FF V or FF X for me.
FF V had a class system that I really liked and IMO offered the right amount of customization. The ability to choose one class and add a skill to it was enough to allow actual builds, but still had enough limits to prevent everyone from being a Jack of all the trades. I also felt that making a good choice was useful in battles, having both magical and physical offense was an asset. Overall I had fun building up the characters and fighting. The story was a bit lacking, but in a SNES game I spend a lot more time fighting and walking trough dungeons than watching cutscenes, so it's not a big deal.
FF X had quite a good story and the battle system was a major improvement over the PS1 FF games. It had a great way making all characters usable in a battle without cluttering it down by having all characters there simultaneously. Against though bosses it was also quite strategical, a pity the game didn't have more tough bosses and enemies though. The sphere-grid is also more fun than just gaining levels, in particular it game me a sense of goal. The lack of cutscene skip and the fact that only characters who toke an action in battles gains any AP prevents the game from being a true masterpiece though.
FF V had a class system that I really liked and IMO offered the right amount of customization. The ability to choose one class and add a skill to it was enough to allow actual builds, but still had enough limits to prevent everyone from being a Jack of all the trades. I also felt that making a good choice was useful in battles, having both magical and physical offense was an asset. Overall I had fun building up the characters and fighting. The story was a bit lacking, but in a SNES game I spend a lot more time fighting and walking trough dungeons than watching cutscenes, so it's not a big deal.
FF X had quite a good story and the battle system was a major improvement over the PS1 FF games. It had a great way making all characters usable in a battle without cluttering it down by having all characters there simultaneously. Against though bosses it was also quite strategical, a pity the game didn't have more tough bosses and enemies though. The sphere-grid is also more fun than just gaining levels, in particular it game me a sense of goal. The lack of cutscene skip and the fact that only characters who toke an action in battles gains any AP prevents the game from being a true masterpiece though.