Vault101 said:
worst...not sure mabye Alma and Beckett from F.E.A.R. 2 I just dont see them together
Neither did Beckett, but that didn't stop things from happening!
Let's see, how about a list for worst:
-Tales of Symphonia 2 (among everything else in the game)
-Chaos Legion (this is more because cutscene exist practically separate from the gameplay... or reality in general as most made no fucking sense)
-Most Zelda games (I'm not trying to troll here, but honestly the love part is handled... well... really badly. And it's not always Zelda that's the love interest in question.)
-Gears 2 (Marcus and Anya, not Dom and his wife. The wife thing I could actually somewhat believe. These two have a romance that makes you wonder if you've skipped over a game.)
-Kingdom Hearts (like mentioned by someone else, the romance seems to be turned on and off like a kid discovering a light switch for the first time. And then according to the fans, if two characters look at each other, they are madly in love.)
-Fable (never have a played a game where people fell in love with me for farting)
-Assassin's Creed, Ezio tales (now to be fair, the chemistry is often just fine, it's just that most of the stories drop off suddenly. Perhaps, like Altair, whose entire romance takes place offscreen and we just get the results, his will be resolved in another ancestor's tale. However, there is one romance that ends up well told, if not well for Ezio, but it comes in the game after the one it's introduced in, and it's told in fragments)
-Heavy Rain (while I expected those two characters to get together, I still feel like they jumped the gun. Especially given the immediately proceeding events)
-The Force Unleashed (I could tell George Lucas was involved here)
-Metroid Other M (how could I let THIS go by?)
-inFAMOUS (this almost feels really uncomfortable to watch. I always got the feeling that Trish is almost always in the wrong, and seems to enjoy pushing around Cole. Cole also seems a bit overly hung up on Trish, whereas she was more than happy to believe that Cole was a terrorist who purposely killed her sister, whom Cole seemed to regard as a friend. If you go "light side" she eventually forgives you, but by that point you've had to disregard a lot of survival instincts in a city cut off to the outside world to appease her, though to be fair "dark side" Cole is a bit more of dick than necessary, and there's no middle ground. It's kind of like watching a friend in a bad relationship that you don't want to really confront about for various reasons, but you feel you need to intervene somehow)
Best romance
-Both Team Ico games (though they use a lot of subtext, and the second game's could have not been a romance at all, but rather a family or just the main character going against what he saw as wrong traditions. Point is, how you interpret it makes it either good or bad)
-The Darkness (you have to work at it though, sacrificing your own time to be with Jenny rather than getting hung up on revenge. Rather fitting in a narrative way)
-Dragon Age and Mass Effect (this is mostly due to the characters feeling more like real people than anything else. There are exceptions here though)
-Enslaved (begins out with Trip placing the headband on Monkey for two reasons. 1. She needed someone to guide her through some dangerous environments, and had to be able to depend that her safety was the top priority so they wouldn't run or save themselves. He was the only human for hundreds of miles 2. She'd abandoned him before, so he wouldn't likely do it if he were in a good mood, and be very, very pissed if he were in a bad one. The travels together made it so they both had to depend on each other to survive, slowly evolving the chemistry, as Monkey began to slowly grow attached to her)