Bayonetta is tasteless and immature. What do you think?

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Lust

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o_O

Hey buddy, I liked Bayonetta.

That's about all I can really say. Can't force you to like it.

Good day.
 

Tourette

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It is a fantastic game with some of the worst cut scenes and dialogue ever in a game but the gameplay is super fun which makes up for it.
I got the game for £9.99 and for me was a superb bargain as the one thin this game has in abundance is fun. Saying that, it also has an abundance of frustration when trying to complete the game on the harder settings.
 

[Kira Must Die]

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Sep 30, 2009
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I liked the game. It was fun, and better than DMC, in my opinion. Sure it's ridiculous, but I like to think of it as a parody of over-the-top action games.
 

kommando367

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I thought it was a pretty good game. It was certainly better than DMC2 and DMC4, but not as good as the other 2 in my opinion.
 

Evilsanta

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grimsprice said:
Evilsanta said:
grimsprice said:
Ha ha you totally missed the point of the game.

It laughed at itself. Which i thought was hilarious. I enjoyed the shit out of it.

(although i must say Jubileus's black hole attack was a cock-move.)
I agree with you. And il be damned if it was not for the shit and giggles.

Oh and to avoid the blackhole attack just go in panther mode.
Yeah, i know, i figured it out the second time. Doesn't change the fact that i had to go all the way back to her FUCKING PURPLE HEALTH BAR with absolutely no idea what happened. At least the transmogrifying disc blades of homing childness didn't reset almost the entire battle. Past that it was a pretty epic end to a kick-ass game with some sweet matrix cutscenes.

Oh yeah, and i started jumping over those too.
I have to say the end was quite epic. Well you do a:

Summon a giant female demon that pulls a Falcon Punch on the boss sending it flying right in to the sun! And then you have to destroy the empty shell before atmospheric re entry.
 

grimsprice

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Evilsanta said:
grimsprice said:
Evilsanta said:
grimsprice said:
Ha ha you totally missed the point of the game.

It laughed at itself. Which i thought was hilarious. I enjoyed the shit out of it.

(although i must say Jubileus's black hole attack was a cock-move.)
I agree with you. And il be damned if it was not for the shit and giggles.

Oh and to avoid the blackhole attack just go in panther mode.
Yeah, i know, i figured it out the second time. Doesn't change the fact that i had to go all the way back to her FUCKING PURPLE HEALTH BAR with absolutely no idea what happened. At least the transmogrifying disc blades of homing childness didn't reset almost the entire battle. Past that it was a pretty epic end to a kick-ass game with some sweet matrix cutscenes.

Oh yeah, and i started jumping over those too.
I have to say the end was quite epic. Well you do a:

Summon a giant female demon that pulls a Falcon Punch on the boss sending it flying right in to the sun! And then you have to destroy the empty shell before atmospheric re entry.
Indeed, pretty much every bit of fighting in that game was pure epicness forged with the fires of black dragons by cthulhu himself.

I love fighting things over 9000 times your size, it just adds to the "i am a tiny ball of fury" thing she has going on.

And the battle music was great.

I'm pretty sure my favorite part was the boss battles where time is slowed down and you're fighting on telepathically levitated rubble. Awesome.
 

Chewster

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Apr 24, 2008
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Phoenixmgs said:
chewbacca1010 said:
I am sick of the rampant misogyny in gaming though, seeing as how I'm no longer a teenager who thinks with his dick all the time (now I just do it on the weekends).
Watch and pay attention to MovieBob's character analysis of Bayonetta:
Yes, I already saw that when you posted it above. And I don't buy any of it. So because she is somewhat dis-proportioned (even though she is still hyper-sexualized where it counts) and because she doesn't fit into the two age-old female character stereotypes seen in gaming, she is suddenly progressive? Her lolly is a bit smaller then most? Talk about low standards. If the goal was to do away with these stereotypes, most of these elements would have not been included at all, or at least would have been done with a bit more tact, I would think. But since the goal is to sell games, they still have to be spectacular to a degree.

And here is the thing about dancing: she might not be dancing for "us", but we are still the end consumer, and Sega knows that. Even if her intent is to just dance by herself and for herself, she is still dancing for us, the gamers, as we are the ones who purchased the game, and we are the ones playing it. We are still the spectator and she is still being put on display, as an object to be fetishized, whether she "knows it" or even cares or not. We are the old men at the strip club and she is fetish fuel, even if she has oddly long legs. Heck, this game has probably created a fetish as a result of those strange legs.

You cannot simply label something that is "over the top" as being ironic without some depth to it, or, at least, the suggestion that what is being done is being done to break certain stereotypes. Again, I admit that I am commenting on the game having not played it and going from the various videos I've seen of the gameplay, so I am not saying my voice is the authority or whatever, but there is little to suggest from any reviews or videos I've seen to suggest that the intent was to create "reflective social commentary" as opposed to using camp and heavy doses of irony as a shield against accusations of the backward nature of hyper-fetishized women in a hyper-stylish spectacle fighter/shooter.

I'm not a fan of spectacle fighters in general, at least not the J ones (mostly anyway), and as much as this game might be fun, it still seems just as silly as the rest of the foolishness my beloved industry heaps upon us. Just my opinion though.

I understand that, from his and your POV, she is a step in the right direction, but the step is way too slight and singing praises for such nonsense is foolish, IMO. It could have been done much better.
 

Tim_Buoy

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it was fun and interesting sure it was immature put that was part of the fun. it was fun play as a barley dressed dante in dmc3 and its hilarious how almost everything jiggles i would of loved if her boobs made a boing noise whenever she walked. i could have laghed for a week about that
seriously when they get that ridiculous its hard not to laugh
case and point
http://www.youtube.com/watch?v=FBeYgXhG1z0
 

Vern

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Sep 19, 2008
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It was a game designed to appeal to an audience. Part of the 'games can be art' argument relies on the fact that it's a medium for expression. There are plenty of movies or books that appeal to certain audiences. If you're a person that loves Citizen Kain, or 8 1/2, or 2001, or Gone With the Wind, do you get pissed when a movie like... I guess striptease comes out? It's a movie released by a major studio, and according to you paints all movie enthusiasts as perverts since it was released in the same medium. I give less than half of two shits about Bayonetta, but I don't think it matters in any sense or form. I played the demo, the gameplay was crap. Don't get so offended about things that don't matter. If you're secure enough in who you are, and the fact that you like to play decent videogames, it doesn't matter if a crap game is released.
 

Evilsanta

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grimsprice said:
Evilsanta said:
grimsprice said:
Evilsanta said:
grimsprice said:
Ha ha you totally missed the point of the game.

It laughed at itself. Which i thought was hilarious. I enjoyed the shit out of it.

(although i must say Jubileus's black hole attack was a cock-move.)
I agree with you. And il be damned if it was not for the shit and giggles.

Oh and to avoid the blackhole attack just go in panther mode.
Yeah, i know, i figured it out the second time. Doesn't change the fact that i had to go all the way back to her FUCKING PURPLE HEALTH BAR with absolutely no idea what happened. At least the transmogrifying disc blades of homing childness didn't reset almost the entire battle. Past that it was a pretty epic end to a kick-ass game with some sweet matrix cutscenes.

Oh yeah, and i started jumping over those too.
I have to say the end was quite epic. Well you do a:

Summon a giant female demon that pulls a Falcon Punch on the boss sending it flying right in to the sun! And then you have to destroy the empty shell before atmospheric re entry.
Indeed, pretty much every bit of fighting in that game was pure epicness forged with the fires of black dragons by cthulhu himself.

I love fighting things over 9000 times your size, it just adds to the "i am a tiny ball of fury" thing she has going on.

And the battle music was great.

I'm pretty sure my favorite part was the boss battles where time is slowed down and you're fighting on telepathically levitated rubble. Awesome.
All the bosses where bigger then you...Heck i even hade trouble with a few of them which i am ahshamed to admit as a Devil May Cry fanboy. Espcially after beating Hell and Hell mode on DMC4. But it was fun to kick thier asses but i was dissipointed by the "Justice" boss. Shit it was so easy that i got Platinum on it on my first go. But i have yet to see a game that can top the pure epicness that Bayonetta contains.
 

MmmFiber

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Apr 19, 2009
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Digi7 said:
...we're all sexually frustrated creeps with bizzare fetishes....
Hell to the yes.

In all seriousness, they have to think that we are that way. Or we wouldn't see all the sexualized, juvenile stuff we do. I don't think that's a bad thing though. The gameplay was why I didn't like it.... not the obvious camera pans or the lingering on her naughty bits.
 

mechanixis

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Oct 16, 2009
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Oh come now - you have to admit that the enemy character designs in that game were incredible. They were aesthetically magnificent and had a much different flavor from Bayonetta herself; I think the appeal lies in the contrast between Bayonetta's flippant brutality and sexuality and the world around her's porcelain ulta-elegance. I also thought the music had a very unique flair to it, so don't go bagging on the audio either. Yes, the story was insane and the delivery was awful; Bayonetta is a game that sells itself on tone rather than narrative.

If I'm jumping to the defense of a Japanese game, god help me, it's because I think it acquits itself with its uniqueness. It was definitely a very carefully constructed and artisanal game, sexual or not, and you sound like you saw the opening cutscene, balked, and stopped playing because you were uncomfortable.
 

Jonabob87

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Jan 18, 2010
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I mostly just found Bayonetta incredibly boring, but you're right, it is shallow and immature.

Anyone who denies this is probably denying it because they are shallow and immature ;)
 

Break

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Sep 10, 2007
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blase said:
And I consider it a terrible game. Repetitive, even more devoid of story than DMC, ugly and with terrible visibility once the hair and spells start to fly. Looking at the review scores, I honestly think Bayonetta to be the single most overrated game in existence. It's all a matter of taste of course but I just don't see all this "subtle" irony and parody. Making something excessive or blunt isn't enough to say you're laughing at it.
Wait, repetitive? Considering the sheer variety of the weapons, weapon combinations, enemy types, the different combinations of enemies that changes how you have to handle enemies you've already fought, the wild variety in the level design, the ways the environment changes how you fight, or enforces a condition on how you play, and all the one-off setpieces... I'm uncertain what they could've done to make it any less repetitive than it is. Are you sure it's not the case that you simply don't like this kind of game? Speaking purely from a mechanical perspective, it has one of the best combat systems the genre has to offer, while competing evenly with the God of War series in terms of sheer spectacle. I'm honestly not sure what you wanted from it.
 

IamQ

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I loved most of it. It was so over the top you just couldn't hate on it.
 

Browbeat

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For me, Bayonetta tried to be so cool as to out-cool anybody else in the room. This, however, was over the top for me. There were three moments that stood out for me that ruined any semblance of respect I had for the characters or pretense of plot.

1- During a boss fight, the main character takes shelter inside a flying house while a dragon assaults her paltry floating shelter. She then leaps out of the house mid-fall and using her hair, HITS THE DRAGON UPSIDE THE HEAD WITH THE HOUSE. I remember thinking "Okay... That's awesome... But something is off here..."

2- The heroine leaps to safety during a shoot-out, lands on a nearby bike, flips off her pursuers, and uses the extended digit to spike the bike's ignition and take off on a chase. "Wow... Alright, how did she fit that in there?... And... She took it out... And the bike shouldn't be... Okay, it's abandoning all pretense of realism, fine... But that's just... Okay" I tried to ration it out, but it was becoming all too pretentious between its lollipops and befuddled cameramen.

3- One of the leading antagonists, having been beaten and bruised through a multi-stage boss fight with a set of rocket launchers and ice skates, is finally taken out - by a tube of lipstick navigated between shards of broken glass. "Okay. I don't care what kind of 'feminism trumps corporate male greed' message you're putting on here. A being like that smoten by enchanted make-up? Screw this! You have no sympathetic traits, likable aspects,or redeeming features. Wither and die, femme" Clearly, at this point, I refused to see the character as anything else than a vehicle for fancy motions and attacks. Something about that last straw destroyed any connection between myself and the lady. I skipped every cinematic from there on, grinding onwards to finish the game. Sad, really, but the only thing that kept me going was the fluid counter system.

Oh, and then the FINAL fight almost cost me a controller.