Halo Fanboy said:
Noelveiga said:
Suskie said:
It's nice to see that the Overrated Artsy Bullshit Squad (Shadow of the Colossus, Beyond Good & Evil and BioShock) are still getting plenty of head.
Okay, sorry. I'll stop trying to pick fights and answer the question.
Well, I mean, by what do we mean "art"? If we're just talking about how a game LOOKS, then every game is art, and the ones the people here are pointing out are simply GOOD art. I guess it depends on one's definition of art, then.
I'll go with Portal. It's mind-blowingly creative in the sense that it plays like no other game (and in fact is like nothing else, anywhere) and is still commendable for reasons that go well beyond gameplay. It's the kind of game that demonstrates just how versatile and open-ended the videogame medium is.
Well, technically it's like Narbacular Drop, the previous game by the same people that used the same mechanics... but still, thank you. At least you went for gameplay-as-art, not for "pretty pictures and hard to follow story".
And by the way, the reason Shadow of the Colossus is, in fact, an artistic accomplishment is because you don't really want to stab the colossi in the forehead, making you, the player, a reluctant antihero. The reason why Ico is art is because it's not a game about the player, it's a game about the player protecting something else. The reason why Bioshock and Beyond Good and Evil are good is... beyond me. They are a passable Zelda clone and a standard FPS with a kinda neat setting.
Using such a specific definition of art and reducing a work down to its bare essentials seems more like rationalizing your love for a game than a serious evaluation of it. Deciding that art is a game where you kill people you don't want to kill (A lot of games do this for me like Devil may cry 3, Kingdom Hearts 2 or Metal gear Solid 3) or a game about protecting people (how about Resident Evil 4 or Yoshi's Island?) You might as well say that Mario is great art because it is about saving a princess.
@ Original person quoted ; I won't defend Bioshock (it sucks ass) or Shadow of the Collosus (which has enough support already) but beyond good and evil is one of my favorite games. It has the best world I've ever explored among other things like charming story and characters and great puzzles. Other games mentioned consistently in this thread like Silent Hill 2 and Portal are also very good, even though that stupid cube puzzle in SH2 hurt it a lot IMHO.
My definition of games as art in a previous post was like this: a game that delivers an emotional payload in a deliberate way through gameplay.
Because typical elements in the academic definition of art are expression (i.e. communication) and a reactive experience in the observer (that is, causing enjoyment, or rejection, in the person watching). Since games are interactive, they are art when they do this through gameplay, not as much through story or graphics, although story and graphics are often gameplay elements that help deliver the emotional payload.
That is why I said that Shadow of the Colossus making you a reluctant killer of natural wonders was where its artistic focus was obvious: the gameplay plus the graphics plus the story makes you feel conflicted about killing the colossi. It sets out to make you feel in a specific way, and it does so through the gameplay. I prefer the 2d Mario games because they do something similar with abstract graphics and story, so what they do they do with gameplay alone.
But with Beyond Good and Evil you get the same gameplay you get in Zelda. EXACTLY the same gameplay. If Beyond Good and Evil expresses something different than Zelda, it does so through presentation, not through gameplay. A good game it may be, but it doesn't hold up as an artistic achievement.