Believe it or not, Infinity Ward do listen to us.

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KFalcon

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May 5, 2011
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TestECull said:
MiracleOfSound said:
TestECull said:
So why are the games so blisteringly awful?
You might wanna read the last line of the OP before posting again.
I did read it. Doesn't change my thoughts on the matter.


If IW listened to it's customers the games wouldn't be a posterchild for horrible game design. COD4 was bloody awesome, we want more of that, not the same drivel they've been force-feeding us. Even Yahtzee liked it.


You need to stop assuming you have some sort of authority over people you hold no such authority over.
This is absolutely correct.

The games have become dross after CoD4. They've just made bad decisions after that game, aka removing dedicated servers, yea they're not listening to us. Nearly every PC player said dedis were better and should be used, and yet they didn't change it, they put in retardedly overpowered killstreaks. Also they will NEVER make CoD games require the same level of teamwork that was needed in BF2 for example, they tried changing the XP and rewards before to stop killwhoring and it didn't work AT ALL.

On top of that, they've just insulted the PC portion of their market by calling it small and clearly showing it's just "meh" to them and we'll get another craply coded port - http://bashandslash.com/index.php?option=com_content&task=view&id=1313&Itemid=1

They don't listen to the important points.

Also I do stress - I did love CoD, but everyone can see it's going downhill. I hope MW3 is good, but I'm extremely skeptical because of MW2 and the decisions they made for that game.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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ultrachicken said:
AnAngryMoose said:
I saw a great suggestion by one of the comunity members there: Keep quickscoping, but just give it it's own playlist and exclude it from all other playlists.
So you want a playlist where everyone is using sniper rifles and just quickscoping? That does not sound like a fun time.
The point is it would keep the '360 no-scope ladder stall quickscope' kiddies out of the objective playlists and stop them ruining everyone else's fun.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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syrus27 said:
MiracleOfSound said:
I'm not bothered about realism - I'm after fun.
That's a fair point to be honest, we have ARMA for realism ;) Let's hope MW3 takes the franchise back to it's golden age.
While I'm afraid to hope for that too much, it would indeed be great if it happened.
 

Ramare

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Apr 27, 2009
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While I'm happy about these changes, I have some things to add.

While I love the knife, perhaps it should work differently. Not auto-lock-on, but still situational. If the enemy is in your face, you slash. If they're farther away, you try to stab, and if you run at them, you effectively knife lunge them. I think damage should be locational, as well. A slash to the throat, or face = death. A stab to the chest = death, whereas a slash to the chest, requires two before your opponent dies, punishing you, rather than rewarding you, for getting too close to your enemy. Because, before, getting point blank allowed you to slash your opponent, rather than stab, making their death nigh-instant, and your recovery faster. Hitting them in the limbs, will kill them in about four tries. Three for stabs. This means that stabbing someone in the back, or chest, or head will kill them. Slashing someone's throat, or face, will put them down, as well. But dropping to the floor while slashing the guy's ankle, will get you a double-aught buckshot shell to the ass.

I think actual character customization, even within lame limits, like in Rainbow Six: Vegas 2, would be awesome. Especially if, like in said game, the amount of armor you're wearing tips the balance on your speed versus protection scale. Also: balaclavas, ghille suits, stealth suits, gas masks.
Even just being able to choose from a list of models with several variations for each "class/role", like the models from MW2 would be peachy. That way I can have a ghille suit for the sniper, stealth suits (the non-ghille sniper skins) for my stealthy guys, and riot gear for my shotgun troop.

And maybe being able to have some lame shotguns as sidearms would be nice. Like a questionably effective double-barreled sawed-off, like the Ranger; and maybe a Maverick 88, or something like that, when you get higher level. I don't think letting people have shotguns for sidearms, period, is a bad idea; I just think letting them have guns-akimbo shotguns, AA-12s, Strykers, and pump-action shotguns that only snipe people when you're not the one trying to use them, is.
Also, perhaps make it so that they don't have an uncanny range cap, beyond which the pellets simply disappear, and make it so that they can peg you from across the map; but shotgun's pellet spread, combined with the damage dropping off of a cliff, keeping them balanced. And making the very accurate double-barreled shotgun actually worth using. Seriously, Treyarc. What the fuck am I supposed to do with a shotgun that's so accurate that it isn't effective at shotgun range, but the shotguns have an arbitrary range cap, so I can't go man hunting!? Yeah, I might get lucky and hit (Read: not kill) someone from about fifteen feet away, but that's not good enough. I should be able to ten damage a sniper to death by peppering him repeatedly, like in a Bad Company game; and if I'm equal parts lucky and skilled enough, get a headshot from insane distance, and one-shot them with a bloody shotgun.

And maybe make it so that steady aim (If it's still in) pro, makes it so that spread is slightly decreased even while you're aiming down sights, and maybe make your hands steady when you're using sniper rifles, making it easier to get kills without holding breath, or when you're using an ACOG. On a related note, maybe make it so that we can choose the reticule for our ACOG, and even choose to have it be un-powered, and simply be an assault scope.

And perhaps make it so that people can have sidearms as primaries, with extra spawning ammo, but not vice-versa. I always wanted to have a riot trooper skin, with a SPAS-12 primary, and 92F secondary. And maybe put some more work into different sidearms, yeah? Diversity in primaries is required, but diversity in sidearms would kick ass. Treyarc took it in the right direction with being able to have a bloody crossbow that fires explosives as a sidearm. Perhaps you could one-up them by having a crossbow with attachment options, one of which is explosive bolts, that could also be used on the primary slot (But not both at the same time. Same goes for if you allow secondaries as primary: You can't have the same gun twice, even with different attachments; just like with Overkill in CoD4.)?
 
Aug 1, 2010
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I am quite pleased by this news, but I remain very skeptical because I know the unbalance will squeeze out somewhere.

Like when they tried to take Quick Scoping out of Black Ops. Instead, people just used a different method of game breaking, such as the triple random crate (Yes, I am aware it was patched. The point is still made).

In my humble opinion, as long as Call of Duty is under the impression of being realistic, i.e. everyone having VERY little health, has choose-able kill-streaks and uses a leveling system where the higher rank players get the better items, it will never be truly balanced.

That's not to say it's not fun though. I still LOVE CoD 4 (Here's hoping the patch happens!), I just think that if they want it balanced, they need to worry less about equipment and more about core game-play mechanics.
 

RanD00M

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Oct 26, 2008
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Tell me this one thing, will there be any dinosaurs in it? If not then they don't listen to their fans.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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TestECull said:
1A: Didn't pay a lick of attention to that trailer fest. You can't believe a word they say anyways, they're there to hype up their latest project not tell us what's actually going down.
Well they were actually pretty blunt. Admitted they fucked a lot of things up with MW3. It was refreshing to at least hear them acknowledge it.

TestECull said:
Then don't buy anything with multiplayer attached. The SP is going to get horribly shorted in favor of the MP, and the MP isn't going to change at all from the previous installments.
I'm just hoping they balance it better. I'd be happy with the MW2 engine and the mechanics fixed up so there's less bullshit happening all the time. Am I easily pleased? Yeah, probably - but I do find the games fun, especially in private lobbies and I love the campaigns (even though I too would like them to be longer) so it's a day 1 purchase for me whenever there's a new COD.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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No second chance?

FUCK YES!

Although more than anything, I'm hoping they'll keep having better servers than Treyarch. Because fuck Treyarch's servers
 

godofallu

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Jun 8, 2010
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Other than CoD 2, I thought MW2 was the best multiplayer CoD game.

In all honesty everything about MW2 was overpowered. The snipers were overpowered, and so were the assault rifles. Stopping power was overpowered but so was danger close and cold blooded.

Killstreaks were too strong, but killstreaks were FUN.

Bops nerfed all the guns, and the killstreaks, and had bad maps. If I have to choose between everything being overpowered vs underpowered I will pick overpowered every time. You can't simply nerf the shit out of snipers and then leave the rest of the guns relatively unaffected. Also if you nerf weapons + perks do you really need to nerf killstreaks?
 

Electric Alpaca

What's on the menu?
May 2, 2011
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Bonus game for readers: If you work out the reasoning behind my streak naming, you win my respect :)
My personal hope for MW3 that won't be realised:

Objective streaks: based on time inside objective perimeter and will encircle objective advantages. Rough ideas thought of this second;

For HQ - Domination
3 caps: Mean Machine = Juggernaut reborn >:)
5 caps: Hauppauge HD PVR = Increased capture speed
7 caps: Maddie = X period of time a cap becomes property of the team - no arguments

The streak is broken by a physical deny (i.e. enemy entering zone) as opposed to a death

Capture the flag
1 cap: Eritrean business model = Team is resupplied, double stock from now on.
2 cap: Aerodynamic = Team becomes faster... harder...stronger
3 cap: Glastonbury 2012 = Enemy team revealed

Streak is broken by enemy team capturing

Search & Destroy

1 plant: Green thumbs = Increased speed when planting
2 plant: Charlotte = If you die carrying the bomb, it becomes a motion detector
3 plant: One angry Scotsman = Juggernaut x4 when planting >:)

1 defuse: Breaking Circus = As soon as the bomb begins to be planted, you know about it
2 defuse: Chaotix = Enemy soldier slows down when carrying bomb
3 defuse: Farsight = Bomb carrier pulses on screen intermittently
Ninja defuse: Peach, Pear, Plum: Team immune to radar etc next round

Streak is broken by a Plant/defuse
 

No_Remainders

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Sep 11, 2009
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MiracleOfSound said:
Xyphon said:
So they're nerfing the knife...... the only weapon that I actually have fun using? If it's a big nerf, a big chunk of my interest in the multiplayer has been lost.
It'll make far more people happy than upset.

I'm glad it's being nerfed. The knife in COD is waaay overpowered and lets people get the stupidest, cheapest, even accidental kills. It's maddening seeing someone lunge trough your bullets for an auto-lock one hit kill even though the knife didn't even connect with you half the time.

And yes, accidental panic knifing does exist, I did it myself hundreds of times before switching to tactical.
A bit like this one...


That was fucking funny, though.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
11,940
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godofallu said:
Other than CoD 2, I thought MW2 was the best multiplayer CoD game.

In all honesty everything about MW2 was overpowered. The snipers were overpowered, and so were the assault rifles. Stopping power was overpowered but so was danger close and cold blooded.

Killstreaks were too strong, but killstreaks were FUN.

Bops nerfed all the guns, and the killstreaks, and had bad maps. If I have to choose between everything being overpowered vs underpowered I will pick overpowered every time. You can't simply nerf the shit out of snipers and then leave the rest of the guns relatively unaffected. Also if you nerf weapons + perks do you really need to nerf killstreaks?
Don't forget dem bloody servers!

Miracle should do a remix of his Minecraft song and replace the lyrics with "Hey, hey, hey, I'm three-baring all day long"
 

Katana314

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Oct 4, 2007
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I don't see the point of nerfing the knife. I think people just need to acknowledge it shifted from a way of getting a "special" kill (ie, Humiliation) to a legitimate tactic on its own. Fast-movers using melee weapons have some considerable advantage to them now in close-quarters, and fittingly they lose against good shotgun players and anyone at long range. Perhaps a little bit of nerf to remove cheap aspects of it like teleportation, but I don't mind seeing it remain as a strategy (albeit, an unrealistic one)
 

No_Remainders

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Sep 11, 2009
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Electric Alpaca said:
Bonus game for readers: If you work out the reasoning behind my streak naming, you win my respect :)
My personal hopes for MW3 that won't be realised:

Objective streaks: based on time inside objective perimeter and will encircle objective advantages. Rough ideas thought of this second;

For HQ - Domination
3 caps: Mean Machine = Juggernaut reborn >:)
5 caps: Hauppauge HD PVR = Increased capture speed
7 caps: Maddie = X period of time a cap becomes property of the team - no arguments

The streak is broken by a physical deny (i.e. enemy entering zone) as opposed to a death

Capture the flag
1 cap: Eritrean business model = Team is resupplied, double stock from now on.
2 cap: Aerodynamic = Team becomes faster... harder...stronger
3 cap: Glastonbury 2012 = Enemy team revealed

Streak is broken by enemy team capturing

Search & Destroy

1 plant: Green thumbs = Increased speed when planting
2 plant: Charlotte = If you die carrying the bomb, it becomes a motion detector
3 plant: One angry Scotsman = Juggernaut x4 when planting >:)

1 defuse: Breaking Circus = As soon as the bomb begins to be planted, you know about it
2 defuse: Chaotix = Enemy soldier slows down when carrying bomb
3 defuse: Farsight = Bomb carrier pulses on screen intermittently
Ninja defuse: Peach, Pear, Plum: Team immune to radar etc next round

Streak is broken by a Plant/defuse
See, while you might think that these are all good ideas, it makes the game horribly imbalanced.

If I'm playing a game of domination and my team are utter shit, I don't want to have the enemies being able to capture it faster.

Or say if I'm playing S&D and I'm the only one who's capable of staying alive on my team, I don't want to be unable to kill the enemy who is planting the bomb.

Seriously flawed logic.