anywhere" etc.).
Well the throwing knifes were only effective vs. normal enemies or peasants, against the Templar knights or assassination targets, it was useless, the only use i found with one was during an assassination, the target was running away, the knife hit and stopped the target for a moment, which allowed to knife my target.
Adding firearms is a recipe for disaster, but if they do it right, then it will be welcome, i doubt it will make the game "insanely good".