Bad Video Game Endings.

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Therumancer

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Nov 28, 2007
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TraderJimmy said:
Therumancer said:
xXAsherahXx said:
Glademaster said:
Fable 2, FFX, Far Cry 2 and many many more. There are so many bad endings out there. Also I know it sasy this an endings thread but saying the game name will suffice and if you want to go into details you really should use spoiler tags.
You sly dog, claiming FFX has a bad ending. Good one, now the jokes over and you have to accept that X had an at least decent ending.
Actually it didn't. Final Fantasy X has *NO* ending in the US. There are a lot of questions left unresolved at the end of Final Fantasy X. Final Fantasy X-2 works on answering some of these questions, but again doesn't answer them all, for that you'd need Final Fantasy X: Final Mission, which was intentionally never released in the US.

Sometime ask yourself questions like how if Tidus was a construct of the Faiyth, did Auron apparently travel through time to meet him? What's more what was the purpose of even setting up the entire Summoner/Sin thing, did the Faiyth actually leave, how could they given that if you look at their temples and such it appears they are technological constructs, as is the "soul battery" that people go into when they die. This apparently being a lot of why technology/Machina is banned, to prevent people from understanding what's actually running the show, but even so the exact motivations of a lot of those that seem to be pulling the strings are never entirely explained.

Final Fantasy X pretty much sets some things up for what was a trilogy, and it does resolve a single storyline about Sin/Jecht, but doesn't deal with any of the over-arcing plotlines.

It's been a while, but that's how I remember it. I'll also say that I feel that despite the massive anticipation, Final Fantasy X-2 got the bad rap it did, because right as it was coming out we found out that it was not going to end the story, and the resolution was going to be Japan only. That pretty much killed any interest I had in it, and I know a lot of other people felt the same way. Especially if you read some of the Japanese periodicals that were being translated, it seemed that there was a motivation to keep it "Japanese Only" that was pretty racist. As was a bit of what I was reading about the desician to never release "Final Fantasy X: International" to the US market.

Simply my thoughts/experiences/opinions.
Eh, in the European version we are left to assume Tidus died, which I am happy with and consider canon. Made me feel sad, weirdly I'd grown attached to the whiny lil brat. As for FFX-2 staying Japanese...well, isn't that from the shame? That's what I'd assume. Either that or "they won't understand it, it's too culturally different", which I can understand.

Auron didn't travel through time to meet Tidus. The entire world Tidus lives in is a construct of the fayth, it lived outside 'real time'.

The Summoner/Sin thing was to generate drama and make you feel sorry for Yuna. It certainly distinguished the game for me, and that reveal really shocked me - imagine what it must have been for survivors of FFVII! (I played FFVII after FFX, so shoot me). OH NOES, IT'S AERIS ALL OVER AGAIN! I thought that was quite effective, personally.

I don't know where you're getting all that about the fayth being machina from, or 'soul batteries'. Never got a technological vibe from the fayth myself while playing it.

Technology and Machina are banned because Machina led to a mini-apocalypse, and the birth of Sin (it's unspecified how, but then this is a setting with MAGIC and thinly disguised NUKES COMBINED, so...fill in the blanks).

Doesn't sound like you really paid much attention to the game to me. I'm sure there are holes in the plot, but I never found one I could waggle my finger through - and none of those seem very convincing to me.

You didn't read what I wrote. Final Fantasy X-2 was released, it's Final Fantasy X "Final Mission" that was never released in the US. As far as the motives for it's lack of release, as I said, they were fairly clearly spelled out at the time as there was an interest in people "fansubbing" articles from Japanese game magazines and putting them up on the Internet, and those sources made the reasoning fairly clear.

If you remember when you go into the temples and such, your surrounded by machinary and the like. While not explicitly spelled out in dialogue the Fayth are obviouly the result of high technology, and the leadership apparently uses technology themselves behind the scenes within their temples and such.


As far as the "soul battery" goes, it's not The Fayth that are soul batteries, but rather you might remember a certain area where people go to visit the souls of their loved ones. It's a giant machine that takes in the spirits of the dead. Wakka's brother is visited this way, and one of the things you can unlock with a 100% in Final Fantasy X-2 is an epilogue where Yuna visits the soul of Tidus this way, showing that it is within the machine.

While "Sin" makes for a plot point, again within the world building there is no real reason why this entire system exists in perpetuity. Or at least none explicitly stated.

Whether Tidus' entire world was a creation of the Fayth or not is a matter of debate. As is the nature of Tidus, because what you see in Final Fantasy X and Final Fantasy X-2 with the character is not the end of the story.

Of course then again, it has been a long time, a bit of what I know comes from having read about "Final Mission" and what it was about. Apparently from what I was reading "Brother" is a playable character, and after the resolution of X-2 a lot of it is all about getting to the crux of the matter involving Tidus, his soul, what The Fayth are, why technology is banned, and who has been pulling the strings to set the world up that way.

One of the plot twists apparently being that there is yet more wierdness involving Tidus.

The point being is that most of what I'm saying is unresolved, are things that were supposed to have been wrapped up in the final chapter of a trilogy which was never released in the US. Which lead to a lot of people who found out about this as the US X-2 was being released saying "to heck with it, why do I want to play the middle part of a trilogy, knowing that all the big questions aren't going to be answered".
 

Gabriel Xollan

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Jun 4, 2010
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Naila said:
I always feel confused after watching the final cutscene of any MGS game to be honest
That is a lie!!! *Points finger dramatic like* You know exactly what you saw and it made perfect sense. Kojima have mercy on your soul muhaha!!!

No really I'm with you haha. Still, worst ending...eh. I have to say Tekken 6 did drop the ball on creativity. I mean sure none of the endings ever connect to the next game, yet I still looked forward to them.

Other than that, I would have to say any game that I never got into or could not finish would be an example of a bad ending.

But an example of a good ending that was kinda bad because it was sad would be Shadow Hearts 2 because either way Yuri died. You get the good ending he dies, but his soul lives on. You get the "bad" ending and he lives but has no soul...so in a way he dies still.

Ok SHADOW HEARTS 2 should actually be the representative for this thread simply because it gives you a "BAD" ending choice haha!
 

The Seldom Seen Kid

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Apr 28, 2010
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Far Cry 2:

So you go into Africa to kill this dude who is supposed to be bad, although we really only have the game's word for that. Shortly thereafter, you contract malaria and are nursed back to health by the guy you were looking for. Then, he quotes the bible a lot and leaves.
At the end of the game, you walk into a shack, exchange a solemn nod without a single word of dialogue and go
blow yourself up.

Outstanding.
 

tricky_tree

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Jan 10, 2010
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Therumancer said:
You didn't read what I wrote. Final Fantasy X-2 was released, it's Final Fantasy X "Final Mission" that was never released in the US. As far as the motives for it's lack of release, as I said, they were fairly clearly spelled out at the time as there was an interest in people "fansubbing" articles from Japanese game magazines and putting them up on the Internet, and those sources made the reasoning fairly clear.

If you remember when you go into the temples and such, your surrounded by machinary and the like. While not explicitly spelled out in dialogue the Fayth are obviouly the result of high technology, and the leadership apparently uses technology themselves behind the scenes within their temples and such.


As far as the "soul battery" goes, it's not The Fayth that are soul batteries, but rather you might remember a certain area where people go to visit the souls of their loved ones. It's a giant machine that takes in the spirits of the dead. Wakka's brother is visited this way, and one of the things you can unlock with a 100% in Final Fantasy X-2 is an epilogue where Yuna visits the soul of Tidus this way, showing that it is within the machine.

While "Sin" makes for a plot point, again within the world building there is no real reason why this entire system exists in perpetuity. Or at least none explicitly stated.

Whether Tidus' entire world was a creation of the Fayth or not is a matter of debate. As is the nature of Tidus, because what you see in Final Fantasy X and Final Fantasy X-2 with the character is not the end of the story.

Of course then again, it has been a long time, a bit of what I know comes from having read about "Final Mission" and what it was about. Apparently from what I was reading "Brother" is a playable character, and after the resolution of X-2 a lot of it is all about getting to the crux of the matter involving Tidus, his soul, what The Fayth are, why technology is banned, and who has been pulling the strings to set the world up that way.

One of the plot twists apparently being that there is yet more wierdness involving Tidus.

The point being is that most of what I'm saying is unresolved, are things that were supposed to have been wrapped up in the final chapter of a trilogy which was never released in the US. Which lead to a lot of people who found out about this as the US X-2 was being released saying "to heck with it, why do I want to play the middle part of a trilogy, knowing that all the big questions aren't going to be answered".
If I remember correctly, Tidus learns that his Zanarkand, himself and Jecht are simply dreams of the fayth, think he learns this on Mt. Gagazet after you defeat Seymour (hardest fight in the game for me). Yevon had the people of Zanarkand turned into fayth to create a new Zanarkand that would last forever and Sin was created as it's armour.
 

tricky_tree

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Jan 10, 2010
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Soul Reaver 1 & 2, fantastic stories but the endings only work because of the sequels. IMO you should never have to rely on a sequel to make an ending work. Cliffhangers are all well and good but to rely on a sequel is bad writing. Look at the original Italian Job for how to do a good cliffhanger.
 

Not G. Ivingname

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Nov 18, 2009
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Borderlands

Ok, lets have a boss battle with a wall of #$%@, with cheap attacks, and has the most overused weak spot in history of gaming. Now, you fought the final boss, you get the treasure? NO! We say the door twenty feet infront of you closed and now...

 

HeySeansOnline

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Apr 17, 2009
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MellowFellow said:
This is an easy one guys, Fable 2 definitely had the most anti-climactic ending of any video game.
Please, the ending to Fable one in no way compared to Fable Two's epic scale, I mean why have a masked warrior with masterful blades or a dragon when you can have disapointment, but In all honesty while it sucked gameplay wise, It was kinda good In terms of character development.
 

major28

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Feb 25, 2010
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NightShadeNes said:
Fallout 3 nothing really good
i liked the outcome for the pre broken steel bc it felt like you died to finish the work your father started
 

Psub Xero

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Mar 19, 2010
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Modern Warfare 2:
"I know a safe place... Modern Warfare 3"
Oh I wonder if they were planning a sequel before the whole mass firing thing.
 

The Eggplant

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May 4, 2010
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Fallout 3's already been mentioned to death, so I'll go in a (hopefully; I just browsed the posts) new direction and say Diablo II.

So yay, Baal's dead...BUT WAIT! The giant crystal thing that binds the world together has been corrupted! And we have no idea what will happen if we break it, but we're going to anyway! And then we're going to end on a cliffhanger for MORE THAN TEN FUCKIN' YEARS!

...Yeah.

[sub]Oh, and Fallout 3.[/sub]
 

Mr. McFuzzers

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Jun 7, 2010
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Halo 3, ok you stoped the alien invasion of earth, killed the gravemind, and stoped the flood BUT WAIT the main character is still floating around space somwhere... thanks Bungie.
 

xXAsherahXx

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Sassy McFuzzers said:
Halo 3, ok you stoped the alien invasion of earth, killed the gravemind, and stoped the flood BUT WAIT the main character is still floating around space somwhere... thanks Bungie.
I agree, Bungie likes to drag things out...a........lot (get what I did there?).
 

Ph33nix

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Jul 13, 2009
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Starcraft brood war i mean wtf there is no fucking resolution they should have just left it at the end of original starcraft it atleast had significant resolution.

MW2 WTF

Mass Effect 2 freaking come on.

C&C 4 WTF even more WTF than MW2

C&C:TS:FS again no real rsolution aside from cabal is dead. is the Philadelphia back? who knows

thats all i can think off
 

aaron552

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Jun 11, 2008
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Omikron009 said:
The dark side ending in Kotor 2. It made no goddamn sense.
The light side ending didn't make much sense, either. In fact, that game was supposed to have many different endings depending on how you played. It could have been a great game, but it was far too rushed, too much was cut and we're left with a game that only barely holds together.

Mine would have to be Beyond Good and Evil's massive post-credits cliffhanger
Pey'j has one of the Domz spores on his left hand and it's implied that it's there because, when Jade brought him back to life, she was holding is left hand. Possibly confirmed in the teaser video, where Pey'j has a bandage on that hand.
A great game which deserves a sequel, but may never get it. (Not to mention that said sequel would most likely have Ubisoft's DRM o' doom)
 

MellowFellow

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Feb 14, 2010
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Misterpinky said:
MellowFellow said:
This is an easy one guys, Fable 2 definitely had the most anti-climactic ending of any video game.
What do you mean? The final boss killed my so much!!!


OT: Batman: Arkham Asylum had another one of the most anticlimactic final bosses EVER.
I am talking about Fable 2 not Fable 1, you do not even actually fight Lucien in Fable 2.
 

llafnwod

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Nov 9, 2007
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praetor_alpha said:
Borderlands. "Yay! This will solve alot of- FUCK!!"

On the other hand, best ending ever: Morrowind.
Oh, hell yes.

[kills Dagoth Ur]

Azura:
"You no longer bear the burden of prophecy.
You have achieved your destiny.
You are free.
Free to stack intelligence potions,
Enchant a 300 lightning damage Ebony Staff,
Run around the Vivec Cantons in nothing but an Ordinator mask,
and slaughter the entire Tribunal guard."

IIRC.
 

Kaez

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Jan 11, 2010
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If I remember correctly, Tidus learns that his Zanarkand, himself and Jecht are simply dreams of the fayth, think he learns this on Mt. Gagazet after you defeat Seymour (hardest fight in the game for me). Yevon had the people of Zanarkand turned into fayth to create a new Zanarkand that would last forever and Sin was created as it's armour.
Something like that, from what I remember of FFX it goes something like this:

Original Zanarkand and Bevelle are at war. Bevelle has tech, Zanarkand had summons. Bevelle was whooping ass, Zanarkand was losing. Lady Yunalesca becomes the first Final Aeon, and whoops a whole bunch of Bevelle ass. After-wards the final aeon becomes warped and possessed by Yu Yevon and becomes Sin. Technology is forbidden as it was responsible for Sin (well thats how the Church of Yevon stated it, and for 1000 years, that was the belief)

As for Tidus, he was a creation of the fayth, hell even the little kid Bahamut fayth states it outright to Tidus. Everything he ever knew was a dream of the fayth. No Tech, no nothing, all magic. Well excluding the fact he was in Spira, and even then, I would imagine it was all magic too. When Yuna did a sending on all the summons and Sin, the fayth could stop dreaming, which causes Tidus to disappear. I dunno about you, but that's pretty tied up for an ending (X-2 kinda works around this as a fayth becomes active again which allows Tidus to return upon a perfect 100% completion, and I saw the video that goes with the 100% completion so he does come back, and I belive that fayth is the Bahamut one once again)

Also from the time FFX ends and FFX-2 starts, 2 years have passed, and in that time Machina are actually pretty widespread, considering Sin wasn't going to return at any point. I mean airships buzz around all the time, they have machines as drummers and hovering things for the guitarists. Zanarkands been picked clean of tech from Uncle Cid, and guns are more widespread available. All becuase the Church of Yevon has been disbanded after being cuaght in a massive lie.
 

Polock

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Jan 23, 2010
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The worst ending to a game has to be Super Mario Brothers..

I got to the end, (1-4), and then a friggen Toad appeared! My princess is in another Castle? WHAT?

I just shut the game off and went my way.