best example of a game that you could call "art"

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AddytheGreat

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The game thats coming out soon can only really be considered art...
http://www.youtube.com/watch?v=Y-A8xvFKaRA
Thats "Love" and it looks very nice
 

Woodsey

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Dark Prophet said:
Woodsey said:
Surely art's only purpose is itself, in which case no game can ever be art?
Maybe games can be functional art.
But then it's not art? If it functions, then it serves another purpose other than itself.
 

dunnace

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Woodsey said:
Dark Prophet said:
Woodsey said:
Surely art's only purpose is itself, in which case no game can ever be art?
Maybe games can be functional art.
But then it's not art? If it functions, then it serves another purpose other than itself.
What about free games? Technically they only serve the purpose of being themselves...
 

Woodsey

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dunnace said:
Woodsey said:
Dark Prophet said:
Woodsey said:
Surely art's only purpose is itself, in which case no game can ever be art?
Maybe games can be functional art.
But then it's not art? If it functions, then it serves another purpose other than itself.
What about free games? Technically they only serve the purpose of being themselves...

Well, they're designed to be played still.
 

Bulletinmybrain

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Aby_Z said:
Bioshock, Shadow of the Colossus, ... uhm... I'll get back to you on any others...
Yes, because reciting the popular medias opinion and not coming to your own conclusion is totally rad.
 

delet

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Bulletinmybrain said:
Aby_Z said:
Bioshock, Shadow of the Colossus, ... uhm... I'll get back to you on any others...
Yes, because reciting the popular medias opinion and not coming to your own conclusion is totally rad.
Now that's quite uncalled for. I played both of those games and truly loved them. I shall give you reasons why, as you seem to think I only like them because other people like them.

Shadow of the Colossus, I got as a birthday gift more or less on day one. I saw a video of it on the internet and was amazed by the giants you would get to kill. Once able to play it, I played nonstop and beat it within 2 days. I then did what I have done with no other game and played through a second time, then a third, and a fourth.

Part of why I love this game is how it has almost no story, and yet tells one that is quite profound. Truly, it nearly made me cry for that horse, Agro. I loved it because it wasn't a particularly happy ending, and that gave it a much more profound meaning. I loved the game itself because the game play was quite fun. It was a puzzle where you had to figure out how to get to a weakpoint and stab at precise times so you can do some actual damage.

I found this game to be art simply because of the story told in such a minimal way, and the huge landscape that just begged you to explore it. The colossi, who were truly giants, their size was portrayed excellently. Even now I take out a dusty old PS2 to play it once in a while.



Now for Bioshock. I loved this game because of, once again, the story. This is the first game I have ever played that almost felt like it could have been a book, especially with the 'would you kindly' revelation. I could see this game as both movie and book, as it had an excellent story. I gasped, my jaw dropped, when I got to the point where I killed Andrew Ryan.

I truly had no idea about this game for the longest time. I first played it about a year after its' release and I somehow was able to avoid spoilers. Truly, I had dismissed Bioshock at first. In playing it, though, I found an excellent experience to behold and I loved every moment. I rented it twice, then got the game a few months after that, even though I had already beaten it in my time renting it. (It didn't actually take me 2 weeks to beat, I just got side tracked with Mass Effect on the first rent...)

Bioshock gave me a view into a dilapidated, run down, and crazy city in a lovely Atlantis setting. I missed the whole idea of "Is it actually right to kill the Big Daddies" the first time around, though, as I made a habit of either hiding from them the instant they saw me, or shooting at 'em the instant I saw them... I was convinced the game was glitched when a new Big Daddy popped out of a door the instant I had just killed another one.



I say these games are art, not because the "popular medias opinion" loves them. I love these games based on my own believes and my own time with the games. I think your comment may say a bit more about you than it does me, though. Look into that, would you?
 

stinkypitz

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I agree with those saying "art" doesn't have to mean the games aesthetics, it can also be gameplay. I consider a lot of old NES games to be art, at least to me, because playing them makes me feel a whole gambit of emotions. I find Jak and Daxter to be a piece of art as well, because I thoroughly enjoyed every bit of it, and once again it makes me feel a variety of motions to experience it.
 

Halo Fanboy

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Noelveiga said:
Suskie said:
It's nice to see that the Overrated Artsy Bullshit Squad (Shadow of the Colossus, Beyond Good & Evil and BioShock) are still getting plenty of head.

Okay, sorry. I'll stop trying to pick fights and answer the question.

Well, I mean, by what do we mean "art"? If we're just talking about how a game LOOKS, then every game is art, and the ones the people here are pointing out are simply GOOD art. I guess it depends on one's definition of art, then.

I'll go with Portal. It's mind-blowingly creative in the sense that it plays like no other game (and in fact is like nothing else, anywhere) and is still commendable for reasons that go well beyond gameplay. It's the kind of game that demonstrates just how versatile and open-ended the videogame medium is.
Well, technically it's like Narbacular Drop, the previous game by the same people that used the same mechanics... but still, thank you. At least you went for gameplay-as-art, not for "pretty pictures and hard to follow story".

And by the way, the reason Shadow of the Colossus is, in fact, an artistic accomplishment is because you don't really want to stab the colossi in the forehead, making you, the player, a reluctant antihero. The reason why Ico is art is because it's not a game about the player, it's a game about the player protecting something else. The reason why Bioshock and Beyond Good and Evil are good is... beyond me. They are a passable Zelda clone and a standard FPS with a kinda neat setting.
Using such a specific definition of art and reducing a work down to its bare essentials seems more like rationalizing your love for a game than a serious evaluation of it. Deciding that art is a game where you kill people you don't want to kill (A lot of games do this for me like Devil may cry 3, Kingdom Hearts 2 or Metal gear Solid 3) or a game about protecting people (how about Resident Evil 4 or Yoshi's Island?) You might as well say that Mario is great art because it is about saving a princess.

@ Original person quoted ; I won't defend Bioshock (it sucks ass) or Shadow of the Collosus (which has enough support already) but beyond good and evil is one of my favorite games. It has the best world I've ever explored among other things like charming story and characters and great puzzles. Other games mentioned consistently in this thread like Silent Hill 2 and Portal are also very good, even though that stupid cube puzzle in SH2 hurt it a lot IMHO.
 

lordkosc

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Jan 27, 2008
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AddytheGreat said:
The game thats coming out soon can only really be considered art...
http://www.youtube.com/watch?v=Y-A8xvFKaRA
Thats "Love" and it looks very nice
yeah I've been following this awhile, probably won't be out for another year.
 

Daedalus1942

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bioshockedcriticjrr said:
I've been thinking about the whole "games are art" thing, and I was wondering what my fellow escapists consider game art. Personally, my vote goes to either bioshock or silent hill two, both of which used interactivity in the best ways imaginable
Okami anyone? Seriously no-one's said Okami?
Killer7?, Valkyria Chronicles, Lair to name a few.