Hookah said:
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It's really not 'pay to win' Aside from the vehicle unlocks nothing else is substantially superior to the base weapons. You don't get an advantage over others by paying for this. You save time, there is a fundamental difference. I was just playing it and saw people who were top level using the base guns. On BFBC2 I swore by my AEK-971, even though it was the 'beginner' assault rifle.
It's not really 'monetizing' the ending either - the games been out since November.
I really don't see the problem with this. Its not DLC, its nothing that cannot be acquired through normal gameplay. If people want to pay, that is their prerogative. I still haven't unlocked everything for BF3, and I probably wont, but that doesn't mean I'm gonna pay for it.
Furthermore, as the article states this is nothing new to the BF series. It's not some new extra evil EA plot to cash grab. While I am rarely a fan of EA's actions, sometimes comments on here suggest that people have really lost their objectivity towards them, and just attack everything they do out of hand.
But whatever, if you guys wanna complain about how eeeeeevil EA is on a website, have fun. I'll be off to do something else. Like make a cheese sandwich
Except that it's not a Pay to Win setup. According to this article, everything that you can get with this are items that you can unlock through normal play. You're not getting the Death Star, you're getting weapons that everyone can get.
I've played BF3 a bit and while I'd never pay for something like this, it does suck to start with shit and have to put in a lot of time to get your weapons. Some people value their time more than money (or just plain don't have the time to spare) but still want to be able to play the game.
Actually it is "pay to win" your paying to obtain a level of power that is only supposed to be in the hands of people who put in the time and obtained the mastery of the game. Your basically paying for an advantage over anyone who hasn't put in the time, or spent the money, and gaining the abillity to dominate them.
Ultimatly if you "want to play" but don't want to put in the time (or can't) your supposed to suck compared to those that do, that's part of the point. Being able to decide "well I'm rich so I'm going to buy my way out of the boring stuff and paying my dues" isn't paticularly fair to those who can't afford to do that, or those who put in the time and effort.
In the end this isn't good for the game, or gaming in general. The only thing it's good for is EA lining it's own pockets.
Of course understand that I am of the opinion that in multiplayer I believe firmly in everyone being equal other than their skill and time investment. I do not believe in "equalizing" things between the serious players and the casuals if the more casual or unskilled players can afford to pay for it, if your a casual player, then you should expect to not be as powerful as the other players who take it more seriously. In any enviroment like this, even PVE games, there is going to be a degree of competition, and that means there are going to be losers, being able to buy your way into the winners circle and get those perks invalidates the entire process.
See, the arguement is double sided. Your casual player argues that he should not be held back because he's unwilling to turn a game into a hobby and make the time committment, or maybe he links the game but is just pants at it and doesn't like that this limits his progress. To him, if he has the money, paying a few bucks to even the playing field seems reasonable. To the more serious player, he feels that the time, effort, and perhaps displayed skill SHOULD get him some rewards. Putting 100 hours a week into a game (if that's what he decides to do) should make him better than someone who might play an hour or two a day and that should be recognized by the game by putting him well above those casual players in every conceivable way. Swiping a credit card should not give someone equal achievements and perks.
Now, to be honest I do understand the problem of being someone who always gets WTFpwned by giants in an established game. However I believe those are the lumps someone needs to take to earn their way up, especially seeing as the first ones playing generally had to pay their own kinds of dues. I feel that monetizing this is not the way to address it however, I think instead more effort needs to be taken to segregate queues such as ensuring PVP in MMORPGs is premade vs. premade, and pug vs. pug, and in all forms of games probably make the amount of time an account has been logged into the game a variable in matchmaking. If you've only played 40 hours in say a month, a queue should try and find people with a similar amount of played time for you, before it sticks you onto a map with people who log that in a week. You can't measure skill levels with a computer (yet) but you can measure that variable which would help, and which to me is a much better idea, and has more gaming integrity, than letting people pay to unlock benefits that are supposed to be earned... even if integrity doesn't put money into industry pockets.