Perhaps, but they have even less to do with it when someone can just buy all the perks.Buretsu said:You make it sound like skill and gaming ability have nothing to do with winning.Therumancer said:It's like this, if I spend 100 hours or more gradually building up my arsenal of weapons and unlocks, putting in a lot of time and effort, it utterly sucks if some rich kid can walk up, swipe daddy's credit card, and get everything I worked for without having to put in the effort.cgentero said:I know players are going to complain about this but I really don't see how this is a problem. I don't see any difference between the game being imbalanced because of spent time playing or just spending money to gain that advantage.
All game balance issues aside, having this stuff is a status symbol, having a top tier unlock means you did a lot to earn it. It's cheapened if anyone who want to spend a few bucks can have it too, it's no longer a sign of an accomplishment and mastery of the game.
What's more if you worked your way up from a handfull of basic weapons, to earn your varient and specialized weapons, someone not having to pay the same dues, and just getting the payoff and step in with equivilent gear and options also sucks.
Part of the point of a competitive game is that by playing and sticking with it, or dominating it with skill, you are going to be outright better than other players, when people no longer have to earn that stuff it defeats part of the entire point of the competition.
My basic attitude is that skill and gaming abillity do figure into it, but so does simple persistance, and truthfully I think persistance is the key to success for most people since in the end only a few people are ever going to really be on top. What's more persistance and practice is how people tend to develop the skills.
As odd as it sounds, I think being a newb and having to fight past that is part of what helps people develop skill, in any type of game, and if they don't ever become skilled, they at least tend to learn patience and how to follow directions and support better players.